680 results on '"graphic processing unit"'
Search Results
52. Improving Performance of DAOPHOT-FIND by Using GPU Architecture
53. Enhancing the Performance of the DCA When Forming and Solving the Equations of Motion for Multibody Systems
54. Introduction to Cyber-Physical Systems
55. Combined Volume Registration and Visualization
56. Optimising Big Images
57. Large-Scale Simulations with FLAME
58. A 2-Layer Component-Based Architecture for Heterogeneous CPU-GPU Embedded Systems
59. On CPU Performance Optimization of Restricted Boltzmann Machine and Convolutional RBM
60. A Parallel Version of SMS-EMOA for Many-Objective Optimization Problems
61. BFS-Based Model Checking of Linear-Time Properties with an Application on GPUs
62. Improved Survey Propagation on Graphics Processing Units
63. Monitoring Multi-threaded Component-Based Systems
64. Improving Patient Specific Neurosurgical Models with Intraoperative Ultrasound and Augmented Reality Visualizations in a Neuronavigation Environment
65. Simulations of Cardiac Electrophysiology Combining GPU and Adaptive Mesh Refinement Algorithms
66. Parallelized Iterative Closest Point for Autonomous Aerial Refueling
67. Algorithm Engineering Aspects of Real-Time Rendering Algorithms
68. External-Memory State Space Search
69. GPUexplore 2.0: Unleashing GPU Explicit-State Model Checking
70. Amortised Deep Parameter Optimisation of GPGPU Work Group Size for OpenCV
71. Vessel Detection in Ultrasound Images Using Deep Convolutional Neural Networks
72. Solving Mean-Payoff Games on the GPU
73. Deep Neural Image Denoising
74. SUSHI: Density Functional Theory Simulator
75. Problems and Limitations of Bionic Optimization
76. An h-Adaptive Implementation of the Discontinuous Galerkin Method for Nonlinear Hyperbolic Conservation Laws on Unstructured Meshes for Graphics Processing Units
77. Fuzzy Tissue Classification for Non-Linear Patient-Specific Biomechanical Models for Whole-Body Image Registration
78. Challenges to Validate Multi-Physics Model of Liver Tumor Radiofrequency Ablation from Pre-clinical Data
79. HIPAcc
80. FPGA Versus Software Programming: Why, When, and How?
81. A Deep Learning Approach to Joint Face Detection and Segmentation
82. Digital Hardware Platforms
83. Soft-Error Effects on Graphics Processing Units
84. Game Engines
85. Scalability in Pattern Mining
86. Empowering R with High Performance Computing Resources for Big Data Analytics
87. Computer System
88. What Is the Microsoft HoloLens?
89. VFX Pipeline 3D Production: Compositing 3D Assets
90. Hello, ARTIK
91. Digital Video Hardware: Configuring the Workstation
92. Using the High-End Graphics APIs
93. Debugging and Testing Your App
94. Working with the Camera and Images
95. Game Development 101
96. High-Speed Implementation of Length-Compatible Privacy Amplification in Continuous-Variable Quantum Key Distribution
97. Electromagnetic transient parallel simulation optimisation based on GPU
98. GPU Accelerated High Accuracy Digital Volume Correlation
99. Image Processing in Intravascular OCT
100. Agent-Based Simulation in Archaeology: A Characterization
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