13 results on '"Soares, Filomena"'
Search Results
2. Mechatronic System for the Promotion of Physical Activity in People with Motor Limitations: First Insights
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Pereira, Leandro, Machado, José, Carvalho, Vítor, Soares, Filomena, Matos, Demétrio, Angrisani, Leopoldo, Series Editor, Arteaga, Marco, Series Editor, Panigrahi, Bijaya Ketan, Series Editor, Chakraborty, Samarjit, Series Editor, Chen, Jiming, Series Editor, Chen, Shanben, Series Editor, Chen, Tan Kay, Series Editor, Dillmann, Ruediger, Series Editor, Duan, Haibin, Series Editor, Ferrari, Gianluigi, Series Editor, Ferre, Manuel, Series Editor, Hirche, Sandra, Series Editor, Jabbari, Faryar, Series Editor, Jia, Limin, Series Editor, Kacprzyk, Janusz, Series Editor, Khamis, Alaa, Series Editor, Kroeger, Torsten, Series Editor, Liang, Qilian, Series Editor, Ming, Tan Cher, Series Editor, Minker, Wolfgang, Series Editor, Misra, Pradeep, Series Editor, Möller, Sebastian, Series Editor, Mukhopadhyay, Subhas, Series Editor, Ning, Cun-Zheng, Series Editor, Nishida, Toyoaki, Series Editor, Pascucci, Federica, Series Editor, Qin, Yong, Series Editor, Seng, Gan Woon, Series Editor, Veiga, Germano, Series Editor, Wu, Haitao, Series Editor, Zhang, Junjie James, Series Editor, Machado, José, editor, and Soares, Filomena, editor
- Published
- 2019
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3. Tracking of Physiotherapy Exercises Using Image Processing Techniques
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Martins, Tiago, Carvalho, Vítor, Soares, Filomena, Garrido, Paulo, editor, Soares, Filomena, editor, and Moreira, António Paulo, editor
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- 2017
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4. Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases
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Martins, Tiago, Carvalho, Vítor, Soares, Filomena, Kacprzyk, Janusz, Series editor, Auer, Michael E., editor, and Zutin, Danilo G., editor
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- 2018
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5. Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps
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Freitas, Hélder, Soares, Filomena, Carvalho, Vítor, Matos, Demetrio, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Auer, Michael E., editor, Guralnick, David, editor, and Simonics, Istvan, editor
- Published
- 2018
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6. An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders
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Azevedo, José, Silva, Vinicius, Soares, Filomena, Pereira, Ana Paula, Esteves, João Sena, Hutchison, David, Series Editor, Kanade, Takeo, Series Editor, Kittler, Josef, Series Editor, Kleinberg, Jon M., Series Editor, Mattern, Friedemann, Series Editor, Mitchell, John C., Series Editor, Naor, Moni, Series Editor, Pandu Rangan, C., Series Editor, Steffen, Bernhard, Series Editor, Terzopoulos, Demetri, Series Editor, Tygar, Doug, Series Editor, Weikum, Gerhard, Series Editor, Göbel, Stefan, editor, Garcia-Agundez, Augusto, editor, Tregel, Thomas, editor, Ma, Minhua, editor, Baalsrud Hauge, Jannicke, editor, Oliveira, Manuel, editor, Marsh, Tim, editor, and Caserman, Polona, editor
- Published
- 2018
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- View/download PDF
7. PhysioVinci – A First Approach on a Physical Rehabilitation Game
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Martins, Tiago, Araújo, Miguel, Carvalho, Vitor, Soares, Filomena, Torrão, Luís, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Kobsa, Alfred, Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Ma, Minhua, editor, Oliveira, Manuel Fradinho, editor, and Baalsrud Hauge, Jannicke, editor
- Published
- 2014
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8. Serious games to improve health professional´s skills when caring for cardiac patients
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Macedo, Ana Paula, Cainé, João, Gomes, Lisa, Pereira, Rui Pedro Gomes, Soares, Filomena, Novais, Paulo, and Universidade do Minho
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Serious games ,Professional Training ,Ciências Médicas::Ciências da Saúde ,Emotional Skills ,Nursing Professionals ,Coronary Care Unit ,Personal Development - Abstract
This study focuses on a coronary care unit, aiming to identify ways in which these formal caregivers try to solve their problems and educational needs However, to intervene with non formal education and training actions, using innovative ways of designing, starting and delivering training, in which the participants involved organize themselves and take an active role in terms of the selection of objectives and contents This dynamic includes serious games as an element capable of producing attention, memory, and motivation for participants, providing them with effective and affective experiences A scoping review on the topic highlights the potential of serious games in the development of affection, attention, memory, and motivation to learn, nonetheless other factors should be considered, such as collaborative learning environments.
