296 results on '"Claudio E. Palazzi"'
Search Results
102. Buscar el levante por el poniente: in search of fairness through interactivity in massively multiplayer online games.
- Author
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Stefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau 0001, and Mario Gerla
- Published
- 2006
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103. A naming scheme to represent geographic areas in NDN.
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Davide Pesavento, Giulio Grassi, Claudio E. Palazzi, and Giovanni Pau 0001
- Published
- 2013
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104. Residual Capacity Estimator for TCP on Wired/Wireless Links.
- Author
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Claudio E. Palazzi
- Published
- 2004
105. Network analysis of the steam in-home streaming game system: poster.
- Author
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Giacomo Quadrio, Armir Bujari, Claudio E. Palazzi, Daniele Ronzani, Dario Maggiorini, and Laura Anna Ripamonti
- Published
- 2016
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106. Road crossing recognition through smartphone's accelerometer.
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Armir Bujari, Bogdan Licar, and Claudio E. Palazzi
- Published
- 2011
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107. A Virtual PEP for Web Optimization over a Satellite-Terrestrial Backhaul
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Claudio E. Palazzi, M. Quadrini, Cesare Roseti, Armir Bujari, Michele Luglio, Francesco Zampognaro, and A. Bujari, M. Luglio, C. E. Palazzi, M. Quadrini, C. Roseti, F. Zampognaro
- Subjects
Optimization ,transport protocol ,Settore ING-INF/03 ,optimisation ,Computer Networks and Communications ,Computer science ,computer.internet_protocol ,Wireless communication ,licing paradigm ,QUIC ,IETF technologie ,02 engineering and technology ,atellite-terrestrial backhaul ,computer.software_genre ,Bandwidth ,virtualisation ,Web traffic ,Protocol ,0202 electrical engineering, electronic engineering, information engineering ,virtual network function ,Web optimization ,Wireless ,telecommunication traffic ,breakthrough virtualization ,Computer architecture ,Electrical and Electronic Engineering ,atellite link ,upplementary satellite link ,Virtual network ,Internet ,virtualization technology ,business.industry ,020206 networking & telecommunications ,Virtualization ,Computer Science Applications ,Backhaul (telecommunications) ,network softwarization ,Satellite ,Software deployment ,atellite communication ,Communications satellite ,telecommunication computing ,performance enhancing proxy ,Satellite communication ,business ,computer ,virtual PEP ,Computer network - Abstract
The availability of network softwarization and virtualization technology in the field of telecommunications has opened the door to a radical review of the applications, protocols, and deployment models. In this evolving framework, old assumptions and constraints specific to satellite communications must be carefully re-assessed. To this aim, we revisit the role of the performance enhancing proxy (PEP), replaced by a chain of custom virtual network functions properly enabled to optimize common web traffic performance over a backhaul dynamically enabled with a supplementary satellite link. The resulting virtual PEP (vPEP) is compliant with the breakthrough virtualization and slicing paradigms and can fruitfully exploit the advanced features of the most recent IETF technologies such as QUIC and MPTCP.
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- 2020
108. Fast Message Broadcasting in Vehicular Networks: Model Analysis and Performance Evaluation
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Carla De Francesco, Claudio E. Palazzi, and Daniele Ronzani
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Class (computer programming) ,Vehicular ad hoc network ,Cover (telecommunications) ,business.industry ,Computer science ,020206 networking & telecommunications ,02 engineering and technology ,Propagation delay ,Computer Science Applications ,Spread spectrum ,Broadcasting (networking) ,Modeling and Simulation ,0202 electrical engineering, electronic engineering, information engineering ,Microsoft Windows ,Electrical and Electronic Engineering ,business ,Computer network - Abstract
The pervasive use of technology in the urban environment requires evolved algorithms able to deliver messages across vehicular ad-hoc networks (VANETs). These networks could be exploited to run a vast plethora of applications, including critical ones such as emergency message distribution. The state-of-the-art broadcasting solutions are based on providing vehicles with different probabilities of forwarding the message in order to reduce message collisions and the number of hops to cover a certain area of interest. In this article, we examine a class of these propagation algorithms, discussing their model analysis and performance evaluation. Furthermore, we propose a possible algorithm’s extension introducing a dynamic setting of parameters according to the vehicular network’s conditions.
