124 results on '"Magic pushbutton"'
Search Results
2. GUSIP: Graphical User Interface Genreator for Application Programs
- Author
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Mohamad A. Alda'Da'
- Subjects
Multiple document interface ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Computer science ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2020
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- View/download PDF
3. Graphical User Interfaces
- Author
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David Báez-López, David Alfredo Báez Villegas, and José Miguel
- Subjects
Multiple document interface ,Human–computer interaction ,business.industry ,Natural user interface ,Magic pushbutton ,Computer science ,10-foot user interface ,Graphical user interface testing ,User interface ,business ,User interface design ,Graphical user interface - Published
- 2019
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4. Testing the User Interface
- Author
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Abhishek Mishra
- Subjects
Multiple document interface ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Magic pushbutton ,Human–computer interaction ,Computer science ,Natural user interface ,Shell (computing) ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Abstract
User Interface (UI) tests allow you to test your application from the outside, just as your users would see the application. Every time you decide to run your application on the simulator or device, you are, in effect, testing the UI of your application. Since Xcode 7, Apple has provided the ability to create automated UI tests. These automated UI tests are great at finding regression defects, and used correctly can reduce the regression testing effort for your apps.
- Published
- 2017
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- View/download PDF
5. A Survey on User Interfaces for Interaction with Human and Machines
- Author
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Saleem Ullah, Muhammad Ali Qureshi, Mirza Abdur Razzaq, and Kashif Hussain Memon
- Subjects
Multiple document interface ,General Computer Science ,Natural language user interface ,Computer science ,Shell (computing) ,02 engineering and technology ,computer.software_genre ,Interactivity ,User experience design ,Human–computer interaction ,Magic pushbutton ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,10-foot user interface ,Interactive systems engineering ,020203 distributed computing ,Multimedia ,business.industry ,Natural user interface ,User modeling ,Post-WIMP ,Graphical user interface testing ,User interface design ,Model–view–controller ,Interface metaphor ,Look and feel ,User interface ,business ,computer - Abstract
Interaction with the machines and computers is achieved using user interfaces. Nowadays, with the tremendous growth of technology, the interaction is made more simple and flexible. The study of user interfaces for human-computers and machines interaction is the main focus of this paper. In particular, an extensive overview of different user interfaces available so far is provided. The review covers text-based, graphical-based, and new class of emerging user interfaces to interact with the machines and computers. This work will be helpful for the development of new user interfaces.
- Published
- 2017
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6. THE PROCESS OF UPDATING THE GRAPHICAL USER INTERFACE
- Author
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Andrei Cherniltsev
- Subjects
Multiple document interface ,Computer science ,Natural user interface ,Magic pushbutton ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2016
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7. A User Interface Framework for the Control of Component-Based Multi-Robot Systems
- Author
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Aarne Halme, Antti Maula, Jari Saarinen, and Antti Hölttä
- Subjects
Interface control document ,Multiple document interface ,Natural language user interface ,Computer science ,Natural user interface ,business.industry ,User modeling ,Shell (computing) ,General Medicine ,Graphical user interface testing ,User interface design ,Interactivity ,User experience design ,Interface metaphor ,Magic pushbutton ,Human–computer interaction ,Look and feel ,10-foot user interface ,User interface ,business ,Graphical user interface - Abstract
This paper presents a user interface study for highly distributed system. The user interface is developed to control a multi-robot system, which is based on “component-based„ architecture using hardware abstraction. This paper present the general principles of the user interface and provides an example of Graphical User Interface for controlling a generic fleet of machines.
