259 results on '"Waterworth, John"'
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52. Primitive Interaction Design
53. List of Contributors
54. Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study
55. Returning to Nature: VR Mediated States of Enhanced Wellness
56. Interacting with Presence. HCI and the Sense of Presence in Computer-mediated Environments.
57. Presence in Social Environments
58. Conclusions
59. The Designed Presence of the Individual
60. Presence as the Link between Intention and Action
61. Presence, Digital Tools and the Body
62. The Layers of Presence
63. The Importance of Feeling Present
64. Intention, Action, Self and Other: An Evolutionary Model of Presence
65. Presence: Form, Content and Consciousness
66. Creativity and Sensation: The Case for Synaesthetic Media
67. Editorial: Enhancing Quality of Life in Ambient Spaces
68. Experiential Design of Shared Information Spaces
69. Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation
70. Spaces, Places, Landscapes and Views: Experiential Design of Shared Information Spaces
71. Call for Special Issue Papers: The Psychosocial Impacts of Digital Travel
72. What Do Elderly Users Want and Need from Fitness Technologies?
73. Human-Experiential Design of Presence in Everyday Blended Reality
74. A pattern of Islands: Exploring public information space in a private vehicle
75. From intention to action: The role of presence
76. The virtual human resource development (VHRD) approach: an integrative literature review
77. Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments
78. Feeling Present in the Physical World and in Computer-Mediated Environments
79. Distributed Embodiment
80. Being Present in a Virtual World
81. Mobility, Emotion, and Universality in Future Collaboration
82. Chapter 4 - Age-sensitive well-being support: Design of interactive technologies that modulate internal–external attentional focus for improved cognitive balance and behavioral effectiveness
83. Digital travel – defying distance and reality?
84. Integrating the world of presence theory: Illusion, pretence, attending, and pretending
85. Being Present in a Virtual World
86. Distributed Embodiment: Real Presence in Virtual Bodies
87. Mobility, Emotion, and Universality in Future Collaboration
88. GenIE-Sys: Genome Integrative Explorer System
89. Sensational In(ter)⇒action: Designing Creative Learning Environments
90. The Presence of Emotion: Designing the Feeling of Being There in Interactive Media Experiences
91. Experiential Design of Shared Information Spaces
92. Designing virtual selectors for surgeons
93. Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation
94. Spaces, Places, Landscapes and Views: Experiential Design of Shared Information Spaces
95. Multimedia Interaction
96. A pattern of Islands: Exploring public information space in a private vehicle
97. Presence and human development : age-specific variations in presence and their implications for the design of life-enhancing interactive applications
98. Digital technology in healthcare and elderly care
99. A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up
100. Interacting with Presence. HCI and the Sense of Presence in Computer-mediated Environments
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