- Published
- 2020
109. Drone Indoor Self-Localization.
- Author
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Claudio E. Palazzi
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- 2015
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110. Revamping Cloud Gaming with Distributed Engines
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Luigi De Giovanni, Davide Gadia, Paolo Giaccone, Dario Maggiorini, Claudio E. Palazzi, Laura Anna Ripamonti, and German Sviridov
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distributed game engines ,Computer Networks and Communications ,Cloud gaming ,service provisioning and management ,Cloud gaming, distributed game engines, service provisioning and management - Published
- 2022
111. A mobile sensing and visualization platform for environmental data
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Claudio E. Palazzi, Ombretta Gaggi, Armir Bujari, and Armir Bujari, Ombretta Gaggi, Claudio E. Palazzi
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Pedestrian navigation ,Computer Networks and Communications ,Computer science ,Environmental data ,Mobile sensing ,Wearable computer ,02 engineering and technology ,computer.software_genre ,Smartwatch ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Mobile technology ,020206 networking & telecommunications ,Mobile Sensing, Environmental Data, Pedestrian Navigation, AR ,Computer Science Applications ,Visualization ,Hardware and Architecture ,020201 artificial intelligence & image processing ,Augmented reality ,Web service ,AR ,Mobile device ,computer ,Software ,Information Systems - Abstract
The ubiquity of mobile technology has opened the door to the new era of mobile sensing. Through this new paradigm, physical phenomena can be observed in a distributed way, crowd-sourcing the data measurement tasks to smartphones and/or other popular smart wearables. Mobile sensing and wireless communications can hence be employed to gather data and generate new information and services, benefiting our society. As a proof-of-concept, we have developed a mobile sensing platform able to pervasively collect environmental data. To improve the quality of collected data we have also created an application for pedestrian navigation that works both on smartphones (also using Augmented Reality) and on smartwatches, thus ensuring an appropriate exposition of the mobile device (and its sensors) when collecting data. Furthermore, our navigation app is able to provide users with personalized pedestrian routes that take into account environmental parameters and not only the route length. Finally, we have also devised a web service able to provide graphical visualization and historical evolution of sensed data.
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- 2020
112. Smart-RED: A Novel Congestion Control Mechanism for High Throughput and Low Queuing Delay
- Author
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Andrea Marin, Claudio E. Palazzi, Armir Bujari, Sabina Rossi, Bujari, A., Marin, A., Palazzi, C.E., and Rossi, S.
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Article Subject ,Computer Networks and Communications ,Computer science ,Heuristic (computer science) ,networking ,Throughput ,02 engineering and technology ,Random early detection ,lcsh:Technology ,Bottleneck ,lcsh:Telecommunication ,lcsh:TK5101-6720 ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,Bandwidth (computing) ,Electrical and Electronic Engineering ,Queue ,Explicit Congestion Notification ,Settore INF/01 - Informatica ,lcsh:T ,business.industry ,ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS ,020206 networking & telecommunications ,congestion control ,Network congestion ,Queuing delay ,queuing ,business ,Information Systems ,Computer network - Abstract
We consider the scenario in which several TCP connections share the same access point (AP) and a congestion avoidance/control mechanism is adopted with the aim of assigning the available bandwidth to the clients with a certain fairness. When UDP traffic with real-time requirements is present, the problem becomes even more challenging. Very well-known congestion avoidance mechanisms are the Random Early Detection (RED) and the Explicit Congestion Notification (ECN). More recently, the Smart Access Point with Limited Advertised Window (SAP-LAW) has been proposed. Its main idea is that of computing the maximum TCP rate for each connection at the bottleneck, taking into account the UDP traffic to keep a low queue size combined with a reasonable bandwidth utilization. In this paper, we propose a new congestion control mechanism, namely, Smart-RED, inspired by SAP-LAW heuristic formula. We study its performance by using mean field models and compare the behaviours of ECN/RED, SAP-LAW, and Smart-RED under different scenarios. We show that while Smart-RED maintains some of the desirable properties of the SAP-LAW, it solves the problems it may have in case of bursty UDP traffic or TCP connections with very different needs of bandwidth.
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- 2019
113. Safety First? Users’ Perception of Wearable Sensor Networks for Aging
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Ombretta Gaggi, Giacomo Quadrio, Agnieszka Kolasinska, and Claudio E. Palazzi
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Aging ,Technology ,Population ageing ,Wearable sensor networks ,Computer Networks and Communications ,Computer science ,media_common.quotation_subject ,Applied psychology ,Wearable computer ,02 engineering and technology ,Perception ,0202 electrical engineering, electronic engineering, information engineering ,Safety first ,Cognitive decline ,media_common ,Focus (computing) ,business.industry ,020206 networking & telecommunications ,Usability ,Hardware and Architecture ,020201 artificial intelligence & image processing ,business ,Wireless sensor network ,Software ,Information Systems - Abstract
Population aging is considered to be one of the most significant social transformations of the twenty-first century. In this paper, we evaluate the acceptability and usability of a system designed to silently monitor the activity and condition of older adults, with a particular focus on the elderly affected by cognitive decline. The system is composed of sensors that can be hidden in various wearable objects to collect data about a user and his/her surrounding environment and transmit them to a server for further elaboration. The aim is to improve safety and independence of older adults. We conducted a survey involving elderly people, their relatives and health practitioners to better assess their needs and provide them with a technology that is as little intrusive and visible as possible. The results of our survey are promising as the majority of the respondents expressed their willingness to use the proposed technology in their everyday lives.
