8 results on '"Sonderegger, Andreas"'
Search Results
2. Usability, user experience and accessibility: towards an integrative model.
- Author
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Sauer, Juergen, Sonderegger, Andreas, and Schmutz, Sven
- Subjects
CUSTOMER satisfaction ,ERGONOMICS ,INTERNET ,PRODUCT safety ,USER interfaces ,ACCESS to information - Abstract
Within the field of ergonomics, the concepts of usability, user experience and accessibility have played an increasingly important role. The present paper examined the meaning of these concepts and their relationship to each other, which included an analysis of the definitions, methods, and typical outcome measures employed. Despite some concerns in the literature about the utility of usability, user experience and accessibility as umbrella terms, we provide arguments for their continued use. The article proposes how the three concepts and their different perspectives can be integrated. We propose the term 'interaction experience' (IX) as a higher-level concept. Due to the multi-facetted nature of umbrella concepts, we suggest using spider charts as a means to report the results of evaluating artefacts with regard to usability, user experience and accessibility. Practitioner Summary: A better integration of the concepts of usability, user experience and accessibility is expected to provide some benefits to practitioners. We propose employing spider charts for reporting the outcome of artefact evaluations regarding the three concepts. This may help practitioners interpret the characteristics of a device at a glance. Abbreviations: IX: interaction experience; UX: user experience; ISO: International Standard Organisation [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
3. Designing for visual appeal, simplicity and concreteness: the development and evaluation of design standards to manipulate icon characteristics
- Author
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Collaud, Romain Simon, Défayes, Lara, McDougall, Siné, Reppa, Irene, Henchoz, Nicolas, and Sonderegger, Andreas
- Subjects
User experience ,Interaction design ,Design research ,Aesthetics - Abstract
Good icon design is now recognized as crucial in determining user experience with mobile, PC and other applications. However, research examining icon use and processing is based on the use of existing icon sets. This leaves many questions about how new icons can be created with specific characteristics. Based on extensive design research, specific design principles were established. In an experimentally controlled study, a set of 64 icons was then developed by designers applying these design principles to create 8 versions for 8 new icon-functions, differing with regard to visual appeal (appealing vs. unappealing), simplicity (complex vs. simple) and concreteness (concrete vs. abstract icons). Once created, participants (N = 276) were asked to rate visual appeal, simplicity and concreteness of 8 icons (from the 64 versions created) in order to ascertain the extent to which the design principles were effective in creating icon sets with different characteristics. Results demonstrated that an independent manipulation of each design dimension was successful, indicating that the suggested design principles provide valuable hints for the design of icons. These findings will be used to illustrate how experimental design can shed light on building guidelines for creating effective interaction designs.
- Published
- 2017
- Full Text
- View/download PDF
4. The influence of age in usability testing.
- Author
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Sonderegger, Andreas, Schmutz, Sven, and Sauer, Juergen
- Subjects
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USER-centered system design , *SMARTPHONES , *TASK performance , *PERFORMANCE evaluation , *AGE groups , *AFFECT (Psychology) , *AGE distribution , *PSYCHOLOGY of movement , *USER interfaces , *EMPLOYEES' workload , *PRODUCT design - Abstract
The effects of age in usability testing were examined in an experiment. Sixty users from two age groups (M = 23.0 yrs, M = 58.1 yrs) operated two technical devices (keyboard-based and touchscreen-based smartphones). In addition to various performance measures (e.g. task completion time, task completion rate), several subjective measures were taken (e.g. perceived usability, affect, and workload). The results showed better performance scores for younger adults than older adults for task completion time. For older adult users there was a mismatch between usability ratings and task completion time but not between usability ratings and task completion rate. Age-related differences in the importance of speed and accuracy in task completion point to the need to consider more strongly the factor user age in usability research and practice. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
5. Visual aesthetics and user experience: A multiple-session experiment.
- Author
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Sauer, Juergen and Sonderegger, Andreas
- Subjects
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USER experience , *AESTHETICS , *PSYCHOLOGICAL distress , *PERCEIVED quality , *PRODUCT attributes - Abstract
• The seven-week study was aimed at determining the influence of aesthetic appeal and inherent usability of a coffee machine. • The study made use of a wide range of outcome measures, including user performance, perceived usability, perceived attractiveness, emotional distress, and perceived workload. • In contrast to many previous studies, there was no effect of visual aesthetics on user experience. • There was no effect of inherent usability on perceived attractiveness or emotional distress. • The ratings of the coffee machine's visual attractiveness and perceived coffee quality showed no correlation. The article reports a longitudinal lab experiment, in which the influence of product aesthetics and inherent product usability was examined over a period of 7 weeks. Using a 2 × 2 × 7 mixed design, visual aesthetics (high vs. low) and usability (high vs. low) were manipulated as between-subjects variables whereas exposure time was used as a repeated-measures variable. One hundred and ten participants took part in the study, during which they carried out typical tasks of operating a fully automated coffee machine. We measured user experience by using the following outcome variables: perceived usability, perceived attractiveness, performance, affect, workload and perceived coffee quality (gustatory aesthetics). We found no effect of visual aesthetics on user experience (including perceived usability as the chief outcome variable), which is in contrast to a considerable number of previous studies. The absence of such an effect might be associated with influencing factors that have not yet been given sufficient attention (e.g., user identification with product, sensory dominance, characteristics of specific products). [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
