349 results on '"Raian Ali"'
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52. Predictors of Acceptance and Rejection of Online Peer Support Groups as a Digital Wellbeing Tool.
53. On the Need for Cultural Sensitivity in Digital Wellbeing Tools and Messages: A UK-China Comparison.
54. Towards Ethical Requirements for Addictive Technology: The Case of Online Gambling.
55. Explainable Recommendations in Intelligent Systems: Delivery Methods, Modalities and Risks.
56. Online Peer Support Groups for Behavior Change: Moderation Requirements.
57. National Cybersecurity Capacity Building Framework for Countries in a Transitional Phase.
58. Understanding Social Engineers Strategies from the Perspective of Sun-Tzu Philosophy.
59. Identifying Implicit Vulnerabilities Through Personas as Goal Models.
60. Explainable Recommendations and Calibrated Trust: Two Systematic User Errors.
61. Visualising personas as goal models to find security tensions.
62. Explainable recommendation: when design meets trust calibration.
63. Gender Differences in Attitudes Towards Prevention and Intervention Messages for Digital Addiction.
64. Contextualising the National Cyber Security Capacity in an Unstable Environment: A Spring Land Case Study.
65. Online Peer Support Groups to Combat Digital Addiction: User Acceptance and Rejection Factors.
66. Digital Addiction: Negative Life Experiences and Potential for Technology-Assisted Solutions.
67. Problematic Attachment to Social Media: Lived Experience and Emotions.
68. Crowd Intelligence in Requirements Engineering: Current Status and Future Directions.
69. Procrastination on Social Networking Sites: Combating by Design.
70. Problematic Attachment to Social Media: the Psychological States vs Usage Styles.
71. Template-Driven Documentation for Enterprise Recruitment Best Practices.
72. Goal Setting for Persuasive Information Systems: Five Reference Checklists.
73. Towards an Assessment Method for Social Transparency in Enterprise Information Systems.
74. Procrastination on Social Networks: Types and Triggers.
75. Social Transparency in Enterprise Information Systems: Peculiarities and Assessment Factors.
76. Fear of Missing Out (FoMO) as Really Lived: Five Classifications and one Ecology.
77. How Can Social Networks Design Trigger Fear of Missing Out?
78. When People are Problematically Attached to Social Media: How Would the Design Matter?
79. Online Social Transparency in Enterprise Information Systems: Risks and Risk Factors.
80. Engineering digital motivation in businesses: a modelling and analysis framework.
81. On the utilization of non-quality assessed literature in software engineering research.
82. How the different explanation classes impact trust calibration: The case of clinical decision support systems.
83. Explainable persuasion for interactive design: The case of online gambling.
84. Conceptualising Gamification Risks to Teamwork within Enterprise.
85. A Persona-Based Modelling for Contextual Requirements.
86. Empowering responsible online gambling by real-time persuasive information systems.
87. Building Online Platforms for Peer Support Groups as a Persuasive Behavior Change Technique.
88. A Rule Based Reasoning System for Initiating Passive ADAS Warnings Without Driving Distraction Through an Ontological Approach.
89. GoalD: A Goal-Driven deployment framework for dynamic and heterogeneous computing environments.
90. Enhancing context specifications for dependable adaptive systems: A data mining approach.
91. How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas.
92. Understanding and deciphering of social engineering attack scenarios.
93. CRAFT: A Crowd-Annotated Feedback Technique.
94. Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork.
95. Conceptualising, extracting and analysing requirements arguments in users' forums: The CrowdRE-Arg framework.
96. Four reference models for transparency requirements in information systems.
97. Engineering transparency requirements: A modelling and analysis framework.
98. Exploring and Conceptualising Software-Based Motivation Within Enterprise.
99. Foundations for Transparency Requirements Engineering.
100. Crowdsourcing transparency requirements through structured feedback and social adaptation.
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