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- 2019
9. Serious games para profissionais de saúde como estratégia promotora de reconstrução da autonomia em doentes após enfarte agudo do miocárdio
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Macedo, Ana Paula, Cainé, João, Gomes, Lisa, Pereira, Rui Pedro Gomes, Soares, Filomena, Novais, Paulo, and Universidade do Minho
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Prestadores de cuidados ,Ciências Médicas::Ciências da Saúde ,Unidade de Cuidados Coronários ,Serious Games ,Competência Emocional ,Capacitação Profissional - Abstract
O presente estudo está focalizado numa unidade de cuidados coronários, pretendendo-se conhecer formas pelas quais estes cuidadores formais procuram resolver os seus problemas e necessidades educativas e, por outro, promover o desenvolvimento de competências aos profissionais que lhes permitam ultrapassar os obstáculos à sua intervenção com doentes do foro cardíaco. O serious games surge como elemento capaz de produzir a atenção, a memória e a motivação aos participantes, proporcionando-lhes várias experiências. Estudo de cariz participativo, de abordagem qualitativa, cujos métodos são as oficinas de educação e formação interativas, utilizando-se um serious games construído com conteúdos de saúde pertinentes e adaptados às necessidades e ao contexto onde estes profissionais de saúde atuam. Os ganhos estão relacionados com a preparação da equipa multidisciplinar capacitando-a para o desenvolvimento de competências amplas, contribuindo para o empowerment e a promoção do autocuidado no doente pós- Enfarte Agudo do Miocárdio durante o período de internamento., The present study is focused on a coronary care unit context, aiming to know the methods in which these formal caregivers try to solve their problems and educational needs. The serious games is a tool capable of producing attention, memory and motivation of participants, by providing them with effective and affective experiences. It is intended to promote the development of nursing skills so they can overcome any obstacles during their intervention with cardiac patients in particular, the social, emotional and transversal skills such as, entrepreneurship, information and communication technology and learning throughout life. For this qualitative study, participatory approach with interactive education and training workshops methods, using a serious games built with relevant health content and adapted to the needs and context in which these health professionals work was used. The gains are related with the multidisciplinary team skills necessary for the development of patient empowerment and self-care in post acute myocardial infarction during hospitalization period.
- Published
- 2019
10. Serious games assisted by playware as a way to improve socio-emotional skills in children with autism spectrum disorder
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Azevedo, José Pedro Coelho, Silva, Vinicius Corrêa Alves, Soares, Filomena, Esteves, João Sena, Pereira, Ana Paula da Silva, and Universidade do Minho
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Autism Spectrum Disorder ,Serious Games ,Emotions ,ComputingMilieux_PERSONALCOMPUTING ,Playware ,Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática - Abstract
This paper presents a project developed with the aim of promoting emotional skills in children with Autism Spectrum Disorders (ASD). The project involves a serious game and a playware object, which is a physical component that allows the user to interactively play the serious game. The playware object has six buttons, each one showing an emoji with a specific facial expression and communicates via Bluetooth with the serious game app installed in an Android device. The facial expressions used are: happiness, sadness, fear, anger, surprise and neutral/normal. They were applied to the three game activities (imitation, recognition and storytelling). The chain of tests started with an online questionnaire to validate the avatars created to represent the previously mentioned facial expressions in the game, which was followed by a usability test of the application (serious game and playware object) with six typically developing children. Finally, the three game activities were tested with six children with ASD in three/four sessions. Due to the small test group and reduced number of sessions, the primary objective was to assess if the target group accepted the application. In fact, it had a high level of approval regarding both the serious game and the playware object. had a high level of approval regarding both the serious game and the playware object., COMPETE: POCI-01-0145-FEDER-007043 and FCT –Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2013. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/SFRH/BD/133314/2017. The authors thank the teachers and students of the Elementary School of Gualtar (EB1/JI Gualtar) in Braga for the participation in the tests, info:eu-repo/semantics/publishedVersion
