219 results on '"Dalgarno, Barney"'
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52. Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis
53. Developing a Schema for Describing the Contents of the Office for Learning and Teaching's Resource Library
54. Recent Developments in Technology-Enhanced Learning: A Critical Assessment
55. Editorial 31(1)
56. Auditing the office for learning and teaching resource library
57. An fMRI study exploring cognitive processing during computer - based discovery learning
58. Scaffolding Discovery Learning In 3D Virtual Environments
59. How Are Australian and New Zealand Higher Educators Using 3D Immersive Virtual Worlds in Their Teaching?
60. Editorial 30(6)
61. Editorial 30(5)
62. The impact of students' exploration strategies in discovery-based instructional software
63. Digital divides? Student and staff perceptions of information and communication technologies
64. The importance of active exploration, optical flow and task alignment for spatial learning in desktop 3D environments
65. Can functional brain imaging be used to explore interactivity and cognition in multimedia learning environments?
66. Using brain imaging to explore interactivity and cognition in multimedia learning environments
67. Immigrants and natives: investigating differences between staff and students' use of technology
68. Editorial 29(6)
69. Editorial 29(5)
70. Blogging while on professional placement: explaining the diversity in student attitudes and engagement
71. The Net Generation are not big users of Web 2.0 technologies: preliminary findings
72. Editorial: Volume 32 Issue 1.
73. Using fMRI to explore interactivity and cognition: A methodological case study
74. Questioning the net generation: a collaborative project in Australian higher education
75. Editorial 28(3): Preface to the Special issue Virtual worlds in tertiary education: An Australasian perspective
76. Characteristics of 3D environments and potential contributions to spatial learning
77. Information Flow Control Using the Java Virtual Machine Tool Interface (JVMTI)
78. The Importance of Active Exploration, Optical Flow, and Task Alignment for Spatial Learning in Desktop 3D Environments
79. The contribution of 3D environments to conceptual understanding
80. What are the learning affordances of 3-D virtual environments?
81. Using brain imaging to explore interactivity and cognition in multimedia learning environments
82. The Effectiveness of Screencasts and Cognitive Tools as Scaffolding for Novice Object-Oriented Programmers
83. Editorial
84. Editorial: Volume 30 Issue 3.
85. Editorial: Volume 30 Issue 2.
86. Making science real: photo-sharing in biology and chemistry.
87. Editorial: Volume 32 Issue 3.
88. From Tinkering to Systemic Change: The potential of Educational Technologies.
89. Editorial: Volume 31 Issue 4.
90. Editorial: Volume 29 Issue 6.
91. Changing directions through VirtualPREX: Engaging pre-service teachers in virtual professional experience
92. 3D immersive virtual worlds in higher education: An Australian and New Zealand scoping study
93. Virtual Worlds for Online Learning: Cases and Applications
94. Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education
95. VirtualPREX: Developing Teaching Skills in 'Second Life'
96. VirtualPREX: Innovative assessment using a 3D virtual world with pre-service teachers - Final Report 2013
97. VirtualPREX: Providing Virtual Professional Experience for Pre-Service Teachers
98. Navigation and wayfinding in learning spaces in 3D virtual worlds
99. Editorial: Volume 31 Issue 3.
100. Editorial: Volume 31 Issue 1.
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