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542 results on '"Computer Simulation"'

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1. Empowering Rural and Remote Health Professionals Training: A Cost-Effective Skin Suturing Simulator for Mobile Learning in Clinical Skills Acquisition

2. Creating Accessible Spaces for Experiential Learning in an Online Environment

3. Teaching Students about Workplace Harassment by Letting Them Experience It in a Virtual Reality Environment

4. A Study of Vocabulary Learning Using Annotated 360° Pictures

5. Understanding Cross-Country Differences in Assessment Simulations: Insights from South African and Canadian Students

6. Field Note--The Practicum Learning Portal: Building Resilience in Social Work Field Education during and Post-COVID-19

7. The Multi-Disciplinary Approach to an Interdisciplinary Virtual Exchange

8. 'What Is Language for Us?': Community-Based Anishinaabemowin Language Planning Using TEK-nology

9. An Analysis of Digital Education in Canada in 2017-2019

10. Augmented Reality Learning: Education in Real-World Contexts

11. Innovation in Learning-Oriented Language Assessment. New Language Learning and Teaching Environments

12. A Systematic Review and Mapping of the Literature of Virtual Reality Studies in Earth Science Engineering Education

13. Enhancing Scientific Discovery Learning by Just-in-Time Prompts in a Simulation-Assisted Inquiry Environment

14. PhET Simulations in Undergraduate Physics: Constructivist Learning Theory in Practice

15. An Exploratory Analysis of the Impact of Learners' First Language on Vocabulary Recall Using Immersive Technologies

16. The Design and Implementation of an Educational Augmented Reality Application for Logical Circuit Design

17. Transforming Relations through Oral History Performance: Restorative Justice and the DOHR Project

18. Developing Virtual Gaming Simulations to Promote Interdisciplinary Learning in Addressing Intimate Partner and Gender-Based Violence

19. Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education

20. Virtual Lab Integration in Undergraduate Courses: Insights from Course Design and Implementation

21. Developing Global Spatial Memories by One-Shot Across-Boundary Navigation

22. Active Connections: Means for Faculty to Create an Environment in Which Students WANT to Engage!

23. Simulation Innovation in Cyberspace: A Collaborative Approach to Teaching and Learning in Child and Youth Care Education

24. A Virtual Reality Role-Playing Serious Game for Experiential Learning

25. The Ecology of Global, Collaborative Ethnography: Metho-Pedagogical Moves in Research on Climate Change with Youth in Pandemic Times

26. Research Landscape of Smart Education: A Bibliometric Analysis

27. Applied Degree Education and the Future of Learning. Lecture Notes in Educational Technology

28. iSee: Teaching Visual Learning in an Organic Virtual Learning Environment

29. Developing 21st Century Competencies of Marginalized Students through the Use of Augmented Reality (AR)

30. Multimodality and Translanguaging in Negotiation of Meaning

31. COVID-19 Field Instruction: Bringing the Forests of British Columbia to Students 8,000 km Away

32. The Use of Virtual Reality to Promote Empathy and Confidence in Caring for Persons with Dementia: A Pretest-Posttest Study

33. The Use of Technologies among Individuals with Autism Spectrum Disorders: Barriers and Challenges

34. Masked Form Priming as a Function of Letter Position: An Evaluation of Current Orthographic Coding Models

35. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (12th, Vilamoura, Algarve, Portugal, April 9-11, 2016)

36. Introducing Offlineness: Theorizing (Digital) Literacy Engagements

37. Developing Global Spatial Representations through Across-Boundary Navigation

38. 2020 EDUCAUSE Horizon Report: Teaching and Learning Edition

39. END 2015: International Conference on Education and New Developments. Conference Proceedings (Porto, Portugal, June 27-29, 2015)

40. Playing for Climate Change: The Design and Development of a Game Prototype to Promote Scientific Literacy

41. Learning Designs Using Flipped Classroom Instruction (Conception d'apprentissage à l'aide de l'instruction en classe inversée)

42. An Assessment of Students' Perceptions of Learning Benefits Stemming from the Design and Instructional Use of a Web3D Atlas

43. Development of an IOS App Using Situated Learning, Communities of Practice, and Augmented Reality for Autism Spectrum Disorder

44. Inquiry Learning with an Interactive Physics Simulation: What Exploratory Strategies Lead to Success?

45. Educational Media and Technology Yearbook, Volume 42

46. Creating a YouTube-Like Collaborative Environment in Mathematics: Integrating Animated Geogebra Constructions and Student-Generated Screencast Videos

47. EdMedia + Innovate Learning: World Conference on Educational Media and Technology (New York, New York and Online, June 20-23, 2022)

48. Sustainability Learning through Gaming: An Exploratory Study

49. A Novel Interactive Online Module in a Traditional Curriculum through a Blended Learning Approach

50. Promoting Modeling and Covariational Reasoning among Secondary School Students in the Context of Big Data

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