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52. Joint Europa Mission (JEM): A Multiscale, Multi-Platform Mission to Characterize Europa’s Habitability and Search for Extant Life

55. The gravity field and internal structure of Comet 67P/Churyumov-Gerasimenko

60. EnVision Radio Science Experiment

63. Integrating Non‐Virtual Electronic Activities in Game‐Based Learning Environments.

64. Raising Awareness on Archaeology: A Multiplayer Game‐Based Approach With Mixed Reality.

67. Mars rotation determination from a moving rover using Doppler tracking data: What could be done?

68. Preface

69. Integration of Game Based Learning into a TEL Platform: Application to MOOCs

70. A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment

72. The Impact of Indexical and Symbolic Indicators on the Regulation of Collaborative Activities

73. Multi-device Territoriality to Support Collaborative Activities

74. GRGS simulations for a GRASP-like satellite

77. Multi-Devices Territoriality to Manage Collaborative Activities in a Learning Game

78. Model Driven Architecture Approach for smooth integration of playful scenarios into learning environments

79. Mise en place de la personnalisation dans le cadre des MOOCs

80. En immersion avec des Personnages Non-Joueurs socio-émotionnels

81. Approche basée sur les traces d'interactions modélisées pour des agents socio-émotionnels dans les jeux vidéo

82. International Journal of Learning Technology - Special Issue on Game-Based Learning

83. Collaborative Indicators in Learning Games: An Immersive Factor

87. Integrating non-virtual Electronic activities in Game-Based Learning Environments

88. Problématique d'awareness au sein d'un groupe d'apprenants dans des environnements basés sur le jeu

89. Combination of the SRC images and radio-tracking data of Mars Express for improving the Phobos' gravity field determination from close flyby(s)

90. Measurement of Phobos librations and tidal surface displacements

91. A New Consortium: the European Satellite Partnership for Computing Ephemerides (ESPaCE)

92. Improvement of the ephemerides of the Martian moons from the amelioration of the Martian spacecraft orbits: Investigating a data-arc splitting method

93. Learning Games Factory: Construction of Learning Games Using a Component-Based Approach

94. Un environnement d'apprentissage basé sur le jeu: Learning Adventure

95. A Phobos geodesy experiment to constrain its bulk interior structure and origin

96. Specifying Collaborative Tools in Game-Based Learning Environments: Clues from the trenches

97. Phobos-Grunt experiments to measure Phobos' librations

98. ESPaCE, European Satellite PArtnership for Computing Ephemerides

99. ESPaCE: a new European project for Astrometry and Ephemeride activities

100. Améliorer la motivation dans les environnements d'apprentissage basés sur le jeu

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