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- 2010
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8. User Interfaces and Adaptive Maps
- Author
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Tapani Sarjakoski and L. Tiina Sarjakoski
- Subjects
Multiple document interface ,Computer science ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Post-WIMP ,User interface ,User interface design - Published
- 2016
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9. The Graphical User Interface
- Author
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Tom Bell
- Subjects
Multiple document interface ,Computer science ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2015
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- View/download PDF
10. Animated graphical user (AGUI) model in desktop and mobil computer devices
- Author
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Shin-Ping Liu Tucker
- Subjects
Multiple document interface ,Multimedia ,Computer science ,Natural user interface ,business.industry ,Shell (computing) ,Post-WIMP ,Animation ,Graphical user interface testing ,computer.software_genre ,User interface design ,WIMP ,Magic pushbutton ,Human–computer interaction ,10-foot user interface ,Graphics ,User interface ,business ,computer ,ComputingMethodologies_COMPUTERGRAPHICS ,Graphical user interface - Abstract
Since the beginning of computers there have been many types of user interfaces. Early user interfaces were extremely limited because of the computers limited resources. As computing systems and computing power evolve, so have the user interfaces evolved. The current stage of evolution for graphical user interfaces (GUI) for most computer systems is the WIMP (Windows, Icons, Mice, Pointer). The WIMP graphical user interface design has been the standard since its conception in the 1970s. Progressing beyond the WIMP to the next level of graphical user interface has proven extremely difficult [1]. Animated Graphical User Interfaces (AGUI) are a significant improvement over windowed interfaces for some applications. The users perceived usefulness, perceived value, and perceived quality can be improved by applying an Animated Graphical User Interface to the application. Improving the users perceived usefulness, perceived value, and perceived quality can lead to a significant increase in revenue for some applications. Advertising in traditional windowed applications is not widely accepted by users making it difficult to use as a revenue source. The introduction of an Animated Graphical User Interface to an application also gives rise to the option of introducing animated advertising in the application. Animated advertising can present a new revenue source in addition to or in place of the purchase price of the application. Animated advertisements can be presented in an entertaining and passive format that users will find acceptable in applications where advertising is not normally tolerated. The Animated Graphical User Interface can also be used to bridge language barriers. Animations for the interface can be designed with a goal of language independence. The user interface and animations can be designed with intuitive animations and graphics that users can understand without using a language. Animated applications designed for language independence can be used by people all over the world without modifications for language considerations. Design innovative user Animated Graphical User Interfaces that are functional and entertaining. Use the Animated Graphical User Interface Model to increase the users perceived usefulness, perceived quality, and perceived value of the target application. Create an environment using the Animated Graphical User Interface Model that instills user tolerance for animated advertising embedded in applications. Design animations, graphics and functionalities using the Animated Graphical User Interface Model that allows language independent use of the application.
- Published
- 2015
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11. gtklogger: A Tool For Systematically Testing Graphical User Interfaces
- Author
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Faical Y. Congo, Rhonald C. Lua, Stephen A. Langer, Andrew C. E. Reid, and Valerie R. Coffman
- Subjects
Multiple document interface ,business.industry ,Human–computer interaction ,Magic pushbutton ,Computer science ,10-foot user interface ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,Graphical user interface ,User interface design - Published
- 2015
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12. Integration of Natural User Interface in a Real-World Environment
- Author
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Ajayan Subramanian
- Subjects
Multiple document interface ,Multimedia ,Natural language user interface ,Natural user interface ,Computer science ,business.industry ,User modeling ,Shell (computing) ,Graphical user interface testing ,Skin ,computer.software_genre ,User interface design ,Human–computer interaction ,Interface metaphor ,Magic pushbutton ,Console application ,Look and feel ,10-foot user interface ,User interface ,business ,computer ,Graphical user interface ,Gesture - Abstract
The use of Natural User Interface in a real-world environment is explored by taking the example of a classroom in a government (public) school in a developing country such as India. Problems such as lack of infrastructure and inability to instill interest among students are addressed. A Microsoft Kinect based application was developed to demonstrate the use of Natural User Interface in such a classroom. The application maps Natural User Interface elements onto a Graphical User Interface and the application logic. The body gestures, distance from motion sensing device, and camera feed completely control the application, its look and feel, and the computations performed by it. The work performed, the main innovation and the salient aspects of the application, implemented as a student project, are presented.