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- 2019
114. Location Dynamic Tabu Routing Protocol for MANETs
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Armir Bujari, Daniele Ronzani, Claudio E. Palazzi, Luigi De Giovanni, Bujari, Armir, De Giovanni, Luigi, Palazzi, Claudio E., and Ronzani, Daniele
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Routing protocol ,Computer Networks and Communications ,Computer science ,ROUTING ,Context (language use) ,MANET ,02 engineering and technology ,Tabu search ,0202 electrical engineering, electronic engineering, information engineering ,Protocol (object-oriented programming) ,Stateless protocol ,PERFORMANCE EVALUATION ,business.industry ,Network packet ,Local area network ,020206 networking & telecommunications ,Network performance ,Hardware and Architecture ,020201 artificial intelligence & image processing ,Routing (electronic design automation) ,business ,Software ,Information Systems ,Computer network - Abstract
Mobile Ad-Hoc Networks are currently experiencing a second youth in terms of research interest as well as providing benefits to our society. Clearly, this has been fostered by the wide range of applications that have become actually feasible thanks to the pervasive and increasing presence of smartphones, drones, sensors and other small devices with communication and sensing capability. Aiming to deploy solutions able to self-organize without the need for any infrastructure support, packet routing remains an open and critical research problem. Several routing solutions have been conceived to guarantee delivery and low overhead in this context. A promising approach, trying to limit the information needed and stored in the network, is represented by stateless solutions, a class of solutions not relying on topology state information. However, since they exploit local knowledge, the achieved performance in terms of packet delivery and latency is not always up to expectations. To this aim, we propose a dynamic routing protocol based on a tabu search approach, relying on local network knowledge and in-packet short-term memory to alleviate the local minima problem. A through experimental assessment is conducted, measuring protocol performance under different configurations and profiles, evidencing its benefits.
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- 2021
115. An ETSI NFV Implementation for Automatic Deployment and Configuration of a Virtualized Mobile Core Network
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Daniele Ronzani, Francesco Asquini, Armir Bujari, Claudio E. Palazzi, Daniele Munaretto, F. Asquini, A. Bujari, D. Munaretto, C. E. Palazzi, and D. Ronzani
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Network Functions Virtualization ,Computer science ,Software deployment ,business.industry ,Core network ,business ,Virtualization, VNF, OSM,mobile core ,Computer network - Published
- 2021
116. A FANET Simulator Designed and Implemented to Study Routing Algorithms
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Andrea Marin, Claudio E. Palazzi, and Alessio Del Conte
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Routing protocol ,simulator ,Settore INF/01 - Informatica ,Computer science ,Event (computing) ,Routing algorithm ,Context (language use) ,MANET ,Mobile ad hoc network ,FANET ,routing protocols ,Component (UML) ,Implementation ,Simulation - Abstract
Simulations for network implementations are an essential component for developing newer and better network solutions and protocols, especially when considering complex scenarios. For instance, networks composed of flying objects coordinating through multi-hop communication represent a foreseeable scenario in our society. The need for analyzing new and tailored solutions for this visionary context passes through the creation of specific tools. To this aim, we present here a novel discrete event simulator deployed to test Flying Ad-Hoc Networks (FANETs) and, in particular, their routing algorithms. In our simulator we have also implemented two different position-based routing protocols for FANETs; their implementation and results are discussed as well.
- Published
- 2021
117. QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks
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Ombretta Gaggi, Giacomo Quadrio, Claudio E. Palazzi, Yacine Ghamri-Doudane, and Sabrine Aroua
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Schedule ,Reinforcement Learning (RL) ,Multimedia ,Computer science ,business.industry ,Quality of service ,020208 electrical & electronic engineering ,QoS ,Cloud computing ,02 engineering and technology ,computer.software_genre ,Telecommunications network ,Scheduling (computing) ,interactive multimedia ,wireless ,0202 electrical engineering, electronic engineering, information engineering ,Bandwidth (computing) ,Reinforcement learning ,Wireless ,020201 artificial intelligence & image processing ,business ,computer ,Interactive media - Abstract
Cloud-based interactive multimedia applications such as virtual games and video streaming are gaining high popularity. However, giving the high bandwidth consumption, the remote execution can negatively impact the quality of the multimedia traffic. In such a realm, data travel different communication networks from the cloud to the final users crossing the last meters the home's access point (AP). In such a scenario, the quality-of-service (QoS) support is a challenging task, particularly in the home network environment, with heterogeneous applications simultaneously running and consuming the available bandwidth. To address this issue, we propose ReiLeCS, a Reinforcement Learning-based Controller and Scheduler for interactive multimedia traffic in Home Area Networks (HAN). Through reinforcement learning and the maximization of a reward function, it enables the AP to schedule the arriving multimedia traffic from the cloud according to their required QoS. Simulation results using real multimedia traffic conditions demonstrate that ReiLeCS achieves better performances compared with existing packet scheduling policies.
- Published
- 2020
118. Applying Frugal Innovation to Humidity and Temperature Monitoring
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Giulio Pilotto, Giacomo Fornari, Claudio E. Palazzi, and Riccardo Minato
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Computer science ,business.industry ,Systems architecture ,Humidity ,Cloud database ,Wireless ,Cloud computing ,Gateway (computer program) ,Frugal innovation ,User interface ,business ,Computer network - Abstract
This paper illustrates a possible solution to monitor humidity and temperature in indoor scenarios where it is crucial to maintain their values between predefined thresholds (e.g., museums). The system architecture is composed of wireless sensors, a gateway also including a wireless receiver and a Raspberry PI, a cloud database and a user interface. We illustrate how our system can be implemented following a frugal innovation approach, using non expensive wireless sensors and weather stations to create a cloud IoT real-time infrastructure.
