97 results on '"Veas, Eduardo"'
Search Results
52. A Study on User-Controllable Social Exploratory Search
53. Planting the Seed of Positive Human-IoT Interaction.
54. Passive haptic learning for vibrotactile skin reading
55. Skin Reading Meets Speech Recognition and Object Recognition for Sensory Substitution
56. Can a Green Thumb Make a Difference?: Using a Nature Metaphor to Communicate the Sensor Information of a Coffee Machine
57. Finding traces of self-regulated learning in activity streams
58. Investigating Interactions for Text Recognition using a Vibrotactile Wearable Display
59. A Study on User-Controllable Social Exploratory Search
60. Supporting Exploratory Search with a Visual User-Driven Approach
61. Vibrotactile patterns using sensitivity prioritisation
62. Personalising vibrotactile displays through perceptual sensitivity adjustment
63. Tags, Titles or Q&As?
64. BioIoT
65. Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality
66. From Search to Discovery with Visual Exploration Tools
67. Exploring and Summarizing Document Colletions with Multiple Coordinated Views
68. Visual Exploration of Network Hostile Behavior
69. WikiLyzer
70. Finding traces of self-regulated learning in activity streams.
71. VizRec
72. Skin Reading
73. Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game
74. Pre-attentive Features in Natural Augmented Reality Visualizations
75. Rank As You Go
76. Augmented reality interfaces for environmental monitoring
77. uRank: Visual analytics approach for search result exploration
78. VizRec
79. Visual Recommendations for Scientific and Cultural Content
80. Semantic Blossom Graph: A New Approach for Visual Graph Exploration
81. Suggesting visualisations for published data.
82. Adaptive ghosted views for Augmented Reality
83. OmniKinect
84. Mobile augmented reality for environmental monitoring
85. Extended Overview Techniques for Outdoor Augmented Reality
86. Directing attention and influencing memory with visual saliency modulation
87. Handheld devices for mobile augmented reality
88. Vesp’R: design and evaluation of a handheld AR device
89. Creating Meaningful Environment Models for Augmented Reality
90. Vesp'R - Transforming Handheld Augmented Reality
91. Self-aware framework for adaptive augmented reality
92. Directing attention and influencing memory with visual saliency modulation.
93. Tags, Titles or Q&As?
94. Recomendaciones de comportamiento malicioso aplicado al etiquetado de tráfico de red
95. Finding traces of self-regulated learning in activity streams
96. Neural and Pupillometric Correlates of Error Perception in an Immersive VR Flight Simulation.
97. A Visualisation Driven Training for Vibrotactile Skin Reading.
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