36 results on '"digital game"'
Search Results
2. A Qualitative Study on E-Sports Players’ Leadership Perceptions Regarding Their Team Coaches
3. A Qualitative Study on E-Sports Players' Leadership Perceptions Regarding Their Team Coaches.
4. The Effect of Video Games and Video Game Playing Time on the Performance of Computerized Accounting Lesson.
5. Narrative Design in Turkish Video Games: History and Comparison
6. Let's Argue! Designing Satire in Digital Games.
7. Cyfrowi dublerzy Robinsona Crusoe: robinsonady w grach wideo.
8. Playfulness and the Advent of Computerization in Spain: The National Club of ZX81 Users
9. What’s in a Game? : Game-Based Learning and Gamification
10. Next Gen Video Game Consumers
11. Playing in the Zone of Becoming I: Agency and Becoming in Video Games
12. Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Games
13. Ab(Sense) of an Ending: Telos and Time in Video Game Narratives
14. Reading Games and Playing Books: Game, Play and Storytelling
15. Using Interactive Fiction for Digital Game-based Language Learning
16. Entertainment and Education Platforms
17. Space Wars: The Politics of Games Production in Europe
18. How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture
19. A Framework for Evaluating Behavior Change Interventions through Gaming
20. Fear and Happiness in 'Re-Mission': Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception
21. Childhood Obesity and Exergames: Assessments and Experiences from Singapore
22. Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?
23. Learning to Play: Video Game Literacy in the Classroom
24. The Strange Case of the Misappearance of Sex in Video Games
25. Are All Games the Same?
26. Beginning: Designing the Project
27. Social Interactive Learning in Multiplayer Games
28. Origins of Serious Games
29. The 25-hour Moment: How Pathologic 2 Facilitates Presentness and Constructs Its Ludonarrative
30. Mikrotransakce a jejich vliv na design digitálních her
31. Digital Games for Young Children Ages Three to Six: From Research to Design.
32. The Prosocial Effects of Digital Gameplay
33. Virtual and Visceral Experience in Music-Oriented Video Games
34. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults
35. Puzzles combined with horror in digital games
36. Lifesigns: Successful Storytelling in Open-World Games
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.