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451. Gaze-contingent adaptation of VR stereo parameters for cybersickness prevention.

452. Building the future of European Public Service Media: innovation priorities, key points and optimization areas in PSM.

453. Model‐based user experience‐focused roadmapping.

454. Improving SSVEP-BCI System Interaction Efficiency: Design Recommendations for Shape of Visual Stimuli and Number of Auxiliary Stimuli.

455. Speech Feature Extraction in Broadcast Hosting Based on Fluctuating Equation Inversion.

456. Exploring the Landscape of UX Subjective Evaluation Tools and UX Dimensions: A Systematic Literature Review (2010–2021).

457. Happy Click!: Investigating the Use of a Tangible Interface to Facilitate the Three Good Things Positive Psychology Intervention.

458. Exploring the context of use for voice user interfaces: Toward context‐dependent user experience quality testing.

459. Navigating the metaverse: A technical review of emerging virtual worlds.

460. THE ERGONOMICS OF MID-AIR GESTURES IN VIRTUAL REALITY - HAND CHARACTERISTICS, GESTURE RECOGNITION FAILURES AND THE FEELING OF IMMERSION.

461. Navigating an Online Bookstore: User Experience Insights from Eye-Tracking and Think-Aloud.

462. Technological adoption: the case of PIX in Brazil.

463. Design and Application of Scenario-Based Perception of Smart Wearable Device Interaction Method.

464. Expressões das desigualdades no acesso aos serviços de saúde na América Latina: uma revisão de escopo.

465. New custom rating for improving recommendation system performance.

466. Self-Assessment Framework for Earth Observation Platforms from User Experience.

467. User experiences with 360 brand videos: device experiences, presence, and creativity driving brand engagement.

468. Overcoming Spatial Constraints in VR: A Survey of Redirected Walking Techniques.

469. An Improved Deep Sparse Autoencoder Driven Network Intrusion Detection System (IDSAE-NIDS).

470. How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality.

471. Seamless Transition: Mapping Smartphone-Derived Personality Profiles to Business Intelligence.

472. Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training.

473. Can travel apps improve tourists' intentions? Investigating the drivers of Chinese gen Y users' experience.

474. Understanding the Customer Journey in Technology Product Adoption: A Qualitative Study.

475. Evaluating User Experience and DNA Yield from Self-Collection Devices.

476. Web accessibility and CMS. Moodle as case study.

477. On Alpha-Expansion-Based Graph-Cut Optimization for Decoder-Side Depth Estimation.

478. INDOOR SPACE LAYOUT DESIGN BASED ON DIFFERENTIAL EVOLUTION ALGORITHM.

479. Service based VEINS framework for vehicular Ad-hoc network (VANET): A systematic review of state-of-the-art.

480. Research of Factors Affecting Satisfaction in E-Procurement.

481. Mapping or no Mapping: The Influence of Controller Interaction Design in an Immersive Virtual Reality Tutorial in Two Different Age Groups.

482. Research on the Association Mechanism and Evaluation Model Between fNIRS Data and Aesthetic Quality in Product Aesthetic Quality Evaluation.

483. Enhancing group recommender systems: A fusion of social tagging and collaborative filtering for cohesive recommendations.

484. A Holistic and Multidimensional Methodology Proposal for a Persona with Total Visual Impairment Archetype on the Web.

485. Curiositas 5.0: Real-World Challenges in Data Acquisition, Interoperability, and Storytelling.

486. QuickCSGModeling: Quick CSG Operations Based on Fusing Signed Distance Fields for VR Modeling.

487. Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly.

488. THE ROLE OF HEDONIC MOTIVATION MEDIATING THE EFFECT OF AUGMENTED REALITY MARKETING ON BUYING INTENTION (Study Of The Loreal Paris Brand In Indonesia On The Shopee Application).

489. 不同材质智能表面总成设计对比分析.

490. Adaptive thresholds for improved load balancing in mobile edge computing using K-means clustering.

491. 多能源乘用车总装工艺规划分析.

492. DESIGN OF AN INTELLIGENT RADIO FREQUENCY IDENTIFICATION (RFID) BASED CASHLESS VENDING MACHINE FOR SALES OF DRINKS.

493. DESIGN THINKING AS SUPPORT FOR CUSTOMER EXPERIENCE MANAGEMENT: A MACROERGONOMIC STUDY IN A HEALTHCARE MICROENTERPRISE.

494. Robotic Process Automation Efficiency for Mobile App Testing: An Empirical Investigation.

495. Identifying the Information Needs and Format Preferences for Web-Based Content Among Adults With or Parents of Children With Attention-Deficit/Hyperactivity Disorder: Three-Stage Qualitative Analysis.

496. Single Sign-On and application integration using cloud Okta.

497. Comparative analysis of user experience on remote desktop applications for distance learning (Case study on MikroTik configuration practicum).

498. Utilizing round Robin scheduling for cloud-enabled smart educational systems.

499. Unlocking the potential of recommender systems.

500. Analysis of Chinese senior citizens' difficulties in using mobile apps and their preferred features in user experience (UX).

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