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79 results on '"Sidney K. D'Mello"'

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1. Integrating Psychometrics and Computing Perspectives on Bias and Fairness in Affective Computing: A case study of automated video interviews

2. Multimodal modeling of collaborative problem-solving facets in triads

3. Looking for a Deal?

4. TL;DR: Longer Sections of Text Increase Rates of Unintentional Mind-Wandering

5. How Does High School Extracurricular Participation Predict Bachelor’s Degree Attainment? It is Complicated

6. Eye-Mind reader: an intelligent reading interface that promotes long-term comprehension by detecting and responding to mind wandering

7. Predicting Participant Compliance With Fitness Tracker Wearing and Ecological Momentary Assessment Protocols in Information Workers: Observational Study

8. A Multisensor Person-Centered Approach to Understand the Role of Daily Activities in Job Performance with Organizational Personas

9. The productive role of cognitive reappraisal in regulating affect during game-based learning

10. Prediction of Mood Instability with Passive Sensing

11. A brief behavioral measure of frustration tolerance predicts academic achievement immediately and two years later

13. Emotional regularity: associations with personality, psychological health, and occupational outcomes

14. Designing an Interactive Visualization System for Monitoring Participant Compliance in a Large-Scale, Longitudinal Study

15. Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning

16. Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations

17. Jointly Predicting Job Performance, Personality, Cognitive Ability, Affect, and Well-Being

18. The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment

19. How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning

20. How the stimulus influences mind wandering in semantically rich task contexts

21. Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation

22. Cognitive coupling during reading

23. Validation of survey effort measures of grit and self-control in a sample of high school students

24. Beyond Dyadic Coordination: Multimodal Behavioral Irregularity in Triads Predicts Facets of Collaborative Problem Solving

25. What Eye Movements Reveal About Later Comprehension of Long Connected Texts

26. The Tesserae Project

27. Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis

28. Social Media as a Passive Sensor in Longitudinal Studies of Human Behavior and Wellbeing

29. On the influence of re-reading on mind wandering

30. The Contributions of Oral and Silent Reading Fluency to Reading Comprehension

31. Is academic diligence domain-specific or domain-general? An investigation of the math, verbal, and spatial academic diligence tasks with middle schoolers

32. Prospectively predicting 4-year college graduation from student applications

33. Driven to distraction: A lack of change gives rise to mind wandering

34. The Affective Experience of Novice Computer Programmers

35. Automatic gaze-based user-independent detection of mind wandering during computerized reading

36. The Impact of Modality on Mind Wandering during Comprehension

37. Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game

38. Influencing the occurrence of mind wandering while reading

39. Too much of a good thing? Exploring the inverted-U relationship between self-control and happiness

40. An automated behavioral measure of mind wandering during computerized reading

41. A selective meta-analysis on the relative incidence of discrete affective states during learning with technology

42. Performance-Based Adaptability Profiles in Multitasking

43. Individual Differences in Multitasking Ability and Adaptability

44. Attending to Attention

45. Predicting Individual Action Switching in Covert and Continuous Interactive Tasks Using the Fluid Events Model

46. Student affect during learning with a MOOC

47. AutoTutor and affective autotutor

48. Moment-To-Moment Emotions During Reading

49. Confusion and complex learning during interactions with computer learning environments

50. Silent reading fluency using underlining: Evidence for an alternative method of assessment

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