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1. The Three-Dimensional User Interface

3. Graphical User Interfaces

4. Testing the User Interface

5. A Survey on User Interfaces for Interaction with Human and Machines

6. THE PROCESS OF UPDATING THE GRAPHICAL USER INTERFACE

7. A User Interface Framework for the Control of Component-Based Multi-Robot Systems

8. User Interfaces and Adaptive Maps

9. The Graphical User Interface

10. Animated graphical user (AGUI) model in desktop and mobil computer devices

11. gtklogger: A Tool For Systematically Testing Graphical User Interfaces

12. Integration of Natural User Interface in a Real-World Environment

13. Real-time experimental control with graphical user interface (REC-GUI) for vision research

14. Virtual windows: linking user tasks, data models, and interface design

15. Permissive user interfaces

16. GATAGRASS: a graphical user interface for using with GRASS GIS

17. The graphical user interface

18. Platform-Independence in Model-Driven Development of Graphical User Interfaces for Multiple Devices

19. Choosing a user interface development tool

20. Graphical User Interfaces

21. Reengineering user interfaces

22. Automation testing of Graphical User Interface

23. The Charm of Graphical User Interface

24. GUIDS: A graphical user interface development system in UniECAD

25. Workshop summary

26. Interfaces for intermediates

27. Personalized Graphical User Interface Based on Java

28. User Interface Design 101

29. The On-TIME User Interface

30. User Interface Design

31. Engineering the User Interface

32. User Interface Issues in Multimedia

33. A domain knowledge driven approach for user interface software development

34. User Interfaces for Museums

35. Strategies for a better user interface

36. A comparative evaluation of graphical user interfaces

37. C++ and Object-Oriented Programming

38. Graphical User Interface Elements

39. Interactive Genetic Algorithms for User Interface Design

40. Evaluator of User’s Actions (Eua) Using the Model of Abstract Representation Dgaui

41. Interactive evolution of XUL user interfaces

42. Graphical User Interfaces Using Swing

43. The User Interface

44. A graphical user interface for STECKMAP

45. Graphical User Interface Design

46. Exploring the design space for adaptive graphical user interfaces

47. Graphical User Interfaces

48. Point and pick user interface for projection television

49. User interface tool

50. A graphical single-authoring framework for building multi-platform user interfaces

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