- Published
- 2020
119. Wearable sensor networks: A measurement study
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Armir Bujari, Claudio E. Palazzi, Giacomo Quadrio, Ombretta Gaggi, and A. Bujari, O. Gaggi, C. E. Palazzi, G. Quadrio
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system design ,Internet of Things ,measurements ,wearables ,Computer Networks and Communications ,Computer science ,business.industry ,Wearable computer ,Computer Science Applications ,Theoretical Computer Science ,wearables, Internet of Things, system design, measurements ,Computational Theory and Mathematics ,Measurement study ,Human–computer interaction ,Systems design ,business ,Wireless sensor network ,Software - Abstract
Wearable technology is no longer science fiction. Thanks to the growing capability in the production chain to miniaturize complex electronics, a wide variety of gadgets that can be worn or included in dresses and accessories have emerged. These smart gadgets can collect data about the physical condition of the user and/or the environment providing the basis for innovative and valuable services. The main goal of this paper is to assess this context through field experiments undertaken in a testbed comprised of sensing hardware deployed on open source boards such as Arduino. Moreover, coupled with the sensing tier, we propose a proof-of-concept deployment architecture enabling a wide range of wearable sensors to collect and transmit data to a logically centralized unit.
- Published
- 2020
120. Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network
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Ombretta Gaggi, Claudio E. Palazzi, Armir Bujari, Giacomo Quadrio, Francesco Zampognaro, Michele Luglio, Cesare Roseti, Bujari, Armir, Gaggi, Ombretta, Luglio, Michele, Palazzi, Claudio E., Quadrio, Giacomo, Roseti, Cesare, and Zampognaro, Francesco
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Settore ING-INF/03 ,Computer Networks and Communications ,Computer science ,Distributed computing ,Context (language use) ,Cloud computing ,02 engineering and technology ,Immersive technology, Transport layer, 5G, NFV ,NFV ,Interactivity ,5G ,Immersive technology ,Transport layer ,0202 electrical engineering, electronic engineering, information engineering ,Bandwidth (computing) ,business.industry ,020206 networking & telecommunications ,Hardware and Architecture ,Key (cryptography) ,020201 artificial intelligence & image processing ,business ,Mobile device ,Software ,Information Systems - Abstract
Immersive technology is expected to become a key player in the next wave of consumer electronics with potential applications spanning a wide variety of sectors. Yet, there are a number of technological hurdles which need to be addressed. Without speed and computation capability, interactivity cannot be ensured. More than often the constrained nature of the mobile device demands is complemented by cloud ones through the use of cloud offloading techniques. With cloud offloading, battery consumption and processing performance problems are translated into sensor data selection and network latency problems. In this context, we focus our study on some functional building blocks that can be used in conjunction and deployed in a 5G virtualized architecture to alleviate bandwidth and latency requirements of immersive application scenarios. To this end, we have created an experimental scenario exploiting real data to test our combined solution based on the field of view cut and optimized transport protocols, discussing the tradeoffs that emerge.
- Published
- 2020
121. Procedural generation of materials for real-time rendering
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Alessio Bernardi, Davide Gadia, Laura Anna Ripamonti, Dario Maggiorini, and Claudio E. Palazzi
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Computer Networks and Communications ,Computer science ,Procedural generation ,020207 software engineering ,02 engineering and technology ,Procedural content generation ,Real-time rendering ,Variety (cybernetics) ,Computer graphics ,Computer engineering ,Geometry instancing ,Genetic algorithm ,Hardware and Architecture ,Layered material ,0202 electrical engineering, electronic engineering, information engineering ,Media Technology ,Production (economics) ,Software - Abstract
The use of Procedural Content Generation techniques in the production of Video Games has seen a large diffusion in these last years. Regarding the procedural generation of Computer Graphics content, several works have been proposed about the automatic construction of complex models and environments, or about the instancing of several copies of a reference model, each with peculiar differences to introduce variety. However, very few works have proposed techniques for the procedural production of complex materials to be assigned to these generated models. In this paper, we present a method for the automatic generation of realistic layered materials based on the application of a Genetic Algorithm. We show that, with the proposed approach, is possible to generate several instances of a target material (e.g., a car paint, or a rusty metal), maintaining a desired level of closeness to the overall characteristics of the simulated interaction between the light and the surface, but introducing also a controlled amount of differences in the final reproduction of the perceived appearance.
