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44 results on '"Animation"'

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1. Yiwulv Mountain Manchu Paper-Cutting: Designing and Developing Digital Media for Learning about Cultural Heritage

2. A Study of the Effects of Different Animations on Germane Cognitive Load during Intangible Cultural Heritage Instruction

3. Effects of an Animation-Based Comprehensive Sexuality Education Package: A 2-Year Repeated Intervention Study

4. Employing Animation-Based TE to Activate Chinese Children' Cognitive-Involvement in L2 Feature Acquisition

5. Using Educational Graphics Interchange Format to Enhance the Interactive Learning for Grammatical Development

6. Pedagogical Agents in Learning Videos: Which One Is Best for Children?

7. Do They Have Inquiry Skill Profiles? Exploring High School Students' Scientific Inquiry in an Animation-Based Activity

8. The Application of Blending Learning in the Animation Major in Colleges and Universities in the Era of 'Internet +'

9. Developing an Innovative Elicited Imitation Task for Efficient English Proficiency Assessment. TOEFL® Research Report. RR-96. ETS RR-21-24

10. Taming the Rebellious Child: The Adaptation of Nezha in Three Chinese Animations of the Socialist and Post-Socialist Eras

11. The Magic of Cartoons? How English-Learning Animations Enhance Child L2 Acquisition

12. The Effects of Proficiency and Study-Abroad on Chinese EFL Learners' Refusals

13. Members of Highly Entitative Groups Are Implicitly Expected to Behave Consistently Based on Their Deep-Level Goals Instead of Their Shallow-Level Movements

14. The Impact Of Multimedia Effect on Art Learning: Eye Movement Evidence from Traditional Chinese Pattern Learning

15. CALL Communities & Culture: Short Papers from EUROCALL 2016 (23rd, Limassol, Cyprus, August 24-27, 2016)

16. Getting the Point: Which Kinds of Gestures by Pedagogical Agents Improve Multimedia Learning?

17. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (36th, Anaheim, California, 2013). Volume 1

18. Evaluation of Learning Performance of E-Learning in China: A Methodology Based on Change of Internal Mental Model of Learners

19. Media and Education in the Digital Age: Concepts, Assessments, Subversions

20. Trialing Cartoons: Teachers' Attitudes towards Animation as an ELT Instructional Tool

21. Outsourcing Systems Development for e-Learning Applications

22. The Instructional Effectiveness of Animated Signaling among Learners with High and Low Prior Knowledge

23. Testing the Improvement of English as a Foreign Language Instruction among Chinese College Students through Computerized Graphic Visuals

24. The Application of Flash in Web-Based Multimedia Courseware Development

25. Quasi-Facial Communication for Online Learning Using 3D Modeling Techniques

26. Language, Culture, and Identity in Online Fanfiction

27. Artificial flavors: nostalgia and the shifting landscapes of production in Sino-Japanese animation.

28. Effects of Delivering an Animation-Based Inclusive Sex Education Curriculum for Adolescents in China.

29. Intermediating White Snake and Beyond: The Contingent Trans-Asian Journeys of Chinese Animation into Japan.

30. Tracing the Bunny: Animating Propaganda Work Online.

31. Project activities in the professional training of future designers (based on China's educational experience).

32. The New Chinese Individual: Confronting the Divided Self in Ne Zha: Birth of the Demon Child.

33. Poetic prosumption of animation, comic, game and novel in a post-socialist China: A case of a popular video-sharing social media Bilibili as heterotopia.

34. The animated worlds of Piercing I, iMirror, and RMB City: Decoding postsocialist reality through virtual spaces.

35. Comparison of CDIO and Chinese Engineering Education Accreditation for Animation Specialty of TUST.

36. The Effects of Animation on the Socialization of 5-6 Years Old Chinese Children -- Finding Dory.

37. (Digital) tools as professional and generational identity badges in the Chinese creative industries.

38. Of goats, lambs, sheep and wolves: Chinese animation and cultural industries.

39. Nationalism and preferences for domestic and foreign animation programmes in China.

40. Animating the Chinese Child Consumer.

41. Understanding Chinese animation industry: The nexus of media, geography and policy.

42. Chinese TV Changes Face: The Rise of Independents.

43. Understanding the creative economy: A tale of two cities' clusters.

44. New Strength of Competition and Innovation: China's Independent Television Production.

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