33 results on '"De Gloria, Alessandro"'
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2. Adapting Autonomous Agents for Automotive Driving Games
3. A Serious Game Architecture for Green Mobility
4. User Preferences for a Serious Game to Improve Driving
5. Serious Games in a European Policy Context
6. A Serious Game to Inform about HIV Prevention: HInVaders, a Case Study
7. Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse
8. Serious Game for Education and Training of Industrial Managers respect Pandemics
9. Acquiring 21st Century Skills: gaining insight in the design and applicability of a serious game with 4C-ID
10. Masters in Serious Games Curriculum Framework
11. Enabling Dynamic Generation of Levels for RTS Serious Games Entertainment Computing
12. A game engine plug-in for efficient development of investigation mechanics in serious games.
13. Introducing the 'Serious Games Mechanics' A Theoretical Framework to Analyse Relationships Between 'Game' and'Pedagogical Aspects' of Serious Games
14. A case study on Service-Oriented Architecture for Serious Games.
15. A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections.
16. A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course.
17. Adaptive Experience Engine for Serious Games.
18. Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming.
19. Exploiting Real-Time EEG Analysis for Assessing Flow in Games.
20. Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork
21. A Comparison of Film and Computer Generated Imagery Medium for the Learning of Chimpanzee Behaviours
22. iPlayAStory: A Language Learning Platform for Interactive Story-Telling
23. Padua Rehabilitation Tool: A Pilot Study on Patients with Dementia
24. A Design Framework for Experiential History Games
25. Simulation-Based Serious Games for Science Education in Elementary and Middle Schools
26. Voluntary Play in Serious Games
27. Social Practices for Social Driven Conversations in Serious Games
28. Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research
29. The 5/10 Method: A Method for Designing Educational Games
30. A Survey of Haptics in Serious Gaming
31. A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
32. An activity theory-based model for serious games analysis and conceptual design.
33. An architectural approach to efficient 3D urban modeling
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