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22 results on '"Yu, Zhiyong"'

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4. Fixed‐time distributed optimization for multi‐agent systems with external disturbances over directed networks.

5. Fixed-Time Distributed Optimization for Multi-Agent Systems with Input Delays and External Disturbances.

6. Distributed Optimization for Second-Order Multi-Agent Systems over Directed Networks.

7. Fixed-time consensus for multi-agent systems with objective optimization on directed detail-balanced networks.

8. Distributed consensus for multi‐agent systems via adaptive sliding mode control.

9. Observer-based distributed consensus for multi-agent systems with directed networks and input saturation.

10. Limited‐budget finite‐time average consensus design for multi‐agent systems.

11. Observer-based consensus for multi-agent systems with partial adaptive dynamic protocols.

12. Consensus of high-order feed-forward non-linear systems with low gain and communication constraints.

13. Guaranteed cost consensus for second-order multi-agent systems with heterogeneous inertias.

14. Second-Order Consensus for Multiagent Systems via Intermittent Sampled Data Control.

15. Leader‐following guaranteed performance consensus for second‐order multi‐agent systems with and without communication delays.

16. Consensus of nonlinear multi-agent systems with directed switching graphs: A directed spanning tree based error system approach.

17. Consensus of second-order multi-agent systems with delayed nonlinear dynamics and aperiodically intermittent communications.

18. Leader-following consensus of fractional-order multi-agent systems via adaptive pinning control.

19. Leader-following consensus of fractional-order multi-agent systems under fixed topology.

20. Event-Triggered Fixed-Time Integral Sliding Mode Control for Nonlinear Multi-Agent Systems with Disturbances.

21. Observer-based event-triggered consensus of leader-following linear multi-agent systems with input saturation and switching topologies.

22. A novel method for distributed optimization with globally coupled constraints based on multi-agent systems.

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