- Published
- 2020
122. Air Quality Control through Bike Sharing Fleets
- Author
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Stefan Ciprian Voinea, Armir Bujari, and Claudio E. Palazzi
- Subjects
Networking and Internet Architecture (cs.NI) ,Social and Information Networks (cs.SI) ,FOS: Computer and information sciences ,SIMPLE (military communications protocol) ,business.industry ,Computer science ,Control (management) ,020206 networking & telecommunications ,Context (language use) ,Computer Science - Social and Information Networks ,02 engineering and technology ,Computer Science - Networking and Internet Architecture ,0202 electrical engineering, electronic engineering, information engineering ,Wireless ,020201 artificial intelligence & image processing ,Telecommunications ,business ,Air quality index - Abstract
Air quality and the presence of tiny particular matter are crucial factors in human health, especially when considering urban scenarios. In this context, smart mobility coupled with low-cost sensors can create a distributed and sustainable platform for social sensing able to provide pervasive data to citizens and public administrations. Sustainable and eco-aware decisions can then be supported by empirical evidence, resulting in an improved life and city administration. In this paper, we present ArduECO, a simple Arduino-based wireless device able of collecting air quality data. Without loss of generality, we have designed our device as a box that can be installed on a bike; in this way, beyond private bikes, municipalities could exploit their bike sharing fleets as pervasive sensing systems.
- Published
- 2020
123. Feasibility of Commodity WiFi for Operations Control in an Autonomous Production Site
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Antonio Corradi, Armir Bujari, Luca Foschini, Claudio E. Palazzi, and A. Bujari, A. Corradi, L. Foschini, C. E. Palazzi
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Performance Evaluation ,object manipulation ,Computer science ,Wireless Communication ,Real-time computing ,Control (management) ,automatic guided vehicle ,autonomous production site ,Context (language use) ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,02 engineering and technology ,production engineering computing ,Fog Computing ,mobile robot ,automated guided vehicle ,Quality of service ,Order (exchange) ,operations control ,0202 electrical engineering, electronic engineering, information engineering ,Production (economics) ,Wireless ,IEEE 802.11 Standard ,Wireless fidelity ,periodic data exchange ,wireless LAN ,Packet lo ,transportation ,commodity WiFi ,AGV ,business.industry ,control engineering computing ,Production ,020206 networking & telecommunications ,Object (computer science) ,Industry 4.0 ,logistic ,industrial building ,Path (graph theory) ,AGV health data ,020201 artificial intelligence & image processing ,business ,Commodity (Marxism) - Abstract
Automated Guided Vehicles (AGVs) are increasingly being employed in logistics to carry out tiring and repetitive tasks inside large industrial buildings. In these settings, AGVs perform more efficiently than human workers in that they exhibit no signs of fatigue, their movements can be tracked automatically and their path can be timed to feed/collect objects in a quasi-predictable time frame and to even perform some object manipulations/refinement during transportation. In this article, we present a simulation analysis assessing the feasibility of commodity WiFi for operations control in an autonomous production site. In this context, AGVs and infrastructure endpoints are involved in periodic data exchange, the later gathering and acting upon AGV health data in order to ensure the systems operations continuity. To this end, we have setup a realistic simulation scenario mimicking the sites’ operational environment discussing some trade-offs that emerge.
- Published
- 2020
124. A Chrome extension to help people with dyslexia
- Author
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Agnieszka Kolasinska, Giacomo Quadrio, Rudy Berton, Claudio E. Palazzi, and Ombretta Gaggi
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020205 medical informatics ,Computer science ,media_common.quotation_subject ,Internet privacy ,02 engineering and technology ,Extension (metaphysics) ,Reading (process) ,dyslexia ,Web page ,0202 electrical engineering, electronic engineering, information engineering ,medicine ,0501 psychology and cognitive sciences ,050107 human factors ,media_common ,web pages ,Focus (computing) ,business.industry ,web browser ,05 social sciences ,Normal intelligence ,Dyslexia ,Service provider ,medicine.disease ,accessibility ,business ,Word (computer architecture) - Abstract
Even if the World Wide Web is one of the main content and service providers, unfortunately, these contents and services are not really available for everyone. People affected by impairments often have difficulties in navigating Web pages for a wide range of reasons. In this paper, we focus on people affected by dyslexia. These users experience difficulties in reading acquisition, despite normal intelligence and adequate access to conventional instruction. For this reason, we have created Help me read!, a Chrome extension that allows to change many features of a Web page. Furthermore, it allows to isolate and enlarge one word at a time. This feature is crucial as it allows people with dyslexia to focus on each single word, thus overcoming one of their main difficulties.
- Published
- 2020
125. Learning how to recycle waste using a game
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Claudio E. Palazzi, Francesca Meneghello, Ombretta Gaggi, and Giulio Pante
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Waste sorting ,Serious games ,Mobile applications ,Recycling waste ,Serious game ,Business ,Environmental economics ,Know-how - Abstract
Proper waste sorting is crucial for both economic and environmental reasons. Yet, its effectiveness can be strongly limited when citizens do not know how to correctly separate waste, sometimes even due to different regulations depending on their municipality. We have hence devoted our efforts to the creation of a serious game able to teach people of all ages how to match the various trash cans with the corresponding type of waste. Although we have considered the city of Padua, Italy, as a case study, our application can be easily adapted to different waste sorting regulations.
