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51. SARS-CoV-2 shifting transmission dynamics and hidden reservoirs potentially limit efficacy of public health interventions in Italy

52. Analysis of Fred Horn’s Gloop Puzzle

55. Rules and Mechanics

56. A Class Grammar for General Games

66. Boundary Matching for Interactive Sprouts

67. Monte Carlo Analysis of a Puzzle Game

69. The 2022 Ludii AI competition

70. Reach Chess: An accidental chess variant.

76. Proof Number Based Monte-Carlo Tree Search

79. Evolving 3D Buildings for the Prototype Video Game Subversion

80. Search-Based Procedural Content Generation

81. Evolving Simple Art-Based Games

89. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum

90. Nice Knots

91. Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

93. Rules and Mechanics

98. A Ludii analysis of the French Military Game

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