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2. Desenvolvimento humano e formação interdisciplinar: possibilidades de encontro entre os cursos de Psicologia e Terapia Ocupacional.

3. PENGALAMAN REMAJA BERUSIA DI BAWAH 18 TAHUN DALAM BERMAIN GRAND THEFT AUTO GAME

4. Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis.

5. NARRATIVAS SOBRE O BRINCAR: APROXIMAÇÃO DA EXPERIÊNCIA INFANTIL

6. An Exploratory, Cluster Randomised Control Trial of the PAX Good Behaviour Game

8. The Effectiveness Of The Let’s Exercise Fundamental Movement Skills Model On Children With Mild Intellectual Disabilitys In Special Need Education Of Palembang

9. Brincar e Humanização: Avaliando um Programa de Suporte na Internação Pediátrica

10. Algunas reflexiones sobre el uso de objeto en el psicoanálisis de D.W. Winnicott Some reflections about the use of an object on D. W. Winnicott´S analysis

11. Dramatizações e psicologia comunitária: um estudo de processos de mediação simbólica

12. The Impact of Playing on the Well-Being of Hospitalized Children

13. The Place of Playing in Psychoanalysis of Children

14. Something Old, Something New: Play Theories in Sociology.

15. Addiction in Players or Massively Multiplayer Online Games? Investigation of Online Game Players' Excessive Gaming Experience

16. Desenvolvimento humano e formação interdisciplinar: possibilidades de encontro entre os cursos de Psicologia e Terapia Ocupacional

17. Effect of Basic Movement Skills in The Game of Ability Early Children's Cognitive

18. Is there a link between endowment inequality and deception? – An analysis of students and chess players

19. O Laço Educador-Bebê se Tece no Enodamento entre Cuidar, Educar e Brincar

20. Avoiding online game addiction among youngsters

21. Psychasthenia Studio and the Gamification of Contemporary Culture

22. Criança psicótica brinca?: considerações acerca do brincar na psicose

23. Le sens des thérapeutiques psychomotrices en psychiatrie de l'enfant

24. Role and importance of the playing space in psychic development of a pre-school child

25. HUBUNGAN DURASI BERMAIN VIDIO GAME DENGAN KETAJAMAN PENGLIHATAN PADA ANAK SEKOLAH DI SDN 007 PULAU BIRANDANG

26. Challenges faced by teachers on mediating the play of children with special educational needs in early childhood education

27. Lebenskompetenz entwickeln im Dialog – Zur Aktualität der Pädagogik Friedrich Fröbels

28. Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadjet

29. Parent-child Connection – Emotional Synchronization and Playing; a Possible Model to Combat the Child's Unsafe Attachment

30. Affordances in a simple playscape: Are children attracted to challenging affordances?

31. Playing as a strategy for the development of language in a child with Autism Spectrum Disorder from the scope of inclusive education

32. The Persuasive Roles of Digital Games: The Case of Cancer Games

33. Running head: video game nostalgia and retro gaming

34. O brincar na vivência de rua de crianças: retratos e narrativas a partir de Desenhos-Estórias

35. Modeling the Assessment of the Pre-School Children's Motor and Linguistic Skills

36. Impact of the strategy of roles- playing in Immediate learning for some Items of the international law in the Handball

37. Las flores están brotando: atención psicológica de los niños en consultas terapéuticas

38. Winnicott squiggle game and its inspiring use in art theraphy

39. Reducing Crime and Violence : Experimental Evidence on Adult Noncognitive Investments in Liberia

40. Perspectives on Games, Computers, and Mental Health: Questions about Paradoxes, Evidences, and Challenges

41. Cognitive and Non-Cognitive Skills for the Peruvian Labor Market : Addressing Measurement Error through Latent Skills Estimations

42. Грех как обман и игра: диалектика греха и надежды

43. Game effectiveness of cognitive behavior therapy on improving social skills in children with AD-hyperactive in Sanandaj

44. Effects of clown therapy in the child's hospitalization process

45. How students of preschool education perceive their play competences. An analysis of their involvement in children’s play

46. Equilibrium selection in similar repeated games: experimental evidence on the role of precedents

47. Is response time predictive of choice? An experimental study of threshold strategies

48. With or without a computer? Do you want to play with me?

49. Tunnel Vision or Desensitization? The Effect of Interactivity and Frequency of Use on the Perception and Evaluation of Violence in Digital Games

50. Reflexões sobre o 'brincar' no trabalho terapêutico com pacientes oncológicos adultos

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