Visualizations are used to analyze data, make informed decisions and present findings. Therefore being able to design effective visualizations and correctly interpret them is a vital skill in modern society. Unlike other important skills, data visualization is yet to be established as a widely taught discipline. It means that people, willing to raise their literacy in this respect, have to fall back to self-education. While various learning materials (such as books, blogs) are available, a newcomer can easily get confused by the sheer volume of diverse and often contradictory information. In this thesis we propose GraphTrain — a concept of an educational tool allowing users with diverse backgrounds raise and support their level of data visualization literacy through an intuitive game- like experience. The tool makes users aware of existing visualization challenges and guidelines as well as encourages critical view on encountered visualizations in general. Our concept is based upon the notion of effect as a way to demonstrate an instance of application of a guideline. Similar to the idea of a decorative filter, applied to images in social media applications, an effect makes a perceivable change to the initial visualization, selected by the user. The change makes it follow or violate the respective guideline and allows the user to compare the before and after states. GraphTrain provides an explanation for every guideline it covers and draws the user’s attention to contradicting and interacting guidelines. The work at hand introduces the concept of GraphTrain, educational tool for visualization, and the related concept of effect, as well as classification of effects through the steps of visualization design process they are applied to. The concept is illustrated by a web-based prototype covering some of well known visualization guidelines and demonstrating main teaching and user engagement mechanisms of GraphTrain. submitted by Oleg Lesota Masterarbeit Universität Linz 2021