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92 results on '"Homogeneous coordinates"'

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1. ROBUST LINE-CONVEX POLYGON INTERSECTION COMPUTATION IN E2 USING PROJECTIVE SPACE REPRESENTATION.

2. A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections)✩.

3. A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections)✩.

4. Optimized line and line segment clipping in E2 and Geometric Algebra.

5. Scientific Computing and Computer Graphics with GPU: Application of Projective Geometry and Principle of Duality.

6. Associate Submersions and Qualitative Properties of Nonlinear Circuits with Implicit Characteristics.

7. Geometric Transformations and Duality for Virtual Reality and Haptic Systems

8. Use of Block Toeplitz Matrix in the Study of Möbius Pairs of Simplexes in Higher-Dimensional Projective Space

9. A New Approach to Line - Sphere and Line - Quadrics Intersection Detection and Computation.

10. Barycentric coordinates computation in homogeneous coordinates

11. Multiscale Projective Coordinates via Persistent Cohomology of Sparse Filtrations

12. LENGTH, AREA AND VOLUME COMPUTATION IN HOMOGENEOUS COORDINATES.

13. Generalizations of linear fractional maps for classical symmetric domains and related fixed point theorems for generalized balls

14. Associate submersions and qualitative properties of nonlinear circuits with implicit characteristics

15. A New Formulation of Plücker Coordinates Using Projective Representation

16. Geometrická algebra a Plückerovy souřadnice: Geometrický, vnější a vnitřní součin

17. Quantum deformations of projective three-space

18. A geometric approach to projective shape and the cross ratio

19. Plücker Coordinates and Extended Cross Product for Robust and Fast Intersection Computation

20. 'Extended Cross-Product' and Solution of a Linear System of Equations

21. Operations of Points on Elliptic Curve in Projective Coordinates

22. Natural homogeneous coordinates

23. Behavior of separatrix of one static model at infinity

24. Sense and sidedness in the graphics pipeline via a passage through a separable space

25. GPU fast and robust computation for barycentric coordinates and intersection of planes using projective representation

26. Differential operators in projective coordinates

27. Radon and Fourier transforms for D-modules

28. Fisher information and model selection for projective transformations of the line

29. Lines in space. 2. The line formulation

30. Visualization of High-Dimensional Systems via Geometric Modeling with Homogeneous Coordinates

31. On the algebraic and geometric foundations of computer graphics

33. Geometric Transformations and Duality for Virtual Reality and Haptic Systems

34. A Linear Method to Derive 3D Projective Invariants from 4 Uncalibrated Images

35. [Untitled]

36. Tensorial calculus of line and plane in homogeneous coordinates

37. Quantification of projective distortion for fiducial markers

38. Modified Gaussian elimination without division operations

39. A Derivation of the Pole Curve Equations in the Projective Plane

40. Line Clipping Using Semi-Homogeneous Coordinates

41. Projective coordinates and compactification in elliptic, parabolic and hyperbolic 2-D geometry

42. Projective Geometry and Duality for Graphics, Games and Visualization

43. Point configuration invariants under simultaneous projective and permutation transformations

44. An iterative method based on 1D subspace for projective reconstruction

45. Euclidean Structures from a Projective Perspective

46. Experimental teaching of harmonic conjugate and circular point in projective geometry

47. The Projective Invariants of Six 3D Points from Three 2D Uncalibrated Images

48. Computational projective geometry

49. Formalizing Projective Plane Geometry in Coq

50. Homogeneous Coordinates for Projective Geometry

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