- Published
- 2015
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13. Real-time experimental control with graphical user interface (REC-GUI) for vision research
- Author
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Shobha Channabasappa Kenchappa, Byounghoon Kim, Ari Rosenberg, and Ting-Yu Chang
- Subjects
Ophthalmology ,Multiple document interface ,Magic pushbutton ,Natural user interface ,Computer science ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,Sensory Systems ,User interface design - Published
- 2017
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14. Virtual windows: linking user tasks, data models, and interface design
- Author
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Soren Lauesen and M.B. Harning
- Subjects
Multiple document interface ,Natural user interface ,business.industry ,Computer science ,User modeling ,Usability ,Graphical user interface testing ,Post-WIMP ,User interface design ,User experience design ,Human–computer interaction ,Magic pushbutton ,10-foot user interface ,User interface ,business ,Interface design ,Software ,Graphical user interface - Abstract
Should you design user interfaces by giving an overview of data in the system or showing only the necessary data for each task step? Neither ensures efficient task support or ease of understanding, so the authors show an approach that balances both and allows early user validation.
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- 2001
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15. Permissive user interfaces
- Author
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Harold Thimbleby
- Subjects
Multiple document interface ,Natural language user interface ,business.industry ,Natural user interface ,Computer science ,User modeling ,General Engineering ,Human Factors and Ergonomics ,Usability ,Computer user satisfaction ,User requirements document ,Education ,User interface design ,Human-Computer Interaction ,World Wide Web ,User experience design ,Hardware and Architecture ,Magic pushbutton ,Interface metaphor ,Human–computer interaction ,Heuristic evaluation ,User interface ,business ,Software - Abstract
User interfaces often only support one way to do a task when the physical interface or the requirements of the task would permit other ways. In contrast, a user interface that supports multiple approaches is permissive. This paper argues that permissive user interfaces are easier to use?and even when they are not applicable for particular applications, considering permissiveness is a productive design heuristic.Many user interfaces are difficult to use yet very easily demonstrated or explained by experts?with the results that users become frustrated because hindsight makes usability problems look like the user's own fault. The lack of permissiveness in such user interfaces explains this paradox.
- Published
- 2001
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16. GATAGRASS: a graphical user interface for using with GRASS GIS
- Author
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J. Estalrich and J. Trilla
- Subjects
Multiple document interface ,Natural user interface ,business.industry ,Computer science ,Shell (computing) ,Grass gis ,Graphical user interface testing ,Human–computer interaction ,Magic pushbutton ,10-foot user interface ,Computers in Earth Sciences ,business ,Information Systems ,Graphical user interface - Published
- 1998
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17. The graphical user interface
- Author
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Bernard J. Jansen
- Subjects
Multiple document interface ,Computer science ,Human–computer interaction ,Natural user interface ,Magic pushbutton ,Shell (computing) ,10-foot user interface ,General Medicine ,Graphical user interface testing ,User interface ,User interface design - Published
- 1998
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18. Platform-Independence in Model-Driven Development of Graphical User Interfaces for Multiple Devices
- Author
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Gerrit Meixner, David Raneburger, and Marco Brambilla
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Event-driven programming ,Multiple document interface ,business.industry ,Magic pushbutton ,Computer science ,Human–computer interaction ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,Graphical user interface ,User interface design - Abstract
We would like to encourage you to list your keywords within Model-driven development of Graphical User Interfaces (GUIs) for multiple devices involves the transformation of the same platform-independent model to several platform-dependent GUI models. A clear definition of which characteristics comprise a platform is important, because the platform definition determines which characteristics must not be considered in platform-independent models. In this chapter we compare the notion of platform and the corresponding implications in two conceptual approaches that support multi-device GUI generation – the Model Driven Architecture (MDA) proposed by OMG and the Cameleon Reference Framework (CRF), a framework that has been developed to classify model-based user interface generation approaches. We discuss the relation between MDA and CRF in the context of multi-device GUI generation and illustrate their correspondence through classifying state-of-the-art GUI generation approaches. This classification also allows us to illustrate three different mechanisms for achieving multi-device GUI generation in practice.
- Published
- 2014
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19. Choosing a user interface development tool
- Author
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L.A. Valaer and R.G. Babb
- Subjects
Multiple document interface ,Human action cycle ,Natural language user interface ,Computer science ,Shell (computing) ,User requirements document ,Software ,User experience design ,Human–computer interaction ,Magic pushbutton ,10-foot user interface ,Graphical user interface ,Monolithic application ,business.industry ,End user ,Natural user interface ,User modeling ,Skin ,Graphical user interface testing ,User interface design ,Interface metaphor ,User interface management systems ,Look and feel ,User interface ,business - Abstract
Software developers face many difficult decisions when building new applications, not the least of which is the design of the graphical user interface. The answer to one question-is it better to use a GUI development tool or build it manually?-is relatively straightforward. Today's tools offer several benefits that manual coding does not. Because these tools often provide a simple graphical interface for developing displays, nonprogrammers and human factors engineers can contribute their expertise. Also, if the schedule permits, a tool can be used to build prototypes throughout the development cycle; some tools even provide a test/prototype mode for testing displays without compiling and executing the entire application. And finally, end users can evaluate each prototype and provide feedback, increasing their satisfaction with the final product.
