296 results on '"Yong, Jun-Hai"'
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52. Single Depth View Based Real-Time Reconstruction of Hand-Object Interactions
53. Simulating Unknown Target Models for Query-Efficient Black-box Attacks
54. Simulation of bubbles
55. Computing the minimum distance between a point and a clamped B-spline surface
56. Computing the minimum distance between two Bézier curves
57. A torus patch approximation approach for point projection on surfaces
58. Calculating Jacobian coefficients of primitive constraints with respect to Euler parameters
59. An extended schema and its production rule-based algorithms for assembly data exchange using IGES
60. Dynamic PDE parametric curves
61. Computing the minimum distance between a point and a NURBS curve
62. Reducing control points in lofted B-spline surface interpolation using common knot vector determination
63. A numerically stable fragile watermarking scheme for authenticating 3D models
64. Approximate computation of curves on [formula omitted]-spline surfaces
65. Filling n-sided regions with G 1 triangular Coons B-spline patches
66. Dynamic video summarization using two-level redundancy detection
67. Loop Subdivision Surface Based Progressive Interpolation
68. Visual Simulation of Multiple Unmixable Fluids
69. An intersection algorithm based on transformation
70. Visible region extraction from a sequence of rational Bézier surfaces
71. An offset algorithm for polyline curves
72. Best uniform approximation to a class of rational functions
73. Mesh blending
74. Automatic least-squares projection of points onto point clouds with applications in reverse engineering
75. A rational extension of Piegl’s method for filling [formula omitted]-sided holes
76. Computing minimum distance between two implicit algebraic surfaces
77. An example on approximation by fat arcs and fat biarcs
78. A quasi-Monte Carlo method for computing areas of point-sampled surfaces
79. Constrained Delaunay Triangulation Using Delaunay Visibility
80. Optimal Parameterizations of Bézier Surfaces
81. Adaptive Geometry Compression Based on 4-Point Interpolatory Subdivision Schemes
82. Surface Fitting to Curves with Energy Control
83. Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
84. An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetrahedralization
85. Real-Time Texture Synthesis with Patch Jump Maps
86. Multi-step Subdivision Algorithm for Chaikin Curves
87. Shelling Algorithm in Solid Modeling
88. Up to Face Extrusion Algorithm for Generating B-Rep Solid
89. Computing the Sign of a Dot Product Sum
90. Alternating Direction Finite Element Method for a Class of Moving Boundary Problems
91. Bilateral Filter for Meshes Using New Predictor
92. Alternate Pattern Fill
93. Unbalanced Hermite Interpolation with Tschirnhausen Cubics
94. A video summarization tool using two-level redundancy detection for personal video recorders
95. Geometric Hermite curves with minimum strain energy
96. Automatic G 1 arc spline interpolation for closed point set
97. Dynamic highlight line generation for locally deforming NURBS surfaces
98. InteractionFusion
99. Degree reduction of B-spline curves
100. Bisection algorithms for approximating quadratic Bézier curves by G 1 arc splines
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