- Published
- 2020
126. Emerging Interactive Applications over QUIC
- Author
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Daniele Ronzani, Giacomo Quadrio, Armir Bujari, and Claudio E. Palazzi
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Multimedia ,Computer science ,business.industry ,computer.internet_protocol ,Cloud gaming ,cloud gaming ,interactive multimedia ,QUIC ,020207 software engineering ,Provisioning ,Cloud computing ,02 engineering and technology ,computer.software_genre ,User experience design ,Server ,Broadband ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,The Internet ,business ,Communications protocol ,computer ,Interactive media - Abstract
The fruition of multimedia contents has been revolutionized by the spread of broadband technology. Furthermore, the advent of the cloud is now moving the computational load, once prerogative of domestic devices, to remote servers. This is bringing achievements that were unthinkable only few years ago, like the provisioning of new multimedia services through the Internet. To guarantee a proper user experience, a low E2E latency and a high bandwidth are both essential. Unfortunately, this is difficult to accomplish in a shared and best-effort network like the Internet. We need to focus on the study and analysis of modern network protocols to identify viable solutions for a suitable user experience. This is especially the case of QUIC, a recent transport protocol able to reduce significantly some issues mentioned above. Our aim is to explore QUIC and its integration into a Smart Access Point, enabling a better management of heterogeneous co-existing media flows.
- Published
- 2020
127. Automatic IP address configuration in VANETs.
- Author
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Maria Fazio, Claudio E. Palazzi, Shirshanka Das, and Mario Gerla
- Published
- 2006
- Full Text
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128. The Interference-aware Drone Ad-hoc Relay Network Configuration problem
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Carla De Francesco, Claudio E. Palazzi, and Luigi De Giovanni
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0209 industrial biotechnology ,Interconnection ,Optimization problem ,business.industry ,Applied Mathematics ,020206 networking & telecommunications ,02 engineering and technology ,Interference (wave propagation) ,Drone ,law.invention ,Disaster area ,020901 industrial engineering & automation ,Position (vector) ,Relay ,law ,Computer Science::Networking and Internet Architecture ,0202 electrical engineering, electronic engineering, information engineering ,Discrete Mathematics and Combinatorics ,Wireless ,business ,Computer network ,Mathematics - Abstract
Drones are more and more important in emergency response scenarios, where they can be equipped with wireless access points and deployed to configure a recovery ad-hoc flying network, e.g., to interconnect users positioned in a disaster area. Communication between users is allowed by means of multi-hop paths including one or more relay drones. An interesting optimization problem asks for determining the position of a minimum number of drones in order to guarantee that all the required communication paths can be established. Wireless channels are used and interference plays an important role: we propose an interference model and we embed it in a Mixed Integer Linear Programming formulation. Preliminary computational results are presented, showing the proposed model is able to solve instances of medium size in order of minutes.
- Published
- 2018
129. Efficient vehicle-to-pedestrian exchange of medical data: an empirical model with preliminary results.
- Author
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Gustavo Marfia, Marco Roccetti, Claudio E. Palazzi, and Alessandro Amoroso
- Published
- 2011
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130. Simon says the color: the digital evolution of an outdoor kids game.
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Claudio E. Palazzi, Dario Maggiorini, Andrea Burattin, and Riccardo Ferro
- Published
- 2010
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131. A preliminary evaluation of backup servers for longer gaming sessions in MANETs.
- Author
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Claudio E. Palazzi, Arnaud Kaiser, Nadjib Achir, and Khaled Boussetta
- Published
- 2010
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132. A survey on P2P streaming clients: looking at the end-user.
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Alexandro Sentinelli, Luca Celetto, Damien Lefol, Claudio E. Palazzi, and Giovanni Pau 0001
- Published
- 2008
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133. Opportunistic communication for delay tolerant data delivery in Milan
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Christian Quadri, Dario Maggiorini, Laura Anna Ripamonti, Claudio E. Palazzi, Armir Bujari, Luigi De Giovanni, and Matteo Pozza
- Subjects
business.industry ,Computer science ,020206 networking & telecommunications ,02 engineering and technology ,Delay Tolerant Networks ,Opportunistic communications ,urban scenario ,vehicular networks ,Software ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Data delivery ,business ,Telecommunications ,Computer network - Published
- 2017
134. Balancing video on demand flows over links with heterogeneous delays.
- Author
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Gustavo Marfia, Claudio E. Palazzi, Giovanni Pau 0001, Mario Gerla, Medy Sanadidi, and Marco Roccetti
- Published
- 2007
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135. The impact of malicious nodes positioning on vehicular alert messaging system
- Author
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Mauro Conti, Mohamed Mosbah, Wafa Ben Jaballah, Claudio E. Palazzi, Laboratoire Bordelais de Recherche en Informatique (LaBRI), Centre National de la Recherche Scientifique (CNRS)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Université Sciences et Technologies - Bordeaux 1-Université Bordeaux Segalen - Bordeaux 2, Universita degli Studi di Padova, and Université de Bordeaux (UB)-Centre National de la Recherche Scientifique (CNRS)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)
- Subjects
Computer Networks and Communications ,Computer science ,Cheating ,02 engineering and technology ,Computer security ,computer.software_genre ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR] ,Position cheating attack ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,Wireless ,050210 logistics & transportation ,Vehicular ad hoc network ,Warning system ,business.industry ,05 social sciences ,020206 networking & telecommunications ,Vehicular safety ,Hardware and Architecture ,Information and Communications Technology ,Alert messaging warning ,business ,Software ,computer ,Computer network - Abstract
International audience; ICT components of vehicular and transportation systems have a crucial role in ensuring passengers’ safety, particularly in the scenario of vehicular networks. Hence, security concerns should not be overlooked, since a malicious vehicle might inject false information into the intervehicle wireless links, leading to life and money losses. This is even more critical when considering applications specifically aimed at improving people’s safety, such as accident warning systems. To assess the scenario of such type of applications in a vehicular network, we have performed a thorough evaluation of accident warning systems under a position cheating attack. As one of the main contributions of this paper, we determine the impact of a different number of malicious vehicles on delaying the alert warning messages. In particular, we study the impact of the position of malicious vehicles on delaying alert messages. We identify the most effective strategies that could be used by malicious vehicles in order to maximize the delay of the alert message, and thus strengthen the impact of the attacker. Finally, we pinpoint that even with a small number of malicious vehicles, the positioning cheating attack can significantly increase the delay of the alert message when compared to a scenario without attack.