- Published
- 1997
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20. Graphical User Interfaces
- Author
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Robert W Janson
- Subjects
Multiple document interface ,Computer science ,Human–computer interaction ,Natural user interface ,Magic pushbutton ,10-foot user interface ,Graphical user interface testing ,Post-WIMP ,User interface ,User interface design - Abstract
This chapter will explain the basic components of a graphical user interface (GUI) and how to use them in Java applications. We will begin to explore the different types of relationships between classes and document both the classes and their relationships using the Unified Modeling Language (UML).
- Published
- 2013
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21. Reengineering user interfaces
- Author
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Ettore Merlo, Prakash Panangaden, Kostas Kontogiannis, P.-Y. Gagne, J.F. Girard, Laurie Hendren, and R. De Mori
- Subjects
Event-driven programming ,Interface control document ,Multiple document interface ,business.industry ,Computer science ,Natural user interface ,Shell (computing) ,Post-WIMP ,Graphical user interface testing ,User interface design ,Magic pushbutton ,Human–computer interaction ,Look and feel ,User interface ,Software engineering ,business ,Software ,Graphical user interface - Abstract
Most developers would like to avoid redesigning a system around a new interface. But turning a character-based interface into a graphical one requires significant time and resources. The authors describe how this process can be partially automated, giving the results of their own reverse-engineering effort. >
- Published
- 1995
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22. Automation testing of Graphical User Interface
- Author
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Sasa Bojic, Miodrag Dukic, Dorde Miljkovic, and Miladin Jovanovic
- Subjects
Multiple document interface ,Engineering drawing ,Human–computer interaction ,business.industry ,Computer science ,Magic pushbutton ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,business ,Graphical user interface ,User interface design - Abstract
In this paper is explained one solution for automation of testing Graphical User Interface. The paper gives a description of the problem, the concept of a solution and a description of the implementation of such a solution in order to confirm the above concept. Validation of the implementation was carried out on graphical tool for the development of software for audio target platform.
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- 2012
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23. The Charm of Graphical User Interface
- Author
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Massimo Grassi, Mauro Borgo, and Alessandro Soranzo
- Subjects
Multiple document interface ,Charm (programming language) ,Natural user interface ,business.industry ,Computer science ,Shell (computing) ,Human–computer interaction ,Magic pushbutton ,10-foot user interface ,MATLAB ,business ,computer ,computer.programming_language ,Graphical user interface - Abstract
In this chapter we introduce the use of GUIDE, which is the MATLAB Graphical User Interface Development Environment. This tool enables the user to create Graphical User Interfaces (GUI) that can be used to facilitate interaction with your programs.
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- 2012
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24. GUIDS: A graphical user interface development system in UniECAD
- Author
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Jianguo Xu and Wenxin Wei
- Subjects
Interface control document ,Multiple document interface ,Natural language user interface ,Natural user interface ,business.industry ,Computer science ,Shell (computing) ,Graphical user interface testing ,Computer Science Applications ,Theoretical Computer Science ,User interface design ,Computational Theory and Mathematics ,Hardware and Architecture ,Human–computer interaction ,Magic pushbutton ,Interface metaphor ,Look and feel ,10-foot user interface ,User interface ,business ,Software ,Graphical user interface - Abstract
UniECAD is an integrated electronic CAD system, the user interface development system is the key of the integration of UniECAD. This paper presents the architecture of GUIDS, a graphical user interface development system in UniECAD, and then discusses a series of new techniques and methods in the design and the implementation of this system around the following aspects: the editing environment of interface elements, the implementation of dialogue control and the automatic generation of interface code. As an example, the generation of the main interfaces of UniECAD shows the procedure of the development of user interfaces with this development system.