6. The influence of product aesthetics and usability over the course of time: a longitudinal field experiment.
- Author
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Sonderegger, Andreas, Zbinden, Gerold, Uebelbacher, Andreas, and Sauer, Juergen
- Subjects
WIRELESS communications equipment ,AESTHETICS ,ANALYSIS of covariance ,ANALYSIS of variance ,COMMERCIAL product evaluation ,LONGITUDINAL method ,MULTIVARIATE analysis ,QUESTIONNAIRES ,SCALE analysis (Psychology) - Abstract
A longitudinal field experiment was carried out over a period of 2 weeks to examine the influence of product aesthetics and inherent product usability. A 2 × 2 × 3 mixed design was used in the study, with product aesthetics (high/low) and usability (high/low) being manipulated as between-subjects variables and exposure time as a repeated-measures variable (three levels). A sample of 60 mobile phone users was tested during a multiple-session usability test. A range of outcome variables was measured, including performance, perceived usability, perceived aesthetics and emotion. A major finding was that the positive effect of an aesthetically appealing product on perceived usability, reported in many previous studies, began to wane with increasing exposure time. The data provided similar evidence for emotion, which also showed changes as a function of exposure time. The study has methodological implications for the future design of usability tests, notably suggesting the need for longitudinal approaches in usability research. Practitioner Summary: This study indicates that product aesthetics influences perceived usability considerably in one-off usability tests but this influence wanes over time. When completing a usability test it is therefore advisable to adopt a longitudinal multiple-session approach to reduce the possibly undesirable influence of aesthetics on usability ratings. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
7. Food Talks: visual and interaction principles for representing environmental and nutritional food information in augmented reality
- Author
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Henchoz, Nicolas, Groves, Emily Clare, Sonderegger, Andreas, and Ribes Lemay, Delphine
- Subjects
Food labelling ,User experience ,Interaction design ,Design research ,Augmented reality - Abstract
This user-centered design research project aimed to investigate visual and interaction principles for augmented reality (AR) in the context of environmental and nutritional food labelling. Nutritional information on existing food labels is often misunderstood and environmental information is seldom depicted, despite consumer demand. The project explored the potential of AR in this context with a two-phase process. Phase 1 aimed to engage large audiences in public spaces using a stand-alone AR device showing environmental information only. This allowed design strategies to be tested. Phase 2 addressed personalised information, combining nutritional and environmental data with smartphone AR. Here we integrated design learnings from Phase 1 and then focused on assessing the benefits of AR. A between subjects study with 84 participants compared two-versions of the smartphone application; one version showed the information with AR and the other showed the same information with a static page. Results showed that participants using the AR version learned more about food products than those using the static version. In addition, the AR version matched the high scores of the static version with regards to usability (SUS score of 86) and aesthetics (VisAWI score of 5.9), despite technical limitations of AR. This work reveals that AR can be a credible medium in the food industry and provides visual and interaction design learnings to inform designers in the industry.
8. The influence of new UX principles for inclusive UI design: How older people perceive Facebook compared to a senior-dedicated social media platform
- Author
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Collaud, Romain, Sonderegger, Andreas, Henchoz, Nicolas, and Henchoz, Nicolas
- Subjects
User experience ,Interaction design ,Design research ,Inclusive design - Abstract
Contrary to preconceived ideas, the vast majority of older people have the necessary skills to use digital tools. Although they do not like to rely solely on digital solutions, they are willing to use digital tools to enhance their lives – but have specific needs with regard to the design of such tools. This study examined the effects of the application of specific design-heuristics in the development of a social media platform on several outcome-variables in UX tests. The resulting digital tool — Resoli — helps users create and publicize new events and share memories from past ones. The tool Resoli was compared to Facebook by 26 seniors (55-85 yrs.) who conducted similar tasks on both platforms. The goal was to determine the usefulness of the developed UX design-heuristics and their influence on typical measures of UX such as perceived usability, emotional state, aesthetic, and performance measures. The results showed that participants rated Resoli significantly more positive than Facebook on all UX-indicators and showed better performance. This indicates that the use of our UX design-heuristics is meaningful and useful for this group of users.
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