472 results on '"Browne, Cameron"'
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52. Analysis of Fred Horn’s Gloop Puzzle
53. The 2022 Ludii AI competition
54. Data Note: The Digital Ludeme Project Database
55. Rules and Mechanics
56. A Class Grammar for General Games
57. Algorithms for interactive Sprouts
58. Yavalath
59. Conclusion
60. Viable Games
61. Evolving Games
62. The Ludi System
63. Games in General
64. Measuring Games
65. Introduction
66. Boundary Matching for Interactive Sprouts
67. Monte Carlo Analysis of a Puzzle Game
68. Resonance of Periodic Combination Antiviral Therapy and Intracellular Delays in Virus Model
69. The 2022 Ludii AI competition
70. Reach Chess: An accidental chess variant.
71. Computers and games (CG 2022) conference report
72. Guest Editorial: Special Issue on Evolutionary Computation for Games
73. A multi-strain virus model with infected cell age structure: Application to HIV
74. Global properties of nested network model with application to multi-epitope HIV/CTL dynamics
75. Metrics for Better Puzzles
76. Proof Number Based Monte-Carlo Tree Search
77. Effect of Cross-Immunity in a Two-Strain Cholera Model with Aquatic Component
78. Virus-immune dynamics determined by prey-predator interaction network and epistasis in viral fitness landscape
79. Evolving 3D Buildings for the Prototype Video Game Subversion
80. Search-Based Procedural Content Generation
81. Evolving Simple Art-Based Games
82. Report on the 2nd Digital Ludeme Project Workshop
83. From regional pulse vaccination to global disease eradication: insights from a mathematical model of poliomyelitis
84. Quickly Detecting Skill Trace in Games
85. Combining Monte-Carlo Tree Search with Proof-Number Search
86. ACG 2021 conference report
87. Font decoration by automatic mesh fitting
88. Spelen uit de klassieke oudheid reconstrueren: het Digital Ludeme Project
89. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum
90. Nice Knots
91. Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants
92. A Class Grammar for General Games
93. Rules and Mechanics
94. Deep learning for general game playing with Ludii and Polygames
95. Monte Carlo Analysis of a Puzzle Game
96. Toward the Adaptive Generation of Bespoke Game Content
97. Predator-Prey Dynamics of Intra-Host Simian Immunodeficiency Virus Evolution Within the Untreated Host
98. A Ludii analysis of the French Military Game
99. Periodic Multidrug Therapy in a Within-Host Virus Model
100. Gaudí's organic geometry
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