- Published
- 1994
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25. Workshop summary
- Author
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Kurt C. Wallnau
- Subjects
Multiple document interface ,Human–computer interaction ,Magic pushbutton ,Natural user interface ,Computer science ,Shell (computing) ,General Earth and Planetary Sciences ,10-foot user interface ,User interface ,General Environmental Science ,User interface design - Published
- 1994
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26. Interfaces for intermediates
- Author
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Larry Constantine
- Subjects
Interactive systems engineering ,Multiple document interface ,Natural language user interface ,business.industry ,Natural user interface ,Computer science ,User journey ,User modeling ,Shell (computing) ,Graphical user interface testing ,User requirements document ,User interface design ,World Wide Web ,Interactivity ,User experience design ,Interface metaphor ,Magic pushbutton ,Human–computer interaction ,Look and feel ,10-foot user interface ,User interface ,business ,Interface design ,Software - Abstract
Intermediates (those who are neither beginners nor old hands, and who make up most of the user population) are perhaps the most neglected user segment in terms of interface design, yet there are possibly more intermediate users than beginners or experts. The author urges interface designers to take note of this segment and details a transitional interface well-suited for bridging the gap between novice and expert. >
- Published
- 1994
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27. Personalized Graphical User Interface Based on Java
- Author
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Xiaojun Wang, Yaming Han, and Ning Xiao
- Subjects
Multiple document interface ,Natural user interface ,Programming language ,Computer science ,Magic pushbutton ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,computer.software_genre ,computer ,User interface design - Abstract
Java provides various tools about graphical user interface, but its function is weaker than other languages of Microsoft. A simple and effective method was provided by Java. Through rewrite Windows form and its behavior, it can generate custom personalized graphical user interface. This method can be applied to development of various interactive software user interfaces. Two kind of personalized graphical user interface effects have been realized in this paper to satisfy needs of most personalized graphical user interfaces.
- Published
- 2011
- Full Text
- View/download PDF
28. User Interface Design 101
- Author
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James T. Karam
- Subjects
Multiple document interface ,Natural user interface ,Computer science ,Human–computer interaction ,Magic pushbutton ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2010
- Full Text
- View/download PDF
29. The On-TIME User Interface
- Author
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Antonella Poggi, Tiziana Catarci, Emanuele Tracanna, Marco Piva, Fabio Terella, and Romeo Giuliano
- Subjects
Multiple document interface ,Magic pushbutton ,Human–computer interaction ,Computer science ,Natural user interface ,Shell (computing) ,Console application ,10-foot user interface ,User interface ,User interface design - Abstract
This work presents the visual user interface of the On-TIME system, a task-centered information management system, whose aim is to actively participate to and support the user tasks. One of the key challenges that needs to be addressed for the success of On-TIME, is the design of a user friendly interface. Being On-TIME based on the use of a so-called Personal Ontology to provide a semantic account to user’s personal data, the interface has to allow the user to easily browse the ontology. On the other hand, it has to address the management of tasks. This requires to both suggest tasks that the user might be willing to perform, and to support her while executing tasks. We present a typical user scenario in order to illustrate a possible interaction with the On-TIME interface, and discuss some preliminary user evaluation.
- Published
- 2009
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30. User Interface Design
- Author
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Heiko Böck
- Subjects
Multiple document interface ,Computer science ,Natural user interface ,Magic pushbutton ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2009
- Full Text
- View/download PDF
31. Engineering the User Interface
- Author
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Crescencio Bravo, Manuel Ortega, and Miguel A. Redondo
- Subjects
Multiple document interface ,Magic pushbutton ,Human–computer interaction ,Computer science ,Natural user interface ,Shell (computing) ,Console application ,10-foot user interface ,User interface ,User interface design - Published
- 2009
- Full Text
- View/download PDF
32. User Interface Issues in Multimedia
- Author
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John Fulcher
- Subjects
Multiple document interface ,Multimedia ,Human–computer interaction ,Natural user interface ,Computer science ,Magic pushbutton ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,computer.software_genre ,computer ,User interface design - Abstract
Much has changed in computer interfacing since the early days of computing—or has it? Admittedly, gone are the days of punched cards and/or paper tape readers as input devices; likewise, monitors (displays) have superseded printers as the primary output device. Nevertheless, the QWERTY keyboard shows little sign of falling into disuse—this is essentially the same input device as those used on the earliest (electromechanical) TeleTYpewriters, in which the “worst” key layout was deliberately chosen to slow down user input (i.e., fast typists). The three major advances since the 1950s have been (1) the rise of low cost (commodity off-theshelf) CRT monitors in the 1960s (and in more recent times, LCD ones), (2) the replacement of (text-based) command line interfaces with graphical user interfaces in the 1980s, and (3) the rise of the Internet/World Wide Web during the 1990s. In recent times, while speech recognition (and synthesis) has made some inroads (i.e., McTeal, 2002; O’Shaughnessy, 2003), the QWERTY keyboard and mouse remain the dominant input modalities.
