1. Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines
- Author
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Ani, Joshua, Coulombe, Michael, Demaine, Erik D., Diomidov, Yevhenii, Gomez, Timothy, Hendrickson, Dylan, and Lynch, Jayson
- Subjects
FOS: Computer and information sciences ,Computer Science - Logic in Computer Science ,Computer Science - Computational Complexity ,undecidability ,Theory of computation → Problems, reductions and completeness ,robots ,Petri nets ,Gadgets ,Computational Complexity (cs.CC) ,Logic in Computer Science (cs.LO) - Abstract
We extend the motion-planning-through-gadgets framework to several new scenarios involving various numbers of robots/agents, and analyze the complexity of the resulting motion-planning problems. While past work considers just one robot or one robot per player, most of our models allow for one or more locations to spawn new robots in each time step, leading to arbitrarily many robots. In the 0-player context, where all motion is deterministically forced, we prove that deciding whether any robot ever reaches a specified location is undecidable, by representing a counter machine. In the 1-player context, where the player can choose how to move the robots, we prove equivalence to Petri nets, EXPSPACE-completeness for reaching a specified location, PSPACE-completeness for reconfiguration, and ACKERMANN-completeness for reconfiguration when robots can be destroyed in addition to spawned. Finally, we consider a variation on the standard 2-player context where, instead of one robot per player, we have one robot shared by the players, along with a ko rule to prevent immediately undoing the previous move. We prove this impartial 2-player game EXPTIME-complete., 22 pages, 19 figures. Presented at SAND 2023
- Published
- 2023
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