1,932 results on '"Sound studies"'
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52. A Functional Approach to the Psychology of Video Game Sound
53. Pop Shove-It, Pop Music: Tunes, Tricks, and Transmediality in Tony Hawk’s Pro Skater
54. A History of Early US Pinball Sound, 1871–1939
55. Introduction: A Hub World for Game Audio
56. Claude Debussy’s Piano Music and the Evocation of Atmosphere and Humor in Video Games
57. Auditory Reality and Virtuality: Is Space the Final Audio Frontier for Games?
58. Video Game Musicology in Practice: Fifteen Awkward Questions
59. Simulating Sounds of Spectators: On the Structure, Function, and Realism of Spectator Sounds in a Sports Video Game
60. Intrinsically Unpleasant Sounds and Player Experience
61. Video Games Alive: Ludic Liveness and (Re)Playful Listenings in Video Game Music Concerts
62. Game Noir: The Functions of Jazz in the Detective Adventure Video Game
63. Of Guitar Heroes and Rocksmiths: Guitars, Games, and Affordance Theory
64. A Creative System in Action: Bringing Video Game Music and Sound into Being
65. Taking a Pop at Ludonarratology: Narrative Perspectives on Popular Music in Video Games
66. Synergy and Syncs: Record Labels, Video Games, and Unending Consumption
67. Playing with American Folk Music, Supernatural Encounters, and Perspectives on Death
68. Music and Sound in Early Film-to-Game Adaptations
69. Hearing the Renaissance in Video Games
70. Sound, Extended Reality, and the Cinematic-Interactive Dichotomy
71. Auditory Hallucinations and Altered States of Consciousness in Video Games
72. Selling Play through Music and Sound: Audiovisual Promotion for Early Consoles, Home Computers, and Games to 1983
73. Press Start to (Fore)Play: Sex and Sexuality in Game Music
74. How Musical Are Game Players?: Exploring Musical Situations in Video Games
75. Listening to the Gerudo and the Desert in The Legend of Zelda Series
76. Indigenous-Designed Pixels, Circuits, and Game Music and Sound
77. Symbolic Music and Algorithmic Composing: Computer Archaeological Perspectives on BASIC Game Sounds
78. Playground Disco: Playing with Clubs and Aspects of Club Culture in Digital Games
79. Beyond Nerdcore: Hip-Hop, Race, and the Business of Gamer-Rap
80. Video Game Sound Design and the Fetish of Realism
81. Musical Repetition and Predictive Gameplay in Rhythm Games
82. Ambient Ecologies: Environmental Music in Video Games
83. Video Games Live and the Gamification of the Orchestral Concert Experience
84. Ludomusical Autobiography and the Indie Composer-Developer
85. Hard Limitations and Soft Possibilities: A “Systematic” History of Early Video Game Sound Technology
86. Ambiguity and Vagueness in Video Game Sound
87. Visualizing Music with Video Game Technologies
88. Analyzing Navigable Narratives through Multiple Lenses
89. Surviving the Game: Published Soundtracks as Archives
90. Music and Motion in First-Person Virtual Reality Games
91. The Importance of Sound to the Formation of Presence
92. Semiotics and the Negotiation of Musical Communication in Video Game Music: An Imprecise and Beautiful Art
93. Ludomusical Narrativity: Sound and Music as Structures of Play
94. Abstract Representations of Voices in Video Games
95. How Video Game Music Plays Us: Musical Topics, Modularity, and Compulsion Loops
96. Crossing the Ludo-Cinematic Continuum: Music-Theoretical Approaches to Video Game Music
97. Friction into Format
98. Reading as Touching: Tracing Impenetrable Materiality in Nicolás Guillén’s Motivos de son and Severo Sarduy’s Gestos
99. Words and Rhythm, Sound and Text
100. Listening to the cultural acoustics of migrant voices: The archived conversations of the British Broadcasting Corporation and the British Library's 'Listening Project'.
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