419 results on '"Mark Guzdial"'
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52. Training Learners to Self-Explain: Designing Instructions and Examples to Improve Problem Solving.
53. Using game development to reveal programming competency.
54. Who AM I?: understanding high school computer science teachers' professional identity.
55. A statewide survey on computing education pathways and influences: factors in broadening participation in computing.
56. Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications.
57. Adapting the disciplinary commons model for high school teachers: improving recruitment, creating community.
58. The Role of CS Departments in The US President's 'CS for All' Initiative.
59. The FCS1: a language independent assessment of CS1 knowledge.
60. The use of evidence in the change making process of computer science educators.
61. Building a community to support HS CS teachers: the disciplinary commons for computing educators.
62. How CS majors select a specialization.
63. African American men constructing computing identity.
64. Designing from a Novel University Engineering Course as a Model for High School Education
65. The Role of Gestures in Learning Computer Sciences: (Abstract Only).
66. How do computing faculty adopt curriculum innovations?: the story from instructors.
67. What game developers look for in a new graduate: interviews and surveys at one game company.
68. Developing a validated assessment of fundamental CS1 concepts.
69. Discovering computing: perspectives of web designers.
70. Learning on the job: characterizing the programming knowledge and learning strategies of web designers.
71. Mediating programming through chat for the OLPC.
72. Engaging Computing Students with AI and Robotics.
73. Attitudes about computing in postsecondary graduates.
74. ThreadsTM: how to restructure a computer science curriculum for a flat world.
75. Improving secondary CS education: progress and problems.
76. Introductory Computing Construct Use in an End-User Programming Community.
77. Narrating data structures: the role of context in CS2.
78. Learner-Centered Design of Computing Education: Research on Computing for Everyone
79. iTell: supporting retrospective storytelling with digital photos.
80. Graphic designers who program as informal computer science learners.
81. Imagineering inauthentic legitimate peripheral participation: an instructional design approach for motivating computing education.
82. Design process for a non-majors computing course.
83. Tracking an innovation in introductory CS education from a research university to a two-year college.
84. A model for improving secondary CS education.
85. Impact of alternative introductory courses on programming concept understanding.
86. A CS1 course designed to address interests of women.
87. Using projection AR to add design studio pedagogy to a CS classroom.
88. A media computation course for non-majors.
89. Exploring the lack of dialogue in computer-supported collaborative learning.
90. Collaborative learning at low cost: CoWeb use in English composition.
91. Evidence Based Teaching Practices in CS (Abstract Only).
92. Use of collaborative multimedia in computer science classes.
93. Using squeak for teaching user interface software.
94. Recognizing and supporting roles in CSCW.
95. U.S. states must broaden participation while expanding access to computer science education
96. Best Practices for IRB Approval: Four Perspectives.
97. Balancing Usability and Learning in an Interface.
98. JavaCAP: a collaborative case authoring program on the WWW.
99. Information ecology of collaborations in educational settings: influence of tool.
100. Integrating and guiding collaboration: lessons learned in computer-supported collaborative learning research at Georgia Tech.
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