- Published
- 2009
- Full Text
- View/download PDF
33. A domain knowledge driven approach for user interface software development
- Author
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Shenquan Liu and Haiying Wang
- Subjects
Multiple document interface ,Human action cycle ,Natural language user interface ,Computer science ,Shell (computing) ,User requirements document ,Theoretical Computer Science ,Interactivity ,User experience design ,Conceptual design ,Magic pushbutton ,Human–computer interaction ,10-foot user interface ,Interface control document ,business.industry ,Natural user interface ,User modeling ,Graphical user interface testing ,Computer Science Applications ,User interface design ,Computational Theory and Mathematics ,Hardware and Architecture ,Interface metaphor ,Look and feel ,Domain knowledge ,User interface ,business ,Software - Abstract
A domain knowledge driven user interface development approach is described. As a conceptual design of the user interface, the domain knowledge defines the user interface in terms of objects, actions and their relationships that the user would use to interact with the application system. It also serves as input to a user interface management system (UIMS) and is the kernel of the target user interface. The principal ideas and the implementation techniques of the approach is discussed. The user interface model, user interface designer oriented high-level specification notation, and the transformation algorithms on domain knowledge are presented.
- Published
- 1991
- Full Text
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34. User Interfaces for Museums
- Author
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Howard Besser
- Subjects
Multiple document interface ,Visual Arts and Performing Arts ,Computer science ,Natural user interface ,Human–computer interaction ,Magic pushbutton ,Interface metaphor ,Museology ,Shell (computing) ,10-foot user interface ,User interface ,User interface design - Published
- 1991
- Full Text
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35. Strategies for a better user interface
- Author
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Leonel Morales Diaz
- Subjects
Multiple document interface ,Human–computer interaction ,Natural user interface ,Computer science ,Magic pushbutton ,Interface metaphor ,Shell (computing) ,10-foot user interface ,General Medicine ,User interface ,User interface design - Published
- 1999
- Full Text
- View/download PDF
36. A comparative evaluation of graphical user interfaces
- Author
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Franz Penz, Gerhard Weichselberger, Günter Haring, and Rainer Ebner
- Subjects
Multiple document interface ,Magic pushbutton ,business.industry ,Human–computer interaction ,Computer science ,Shell (computing) ,10-foot user interface ,General Medicine ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,Graphical user interface - Abstract
In a study based on a questionnaire and an empirical test three graphical user interfaces for the DOS operating system commands (GEM, Windows 1.04, Windows 2.01) are compared.