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- 2018
11. Web Platform for Serious Games’ Management.
- Author
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Martins, Tiago, Carvalho, Vitor, and Soares, Filomena
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GAME theory ,PHYSICAL therapy ,MODULES (Algebra) ,MATHEMATICAL optimization - Abstract
An expected increase in the number of older people with mobility problems will bring more concerns to the health professionals. One way to help both, professionals and patients, can be found in the development of serious games oriented to motor rehabilitation in physical therapy sessions. Optimization of game management, collection and processing of information, which are the health professional responsibility, can be achieved with the integration of a Back Office system in the game. Therefore, this article aims to present a modular system of Back Office, for centralized management of one or more games targeted for physical therapy. [ABSTRACT FROM AUTHOR]
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- 2015
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12. Development of a Serious Game to Support Alzheimer’s Patients: First Insights
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Correia, Alexandre, Martins, Tiago, Carvalho, Vítor, Chaari, Fakher, Series Editor, Gherardini, Francesco, Series Editor, Ivanov, Vitalii, Series Editor, Haddar, Mohamed, Series Editor, Cavas-Martínez, Francisco, Editorial Board Member, di Mare, Francesca, Editorial Board Member, Kwon, Young W., Editorial Board Member, Tolio, Tullio A. M., Editorial Board Member, Trojanowska, Justyna, Editorial Board Member, Schmitt, Robert, Editorial Board Member, Xu, Jinyang, Editorial Board Member, Machado, Jose, editor, Soares, Filomena, editor, Yildirim, Sahin, editor, Vojtěšek, Jiří, editor, Rea, Pierluigi, editor, Gramescu, Bogdan, editor, and Hrybiuk, Olena O., editor
- Published
- 2024
- Full Text
- View/download PDF
13. Desenvolvimento de jogos sérios orientados à prevenção de lesões nas mãos originadas pelo esforço repetitivo
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Freitas, Hélder Filipe Costa, Soares, Filomena, Carvalho, Vítor, and Universidade do Minho
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Serious games ,Muscle articular exercises ,Image processing ,Processamento de imagem ,Prevention ,Exercícios músculo-articulares ,Repetitive strain injuries ,Jogos sérios ,Engenharia Eletrotécnica, Eletrónica e Informática [Engenharia e Tecnologia] ,Prevenção ,Lesões esforço repetitivo ,Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática - Abstract
Dissertação de mestrado integrado em Engenharia Eletrónica Industrial e Computadores, A utilização diária de movimentos repetitivos com as mãos causa lesões que influenciam negativamente o desempenho das pessoas. Estas lesões por esforços repetitivos estão principalmente relacionadas com atividades profissionais, onde os funcionários estão sujeitos a um elevado ritmo de trabalho, onde as tarefas realizadas levam, muitas vezes, a ações repetitivas especialmente em pessoas que trabalham em altos níveis de industrialização, retalhos ou com o uso de tecnologia avançada no processo produtivo. O objetivo desta dissertação é o desenvolvimento de um conjunto de jogos sérios para evitar lesões nas mãos por esforços repetitivos. Estes jogos recebem, como comandos, os diversos exercícios de prevenção executados pelo jogador. Os exercícios de prevenção, realizados pelo jogador são capturados através do sensor 3D, sendo ele a câmara Intel RealSense 3D F200, responsável pela deteção das mãos e dos seus movimentos. O conjunto de jogos foi desenvolvido no software Unity e está associado a este sensor. Os utilizadores que testaram a usabilidade do sistema não foram treinados para jogar os jogos, e não deram continuidade à utilização do sistema, limitando a experiência a um único teste. Assim, com a realização de testes, com vários utilizadores, foi possível detetar as principais restrições do sistema, e obter através de um questionário as opiniões dos jogadores sobre cada jogo em particular e sobre o sistema em geral. Foi concluído que deveria ser criada uma versão dos jogos com um tutorial antes de cada jogo, para novos utilizadores, e que como previsto, a deteção dos exercícios de alongamento foram os mais complicados de detetar pelo sistema, devido à sobreposição e toque entre as mãos. A crescente preocupação nas lesões provocadas em atividades profissionais leva a uma maior procura por soluções. Assim, a implementação deste tipo de jogos pode ser uma mais-valia, pois pode originar, de forma mais divertida e motivante, uma redução ou até mesmo a eliminação de lesões por esforços repetitivos., The daily use of repetitive hand movements causes strain injuries and negatively influence the people performance. These strain injuries are mostly related to professional activities, where the employees are subject to a high rate of work. The performed tasks often lead to repetitive actions, especially in people that work at high levels of industrialization, patchwork or in use of advanced technology in productive process. The objective of this dissertation is the development of a serious games set to prevent strain injuries in hands. These games receive as commands the diverse prevention exercises executed by the player. The prevention exercises are recognized through the detection of the user hands, and their movements. The serious games were developed in the Unity software, where it will be associated to the Intel RealSense 3D Camera F200. The users who tested the usability of the system were not trained to play these games and did not continue to use the system, limiting the experience to a single test. Thus, by performing tests with several users, it was possible to detect the main constrains of the system, and through a questionnaire it was obtained the opinions of the players about each game and about the system in general. It was concluded that a tutorial version of the games should be created, for new users and, as expected, the detection of the stretching exercises were the most complicated exercises to detect by the system due to the overlap and touch between the hands. The growing concern about strain injuries caused by professional activities leads to a higher pursuit for solutions. So, the implementation of this type of games can be an asset, as it can lead, in a more fun and motived way, to a reduction or even help to eliminate strain injuries.
- Published
- 2017
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