5,930 results on '"Input device"'
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52. IGER: A Game Engine Specifically Tailored to Rehabilitation
53. Ergonomic Design of Human–Computer Interfaces for Aging Users
54. Getting to Know the MonoGame Framework
55. Challenge 5: Examining the Software
56. Fundamentals of Image Color Management
57. Research on a Smart Input Device Using Multimodal Bio-signal Interface
58. Setting Up a Graphics Tablet
59. Development of a Multisensory Saddle as Input Device for Teleoperation
60. Tele-Board: Enabling Efficient Collaboration In Digital Design Spaces Across Time and Distance
61. The Effect of Damping in an Input Device on Human Positioning Performance
62. Multi-touch Table as Conventional Input Device
63. A Virtual Mouse System Using Finger-Gestures of Twisting-in
64. Physiological Computing: Interfacing with the Human Nervous System
65. Input Devices and Music Interaction
66. The OmegaDesk: Towards a Hybrid 2D and 3D Work Desk
67. Immersive Visualization and Interactive Analysis of Ground Penetrating Radar Data
68. On the Limits of the Human Motor Control Precision: The Search for a Device’s Human Resolution
69. Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities
70. Movement Time for Different Input Devices
71. All in Hand Keyboard Designing and Researching Based on Ergonomics
72. Security-Relevant Challenges of Selected Systems for Multi-user Interaction
73. The Value of Constraints for 3D User Interfaces
74. Measurement of Wakuwaku Feeling of Interactive Systems Using Biological Signals
75. Augmented Viewport: Towards precise manipulation at a distance for outdoor augmented reality wearable computers
76. A Glove-Based Interface for 3D Medical Image Visualization
77. Supporting Atomic User Actions on the Table
78. Designing Outdoor Mixed Reality Hardware Systems
79. Human–Machine Interaction in Automation (I): Basic Concepts and Devices
80. Innovative Items for Computerized Testing
81. Immersive Molecular Visualization and Interactive Modeling with Commodity Hardware
82. An Interactive Documentary Manifesto
83. Using Triaxial Acceleration Sensors as Input Devices for Disabled Persons
84. Streaming: Thumping, Pulse-Quickening Game Excitement
85. A brush device with visual and haptic feedback for virtual painting of 3D virtual objects.
86. EZ-Manipulator: Designing a mobile, fast, and ambiguity-free 3D manipulation interface using smartphones.
87. Enhancing 2D environments with 3D data input
88. TNT: Touch ‘n’ Tangibles on LC-Displays
89. Did 'Minority Report' Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task
90. Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets
91. Design and Evaluation of Innovative Chord Input for Mobile Phones
92. Effects of Practice with Foot- and Hand-Operated Secondary Input Devices on Performance of a Word-Processing Task
93. Potential Field Based Camera Collisions Detection within Translating 3D Objects
94. TangibleCubes — Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology
95. Interactive Displays and Next-Generation Interfaces
96. Accessibility in Information Technology
97. Volume Visualization Using Virtual Reality Medical Applications of Volume Rendering in Immersive Virtual Environments
98. Design and Program Structures
99. Adopting AIR for Mobile Devices
100. Alternate Input: The Camera and Microphone
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