- Published
- 1990
- Full Text
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37. C++ and Object-Oriented Programming
- Author
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Hai Wang and Shouhong Wang
- Subjects
Object-oriented programming ,Multiple document interface ,Programming language ,Computer science ,Natural user interface ,Shell (computing) ,Graphical user interface testing ,computer.software_genre ,Interface metaphor ,Human–computer interaction ,Magic pushbutton ,10-foot user interface ,User interface ,computer - Published
- 2007
- Full Text
- View/download PDF
38. Graphical User Interface Elements
- Author
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Maria P. Canton and Julio Sanchez
- Subjects
Multiple document interface ,Computer science ,Natural user interface ,Magic pushbutton ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2007
- Full Text
- View/download PDF
39. Interactive Genetic Algorithms for User Interface Design
- Author
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Anil Shankar, Sergiu M. Dascalu, Juan C. Quiroz, and Sushil J. Louis
- Subjects
Interactive systems engineering ,Multiple document interface ,Human action cycle ,Natural language user interface ,Computer science ,Natural user interface ,business.industry ,User modeling ,Shell (computing) ,Computer user satisfaction ,Guideline ,Graphical user interface testing ,Interface description language ,User requirements document ,User interface design ,Interactivity ,User experience design ,Interface metaphor ,Magic pushbutton ,Human–computer interaction ,User interface management systems ,Look and feel ,10-foot user interface ,User interface ,business - Abstract
We attack the problem of user fatigue in using an interactive genetic algorithm to evolve user interfaces in the XUL interface definition language. The interactive genetic algorithm combines computable user interface design metrics with subjective user input to guide evolution. Individuals in our population represent interface specifications and we compute an individual's fitness from a weighted combination of user input and user interface design guidelines. Results from our preliminary study involving three users indicate that users are able to effectively bias evolution towards user interface designs that reflect both user preferences and computed guideline metrics. Furthermore, we can reduce fatigue, defined by the number of choices needing to be made by the human designer, by doing two things. First, asking the user to pick just two (the best and worst) user interfaces from among a subset of nine shown. Second, asking the user to make the choice once every t generations, instead of every single generation. Our goal is to provide interface designers with an interactive tool that can be used to explore innovation and creativity in the design space of user interfaces.
- Published
- 2007
- Full Text
- View/download PDF
40. Evaluator of User’s Actions (Eua) Using the Model of Abstract Representation Dgaui
- Author
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Susana Gomez-Carnero and Javier Rodeiro Iglesias
- Subjects
Multiple document interface ,Human action cycle ,Natural language user interface ,business.industry ,Computer science ,Natural user interface ,User modeling ,Shell (computing) ,Usability ,Graphical user interface testing ,User requirements document ,User interface design ,User experience design ,Human–computer interaction ,Magic pushbutton ,Interface metaphor ,Heuristic evaluation ,Look and feel ,10-foot user interface ,User interface ,business ,Graphical user interface - Abstract
User Interfaces has an important role on the success of an application. Due the relevant temporal and economic cost of its development is necessary to obtain a high acceptability and effective design. To consider a user interface acceptable this must be kind to user, do its objectives and be easy for the user. In this paper an abstract model specification is presented to allow evaluate the acceptability of user interfaces. This is made in a semiautomatic way validating the three items defined before. We also present a notation for the user interface testing and a tool that allows the user executes user tasks over the graphic user interface prototyping generates by the tool.
- Published
- 2007
- Full Text
- View/download PDF
41. Interactive evolution of XUL user interfaces
- Author
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Sergiu M. Dascalu, Sushil J. Louis, and Juan C. Quiroz
- Subjects
Multiple document interface ,Natural language user interface ,Computer science ,Shell (computing) ,Interface description language ,User requirements document ,computer.software_genre ,Interactivity ,User experience design ,Magic pushbutton ,Human–computer interaction ,10-foot user interface ,Event-driven programming ,Interactive systems engineering ,Multimedia ,business.industry ,Natural user interface ,User journey ,User modeling ,Graphical user interface testing ,User interface design ,Interface metaphor ,Look and feel ,User interface ,business ,computer - Abstract
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user interfaces in the XUL interface definition language. The interactive genetic algorithm combines a set of computable user interface design metrics with subjective user input to guide the evolution of interfaces. Our goal is to provide user interface designers with a tool that can be used to explore innovation and creativity in the design space of user interfaces and make it easier for end-users to further customize their user interface without programming knowledge. User interface specifications are encoded as individuals in an interactive genetic algorithm's population and their fitness is computed from a weighted combination of user interface design guidelines and user input. This paper shows that we can reduce human fatigue in interactive genetic algorithms (the number of choices needing to be made by the designer), by 1) only asking the user to pick two user interfaces from among ten shown on the display and 2) by asking the user to make the choice once every t generations.