- Published
- 2016
136. Wireless home entertainment center: reducing last hop delays for real-time applications.
- Author
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Claudio E. Palazzi, Giovanni Pau 0001, Marco Roccetti, Stefano Ferretti, and Mario Gerla
- Published
- 2006
- Full Text
- View/download PDF
137. Message Dissemination in Urban IoV
- Author
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Claudio E. Palazzi, Jordan Gottardo, Armir Bujari, and Daniele Ronzani
- Subjects
Urban IoV ,VANET ,Focus (computing) ,2D topology ,multi-hop ,traffic safety ,Vehicular ad hoc network ,SIMPLE (military communications protocol) ,business.industry ,Computer science ,020206 networking & telecommunications ,020302 automobile design & engineering ,02 engineering and technology ,Area of interest ,Message forwarding ,0203 mechanical engineering ,0202 electrical engineering, electronic engineering, information engineering ,The Internet ,business ,Protocol (object-oriented programming) ,Computer network - Abstract
The actual advent of autonomous vehicles and the general improvement of traffic safety pass through quick and reliable message dissemination in a certain Area of Interest (AoI). Message dissemination among the vehicles composing an Internet of Vehicles (IoV) is of paramount importance and has to make use of fast and efficient multi-hop message forwarding to broadcast information. While most of existing works focus only on simple car platooning scenarios (e.g., a highway), we discuss here a fast multi-hop broadcast protocol able to quickly and reliably propagate an alert message even in general 2D (and 3D) topology scenarios.
- Published
- 2019
138. New Interactive VR/AR Media
- Author
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Claudio E. Palazzi, Giacomo Quadrio, Ombretta Gaggi, Armir Bujari, Quadrio, Giacomo, Bujari, Armir, Gaggi, Ombretta, and Palazzi, C.E
- Subjects
Multimedia ,business.industry ,Computer science ,Provisioning ,Cloud computing ,Augmented reality ,Virtual reality ,computer.software_genre ,User experience design ,Server ,Interactive multimedia ,The Internet ,business ,Communications protocol ,computer ,Interactive media ,QUIC - Abstract
The advent of broadband technology has revolutionized the fruition of multimedia contents. Moreover, the cloud is now moving the computational load from domestic devices to remote servers, enabling the provisioning of new multimedia services through the Internet. To provide a proper user experience, a low E2E latency and a high bandwidth are both required. Unfortunately, this is difficult to achieve in a shared network like the Internet. My PhD project focuses on the study and analysis of modern network protocols to identify viable solutions for a suitable user experience.
- Published
- 2019
139. Fox and Geese
- Author
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G. Petenazzi, Claudio E. Palazzi, J. Gottardo, Ombretta Gaggi, and Armir Bujari
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business.product_category ,Computer science ,media_common.quotation_subject ,Smart device ,ComputingMilieux_PERSONALCOMPUTING ,Technological evolution ,law.invention ,Domain (software engineering) ,Pleasure ,World Wide Web ,Cultural heritage ,Digital game ,law ,Realm ,Internet access ,Smartphone ,business ,media_common - Abstract
The technological evolution in the mobile sector has experienced an exponential growth in the last years. The number of functionalities has grown, and of course the way we use these devices has changed. Starting with calls and messages, introducing cameras, implementing Internet connectivity, and finally introducing the sensor technology, we arrive to today's smartphones. Following this trend, a popular application as gaming has extended its domain from home computers and consoles to the mobile realm. While there are many developers working on modern game genres, we devised a mobile game that join the rediscovery of ancient board games with the pleasure to play on a smart device. Through the development of the digital version of a game that was played centuries ago, we have created a very attractive tool able to raise the interest of children toward ancient history. We hence discuss here our attempt to digitally rediscover and enhance an ancient board game called "Fox and Geese"
- Published
- 2019
140. Addressing bandwidth demand in full-immersive virtual reality
- Author
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Dilan Perale, Claudio E. Palazzi, Armir Bujari, Bujari, Armir, Palazzi, C.E, and Perale, Dilan
- Subjects
Augmented Reality ,Computer science ,business.industry ,Distributed computing ,Virtual Reality ,Context (language use) ,Cloud computing ,Equirectangular ,Virtual reality ,Metadata ,NFV ,Interactivity ,5G ,Bandwidth (computing) ,Augmented reality ,business ,Mobile device - Abstract
Augmented and virtual reality technology are expected to become key technological players in the next wave of consumer electronics with potential applications spanning a wide variety of economic sectors. Yet, there are a number of technological hurdles which need to be addressed. Without speed and computation capability interactivity cannot work. More than often the constrained nature of the mobile device demands are complemented by cloud ones through the use of cloud offloading techniques. With cloud offloading, battery consumption and processing performance problems are translated into sensor data selection and network latency problems. In this context, we focus our study on a network function which could be deployed in a 5G virtualized architecture to alleviate bandwidth requirements of immersive application scenarios. To this end, we rely on a real dataset, providing user-centric metadata on several 4k, 360-degree videos. Different computational methods are proposed and contrasted, evidencing the goodput of the approaches.
