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33 results on '"De Gloria, Alessandro"'

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1. High-Level Decision-Making Non-player Vehicles

2. Adapting Autonomous Agents for Automotive Driving Games

4. User Preferences for a Serious Game to Improve Driving

5. Serious Games in a European Policy Context

7. Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse

8. Serious Game for Education and Training of Industrial Managers respect Pandemics

9. Acquiring 21st Century Skills: gaining insight in the design and applicability of a serious game with 4C-ID

10. Masters in Serious Games Curriculum Framework

12. A game engine plug-in for efficient development of investigation mechanics in serious games.

13. Introducing the 'Serious Games Mechanics' A Theoretical Framework to Analyse Relationships Between 'Game' and'Pedagogical Aspects' of Serious Games

14. A case study on Service-Oriented Architecture for Serious Games.

15. A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections.

16. A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course.

18. Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming.

19. Exploiting Real-Time EEG Analysis for Assessing Flow in Games.

20. Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork

21. A Comparison of Film and Computer Generated Imagery Medium for the Learning of Chimpanzee Behaviours

22. iPlayAStory: A Language Learning Platform for Interactive Story-Telling

23. Padua Rehabilitation Tool: A Pilot Study on Patients with Dementia

24. A Design Framework for Experiential History Games

25. Simulation-Based Serious Games for Science Education in Elementary and Middle Schools

26. Voluntary Play in Serious Games

27. Social Practices for Social Driven Conversations in Serious Games

28. Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research

29. The 5/10 Method: A Method for Designing Educational Games

30. A Survey of Haptics in Serious Gaming

31. A gamified collaborative course in entrepreneurship: Focus on objectives and tools.

32. An activity theory-based model for serious games analysis and conceptual design.

33. An architectural approach to efficient 3D urban modeling

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