- Published
- 2007
- Full Text
- View/download PDF
42. Graphical User Interfaces Using Swing
- Author
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Risto M. Nieminen, Tamar Schlick, David E. Keyes, Timothy J. Barth, Dirk Roose, and Michael Griebel
- Subjects
Event-driven programming ,Multiple document interface ,Computer science ,Human–computer interaction ,Magic pushbutton ,business.industry ,Look and feel ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,Graphical user interface - Published
- 2007
- Full Text
- View/download PDF
43. The User Interface
- Author
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Craig Zerouni
- Subjects
Multiple document interface ,Magic pushbutton ,Human–computer interaction ,Computer science ,Natural user interface ,Shell (computing) ,10-foot user interface ,Network interface ,User interface ,GeneralLiterature_MISCELLANEOUS ,User interface design - Abstract
It's all different! Houdini 9 has a completely new interface, yet it still follows the basic procedural paradigm set by Side Effects with Prisms, way back in 1987. This new interface is cleaner, prettier, and more directly manipulable. Which means that, ironically, it will probably be existing Houdini users who have more problems with it than new users.
- Published
- 2007
- Full Text
- View/download PDF
44. A graphical user interface for STECKMAP
- Author
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P. Ocvirk
- Subjects
Multiple document interface ,Space and Planetary Science ,Magic pushbutton ,Human–computer interaction ,Computer science ,Natural user interface ,Shell (computing) ,Astronomy and Astrophysics ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2006
- Full Text
- View/download PDF
45. Graphical User Interface Design
- Author
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Lingfeng Wang and Kay CHen Tan
- Subjects
Multiple document interface ,Computer science ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2006
- Full Text
- View/download PDF
46. Exploring the design space for adaptive graphical user interfaces
- Author
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Desney S. Tan, Daniel S. Weld, Mary Czerwinski, and Krzysztof Z. Gajos
- Subjects
Multiple document interface ,Human–computer interaction ,Computer science ,Magic pushbutton ,Natural user interface ,business.industry ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,User interface design ,Graphical user interface - Abstract
For decades, researchers have presented different adaptive user interfaces and discussed the pros and cons of adaptation on task performance and satisfaction. Little research, however, has been directed at isolating and understanding those aspects of adaptive interfaces which make some of them successful and others not. We have designed and implemented three adaptive graphical interfaces and evaluated them in two experiments along with a non-adaptive baseline. In this paper we synthesize our results with previous work and discuss how different design choices and interactions affect the success of adaptive graphical user interfaces.
- Published
- 2006
- Full Text
- View/download PDF
47. Graphical User Interfaces
- Author
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Johnny S. Tolliver, Clark S. Lindsey, and Thomas Lindblad
- Subjects
Multiple document interface ,business.industry ,Natural user interface ,Magic pushbutton ,Computer science ,Human–computer interaction ,10-foot user interface ,Graphical user interface testing ,User interface ,business ,User interface design ,Graphical user interface - Published
- 2005
- Full Text
- View/download PDF
48. Point and pick user interface for projection television
- Author
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Sang-Su Lee and J.D. Richards
- Subjects
Multiple document interface ,Computer science ,business.industry ,Natural user interface ,Shell (computing) ,Post-WIMP ,User interface design ,law.invention ,law ,Magic pushbutton ,Human–computer interaction ,Computer graphics (images) ,Look and feel ,10-foot user interface ,User interface ,business ,Remote control ,Graphical user interface - Abstract
A point and pick graphical user interface has been developed for television. Bit-mapped menus are operated with a wireless pointer. Television and external component control has been consolidated into one button on a single remote control.
- Published
- 2005
- Full Text
- View/download PDF
49. User interface tool
- Author
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S Lek and Young-Seuk Park
- Subjects
Multiple document interface ,Computer science ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2005
- Full Text
- View/download PDF
50. A graphical single-authoring framework for building multi-platform user interfaces
- Author
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Yun Ding, Heiner Litz, and Dennis Pfisterer
- Subjects
Composite UI Application Block ,Multiple document interface ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Magic pushbutton ,Human–computer interaction ,Computer science ,Natural user interface ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Abstract
This paper presents our novel graphical single-authoring framework, which automatically creates customized user interfaces (UI) for a variety of devices by reusing an existing UI originally designed for large devices. It distinguishes itself from other authoring frameworks by its intuitive graphical support, UI reuse and its extensibility.
- Published
- 2004
- Full Text
- View/download PDF
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