4,755 results on '"M. Lucas"'
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52. Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game.
53. An Immersive Virtual Learning Environment for Worker-Robot Collaboration on Construction Sites.
54. The Effects of Autonomy and Task meaning in Algorithmic Management of Crowdwork.
55. Modulation of Viability Signals for Self-regulatory Control.
56. Interactive evolution and exploration within latent level-design space of generative adversarial networks.
57. Local Forward Model Learning for GVGAI Games.
58. Evaluating Generalisation in General Video Game Playing.
59. Bootstrapped model learning and error correction for planning with uncertainty in model-based RL.
60. Neural Game Engine: Accurate learning of generalizable forward models from pixels.
61. Rinascimento: using event-value functions for playing Splendor.
62. Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing.
63. General Video Game Artificial Intelligence
64. Intelligent Agents to Improve Thermal Satisfaction by Controlling Personal Comfort Systems Under Different Levels of Automation.
65. Assessing Alternative Approaches for Conveying Automated Vehicle 'Intentions'.
66. Comparing mind perception in strategic exchanges: human-agent negotiation, dictator and ultimatum games.
67. Intelligent Tutoring System for Negotiation Skills Training.
68. Analysis of Statistical Forward Planning Methods in Pommerman.
69. What's on Your Virtual Mind?: Mind Perception in Human-Agent Negotiations.
70. The Effectiveness of Social Influence Tactics when Used by a Virtual Agent.
71. Assessing Common Errors Students Make When Negotiating.
72. Conflict Mediation in Human-Machine Teaming: Using a Virtual Agent to Support Mission Planning and Debriefing.
73. Influence of tissue context on gene prioritization for predicted transcriptome-wide association studies.
74. Tile pattern KL-divergence for analysing and evolving game levels.
75. Game AI hyperparameter tuning in rinascimento.
76. A Local Approach to Forward Model Learning: Results on the Game of Life Game.
77. Learning Local Forward Models on Unforgiving Games.
78. Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games.
79. Project Thyia: A Forever Gameplayer.
80. Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor.
81. Extracting Learning Curves From Puzzle Games.
82. Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods.
83. Knowledge-Oriented Models Based on Developer-Artifact and Developer-Developer Interactions.
84. The Effects of Experience on Deception in Human-Agent Negotiation.
85. Social Influence Dialogue Systems: A Scoping Survey of the Efforts Towards Influence Capabilities of Dialogue Systems.
86. The Impact of Partner Expressions on Felt Emotion in the Iterated Prisoner's Dilemma: An Event-level Analysis.
87. Impact of VR-Based Training on Human-Robot Interaction for Remote Operating Construction Robots.
88. Relationships between algebraic connectivity and vertex connectivity.
89. Participants matter: Effectiveness of VR-based training on the knowledge, trust in the robot, and self-efficacy of construction workers and university students.
90. Predicting Office Workers' Productivity: A Machine Learning Approach Integrating Physiological, Behavioral, and Psychological Indicators.
91. Global Mangrove Watch: Monthly Alerts of Mangrove Loss for Africa.
92. Review of: "Establishing a Multidisciplinary Human Resources Development Institute Under Public-Private Partnerships"
93. Global Mangrove Extent Change 1996–2020 Global Mangrove Watch Version 3.0
94. Autonomous Agent that Provides Automated Feedback Improves Negotiation Skills.
95. The impact of agent facial mimicry on social behavior in a prisoner's dilemma.
96. Culture, Errors, and Rapport-building Dialogue in Social Agents.
97. Towards a Repeated Negotiating Agent that Treats People Individually: Cooperation, Social Value Orientation, & Machiavellianism.
98. Effects of Perceived Agency and Message Tone in Responding to a Virtual Personal Trainer.
99. The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation.
100. Self-adaptive MCTS for General Video Game Playing.
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