633 results on '"Andrea, Gaggioli"'
Search Results
102. Virtual Reality in the Treatment of Body Image Disturbances after Bariatric Surgery: A Clinical Case.
103. Modeling the Social Networking Experience Objectifying the Subjective.
104. Human Computer Confluence Applied in Healthcare and Rehabilitation.
105. Quality of Experience in Real and Virtual Environments: Some Suggestions for the Development of Positive Technologies.
106. Inter-Reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project.
107. A System for Automatic Detection of Momentary Stress in Naturalistic Settings.
108. Real-time Monitoring of Behavioural Parameters Related to Psychological Stress.
109. Ubiquitous Health in Practice: The Interreality Paradigm.
110. Personal Health Systems for Mental Health: The European Projects.
111. New Technologies to Manage Exam Anxiety.
112. A Virtual Reality Platform for Assessment and Rehabilitation of Neglect Using a Kinect.
113. Testing & Validation of the RESCUE-MIMS
114. Interreality: The use of advanced technologies in the assessment and treatment of psychological stress.
115. Improving social game engagement on facebook through enhanced socio-contextual information.
116. The Intrepid Project - Biosensor-Enhanced Virtual Therapy for the Treatment of Generalized Anxiety Disorders.
117. Affective Robot for Elderly Assistance.
118. The Use of Biofeedback in Clinical Virtual Reality: The Intrepid Project.
119. NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System.
120. Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform.
121. Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review.
122. The Bright Future of Technology in Mental Health.
123. Virtual Personal Assistants: An Emerging Trend in Artificial Intelligence.
124. Virtually Social.
125. Digital Twins: An Emerging Paradigm in Cyberpsychology Research?
126. Highlights of the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference.
127. Blockchain Technology: Living in a Decentralized Everything.
128. The Disappearing Smartphone.
129. Artificial Intelligence à La Carte.
130. The Potential of Electroencephalography as a Tool for Empowering Cognition.
131. Cyber-Physical Systems: When the Embedded World Meets the Virtual World.
132. The Middleman Is Dead, Long Live the Middleman: The 'Trust Factor' and the Psycho-Social Implications of Blockchain.
133. A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home.
134. What Is It Like to Be a Tree? The Transformative Potential of Virtual Reality.
135. Top Three Technology Trends to Watch in 2019.
136. Virtual Clinical Therapy.
137. A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App
138. NeuroVR: An Open Source Virtual Reality Platform for Clinical Psychology and Behavioral Neurosciences.
139. An Open-Source Virtual Reality Platform for Clinical and Research Applications.
140. VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation.
141. Globally altered sleep patterns and physical activity levels by confinement in 5056 individuals
142. New tools in cybertherapy: the VEPSY Web Site.
143. Cybertherapy in Practice: The VEPSY Updated project.
144. Creative Learning in Digital and Virtual Environments During COVID-19 and Beyond
145. A mobile data collection platform for mental health research.
146. Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial.
147. Building collective memories on the web: the Nostalgia Bits project.
148. Virtual Help for Real Surgery: The Case of Awake Surgery.
149. EEG Alpha Asymmetry in Virtual Environments for the Assessment of Stress-Related Disorders.
150. An Open Source Mobile Platform for Psychophysiological Self Tracking.
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