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3. The Impact of QoE Factors on the Perception of Constructs Comprising Information Quality, Usability, and Aesthetics in Mobile Web Browsing.

4. QoE Management for Future Networks

5. Lag Compensation for First-Person Shooter Games in Cloud Gaming

8. Q-POINT: QoE-Driven Path Optimization Model for Multimedia Services

9. Approaches for Utility-Based QoE-Driven Optimization of Network Resource Allocation for Multimedia Services

11. A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games.

12. Impact of User Playback Interactions on In-Network Estimation of Video Streaming Performance.

13. QoE Assessment of Mobile Multiparty Telemeetings

14. Towards a Framework for Classifying YouTube QoE Based on Monitoring of Encrypted Traffic

15. Definition of QoE Fairness in Shared Systems

16. Meta-Modeling QoE: Towards a Generic Methodology for Building QoE Models

17. Increasing Payments in Crowdsourcing: Don't look a gift horse in the mouth!

18. A Multi-Dimensional View of QoE: the ARCU Model

19. Modelling the relationship between design/performance factors and perceptual features contributing to Quality of Experience for mobile Web browsing.

20. Multidimensional modelling of quality of experience for mobile Web browsing.

21. Development of a Multiplayer Hide-and-Seek Virtual Reality Game

22. Analysis of user behaviour for video on demand streaming services on mobile devices

23. Quality of Experience Assessment of Interaction Mechanics in Virtual Reality

24. Evaluation of Quality of Experience for Mobile Cloud Gaming Over a 5G Network

25. The Inclusion of User Interactions in the Process of Training Machine Learning-Based Models for Estimating YouTube Service Quality

26. The Impact of Network Performance on Subjective and Objective Quality Measurements for Mobile Multi-Party WebRTC Video Calls

27. Prilagodba kodiranja videa vođena poboljšanjem iskustvene kvalitete višekorisničkih audiovizualnih daljinskih sastanaka na pokretnim uređajima

28. Strategije prilagodbe videokodiranja usmjerene poboljšavanju iskustvene kvalitete za igre zasnovane na računalnom oblaku uslijed ograničenja mreže

29. Measurement and Evaluation of Network and Service Performance in Schools Taking Part in the e-Schools Project

30. Analysis of 4G Network Performance at Crowded Events and the Impact on Multimedia Quality of Experience

31. Machine Learning-Based User-Interaction-Agnostic Real-Time YouTube Quality of Experience Estimation

32. Machine Learning-Based User Interaction Detection for Real-time YouTube Quality of Experience Estimation

33. Analysis of Subjective and Objective Quality Measurements for Mobile Multi-Party WebRTC Video Calls

34. Procjena iskustvene kvalitete za strujanje šifriranoga videa primjenom metoda strojnoga učenja

35. Development and Performance Analysis of a WebRTC-Based Video Call Application

36. Measurement and Analysis of Quality of Experience for Mobile Multi-Party WebRTC Video Calls

37. The Development of Machine-Learning Based Models for Estimating YouTube Performance Based on Features Derived from Encrypted Traffic

38. Development of a prototype cloud gaming system

39. A Machine-Learning Approach to Real-Time YouTube Performance Estimation Based on the Analysis of Encrypted Network Traffic

40. Estimation of YouTube client buffering state based on the analysis of encrypted network traffic

41. Measurements of Network and Service Performance in a High School Equipped in the Scope of the Pilot Project E-Škole

42. A Machine Learning Approach to Estimating the Performance of a WebRTC-Based Video Call Based on the Analysis of Encrypted Network Traffic

43. A Machine Learning Approach for Performance Estimation of Live YouTube Streaming Based on the Analysis of Encrypted Network Traffic

44. A Machine Learning Approach for Performance Estimation of Live Game Streaming Based on the Analysis of Encrypted Network Traffic

45. Quality of Experience Evaluation of Multiplayer Virtual Reality Based Games

46. A Machine Learning Approach to Estimating YouTube Performance on the iOS Platform Based on the Analysis of Encrypted Network Traffic

47. YouTube Performance Estimation Based on the Analysis of Encrypted Network Traffic for 360 Video on the iOS platform

48. A Machine Learning Approach for Performance Estimation of Netflix Video Streaming Based on the Analysis of Encrypted Network Traffic

49. The Impact of Video Encoding Parameters on Quality of Experience for Mobile Multi-Party WebRTC Video Calls

50. QoE-driven video encoding adaptation strategies for mobile cloud gaming

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