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51. THE KNOWLEDGE OUTCOME OF THE FENCING LAW AMONG THE REFEREES, COACHES AND PLAYERS OF SOME ARAB COUNTRIES.

52. The association between sport-related concussion and musculoskeletal injury in university rugby athletes.

53. The use of technology in tracking soccer players’ health performance: a scoping review

54. THE EU'S ROLE IN THE FIELD OF INTERNATIONAL COOPERATION AND DEVELOPMENT. PAYER OR PLAYER IN ITS NEIGHBOURHOOD AND BEYOND

55. Determining Factors for the Early Termination of the Career of Soccer Players

56. ACTN3 (R577X) Genotype Is Associated With Australian Football League Players.

57. 中国职业足球运动员纠纷解决机制的现存问题与优化路径.

58. Otel İşletmelerinde İlk Oyunlaştırılmış İşgören Seçim Uygulaması ve Kritik Başarı Faktörleri.

59. CORRELATIONS OF CULTURE, GAME PRINCIPLES AND MEDIA PRODUCTIONS.

60. INSURANCE AS AN OBLIGATION RESTS WITH THE SPORTS ORGANIZATION TOWARDS THE ATHLETE.

61. Swords and sorcery: a structural gamification framework for higher education using role-playing game elements

62. 职业化进程中CBA裁判员和球员关系的理想样态、 现实困境与建构路径.

63. Differences in situational power performance between playing positions in top level handball

64. Playing-Side Analytics in Team Sports: Multiple Directions, Opportunities, and Challenges

65. Futbolistas en Twitter. Una plataforma para la autopromoción.

66. LEGAL REGULATION OF THE PROFESSIONAL SPORTS PLAYER'S CONTRACT.

67. A Qualitative Study of Youth Football Coaches' Perception of Concussion Safety in American Youth Football and Their Experiences With Implementing Tackling Interventions.

68. THE SYRIAN CONFLICT. NATO'S FRAGMENTARY MIDDLE EAST STRATEGY OR RUSSIA AS A GAME CHANGER.

69. Knowledge, attitude, and behaviour around concussion at the FIFA Women's World Cup 2023: part 1 - medical staff.

72. Paths, players, places : towards an understanding of mazes and spaces in videogames

73. Analysis of isokinetic knee strength in soccer players in terms of selected parameters

74. The Research On The Negatıve Evaluatıon Anxıety Of Taekwondo Players By Dıfferent Varıables

75. Going For The Jackpot: DDI Stock Set To Pay Off Big.

76. The Tempest as "Gift of Death".

77. Playing it Cool: Considering McLuhan's Hot and Cool taxonomy for Game Studies.

78. The use of technology in tracking soccer players' health performance: a scoping review.

84. SOMA Swarm Algorithm in Computer Games

86. The consultation of rugby players in co-developing a player health study: feasibility and consequences of sports participants as research partners

87. Desarrollo de una aplicación Android para la gestión de equipos de baloncesto

88. Cómo crear tu equipo de fútbol mediante Scouting basado en datos

89. Desenvolupament d'una aplicació de simulació de la 'Lliga Élite' d'hoquei

90. Aplicación Android para la reproducción y gestión de contenido musical

91. Funciones ejecutivas y agentes deportivos

92. Constructivism in Video Games

93. Pete Rose Is Dead. Now Reinstate Him.

94. An Extensive Comparative Analysis of Successful and Unsuccessful Football Teams in LaLiga

95. The relationship between self-efficacy and athlete burnout in elite volleyball players

96. Интернет-зависимость как разновидность гемблинга

97. Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding

98. A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces

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