Search

Your search keyword '"Hwang, Gwo-Jen"' showing total 1,499 results

Search Constraints

Start Over You searched for: Author "Hwang, Gwo-Jen" Remove constraint Author: "Hwang, Gwo-Jen"
1,499 results on '"Hwang, Gwo-Jen"'

Search Results

51. Impacts of Interactions between Peer Assessment and Learning Styles on Students' Mobile Learning Achievements and Motivations in Vocational Design Certification Courses

52. Mobile English Language Learning: A Systematic Review of Group Size, Duration, and Assessment Methods

53. Trends in Artificial Intelligence-Supported E-Learning: A Systematic Review and Co-Citation Network Analysis (1998-2019)

54. Research Trends in the Use of E-Books in English as a Foreign Language (EFL) Education from 2011 to 2020: A Bibliometric and Content Analysis

55. Facilitating EFL Learners' Active Behaviors in Speaking: A Progressive Question Prompt-Based Peer-Tutoring Approach with VR Contexts

56. Effects of a Virtual Reality-Based Pottery Making Approach on Junior High School Students' Creativity and Learning Engagement

57. Facilitating Decision-Making Performances in Nursing Treatments: A Contextual Digital Game-Based Flipped Learning Approach

58. Needs Analysis-Based Design Principles for Constructing a Context-Aware English Learning System

59. Associating Spatial Knowledge with Concept Maps to Facilitate Learning in Digital Gaming Contexts

60. An Online Progressive Peer Assessment Approach to Project-Based Learning: A Constructivist Perspective

61. A Review of Opportunities and Challenges of Chatbots in Education

62. Learner-Generated Material: The Effects of Ubiquitous Photography on Foreign Language Speaking Performance

63. Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications from 2001 to 2020

71. Promoting Deep Writing with Immersive Technologies: An SVVR-Supported Chinese Composition Writing Approach for Primary Schools

72. An MDRE Approach to Promoting Students' Learning Performances in the Era of the Pandemic: A Quasi-Experimental Design

73. Impacts of an AI-Based 'Cha'bot on College Students' After-Class Review, Academic Performance, Self-Efficacy, Learning Attitude, and Motivation

74. Did Library Learners Benefit from M-Learning Strategies? Research-Based Evidence from a Co-Citation Network Analysis of the Literature

75. From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction

76. A Motivational Model-Based Virtual Reality Approach to Prompting Learners' Sense of Presence, Learning Achievements, and Higher-Order Thinking in Professional Safety Training

78. A Concept Mapping-Based Prediction-Observation-Explanation Approach to Promoting Students' Flipped Learning Achievements and Perceptions

83. An Integrated Concept Mapping and Image Recognition Approach to Improving Students' Scientific Inquiry Course Performance

84. Effects of a Collaborative Design Approach on Pre-Service Teachers' Ability of Designing for Learning with a Digital Game

85. A Question, Observation, and Organisation-Based SVVR Approach to Enhancing Students' Presentation Performance, Classroom Engagement, and Technology Acceptance in a Cultural Course

86. Trends in Smartphone-Supported Medical Education: A Review of Journal Publications from 2007 to 2016

87. How to Advance Our Understanding of Flipped Learning: Directions and a Descriptive Framework for Future Research

88. Roles and Strategies of Learning Analytics in the e-Publication Era

97. Findings and Implications of Flipped Science Learning Research: A Review of Journal Publications

98. Outcomes-Based Appropriation of Context-Aware Ubiquitous Technology across Educational Levels

99. Advancement and the Foci of Investigation of MOOCs and Open Online Courses for Language Learning: A Review of Journal Publications from 2009 to 2018

100. The Effect of Online vs. Blended Learning in Developing English Language Skills by Nursing Student: An Experimental Study

Catalog

Books, media, physical & digital resources