- Published
- 2019
141. Fast multi-hop broadcast of alert messages in VANETs: An analytical model
- Author
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Mauro Conti, Claudio E. Palazzi, Armir Bujari, Carla De Francesco, Bujari, A., Conti, M., De Francesco, C., and Palazzi, C.E.
- Subjects
Vehicular ad hoc network ,Computer Networks and Communications ,business.industry ,Computer science ,010401 analytical chemistry ,Modeling ,020206 networking & telecommunications ,02 engineering and technology ,01 natural sciences ,0104 chemical sciences ,Hop (networking) ,Vehicular networks,Ad hoc, Routing, Modeling ,Hardware and Architecture ,Anycast ,Models of communication ,0202 electrical engineering, electronic engineering, information engineering ,Ad hoc ,business ,Vehicular networks ,Software ,Computer network ,Routing - Abstract
Recent market trends in self-driving technology have revived the attention on vehicular networks, posing a demand for intelligent solutions supporting the proliferation of many useful applications. Inter-vehicular communication presents an opportunity, capable of providing the basis for localized, timely, collective intelligence. In this context, critical safety applications are particularly challenging, urging for quick multi-hop message propagation schemes within an area of interest. The anycast communication model embodied by safety applications and the shared broadcast medium demand for intelligent message propagation schemes minimizing latency. To this end, the state of the art approach is based on having different contention windows among vehicles so as to probabilistically select specific ones as forwarders in order to reduce the number of hops and transmissions needed to propagate the message. However, this solution has been mainly studied empirically. In this article, we present and discuss an analytical model, shedding light on the expected behavior and performance of such approach, along with a validation analysis conducted through the well known simulator NS-2.
- Published
- 2019
142. Implementation of Virtualised Network Functions (VNFs) for Broadband Satellite Networks
- Author
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Cesare Roseti, Francesco Zampognaro, Armir Bujari, Michele Luglio, Simon Pietro Romano, Ahmed Abdelsalam, Claudio E. Palazzi, M. Quadrini, D. Munaretto, Abdelsalam, A., Bujari, A., Luglio, M., Munaretto, D., Palazzi, C. E., Quadrini, M., Romano, S. P., Roseti, C., Zampognaro, F., Abdelsalam, A, Bujari, A, Luglio, M, Palazzi, CE, Quadrini, M, Romano, SP, Roseti, C, and Zampognaro, F
- Subjects
VNF ,Settore ING-INF/03 ,Computer science ,computer.internet_protocol ,business.industry ,QUIC ,020206 networking & telecommunications ,VNF, PEP ,02 engineering and technology ,Backhaul (telecommunications) ,Software deployment ,Virtualization ,Satellite ,Broadband ,PEP ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Performance-enhancing proxy ,Architecture ,business ,Virtual network ,computer ,5G ,Computer network - Abstract
We present the design and implementation aspects of a virtualized Performance Enhancing Proxy (vPEP), in a 5G compliant architecture involving the satellite as an alternate, additional backhaul link. The deployment of hybrid terrestrial-satellite configurations is realized through the vPEP agent, meant as a chain of Virtual Network Functions (VNFs), enhancing protocol performance and/or bringing value-added services in the end-to-end path. To this end, we discuss a possible integration approach of the satellite link into the 5G service-based architecture, outlining key functional components. In addition, we present a preliminary evaluation study employing a vPEP embodying the QUIC protocol in a possible web-browsing, 5G optimized slice.
- Published
- 2019
143. Delay Tolerant Networking over the Metropolitan Public Transportation
- Author
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Christian Quadri, Claudio E. Palazzi, Dario Maggiorini, Sabrina Gaito, Armir Bujari, Bujari, A., Gaito, S., Maggiorini, D., Palazzi, C.E., and Quadri, C.
- Subjects
Delay-tolerant networking ,Routing protocol ,Service (systems architecture) ,business.product_category ,Article Subject ,Computer Networks and Communications ,Computer science ,Service delivery framework ,networking ,TK5101-6720 ,02 engineering and technology ,elastic service provisioning ,0203 mechanical engineering ,0202 electrical engineering, electronic engineering, information engineering ,Internet access ,Static routing ,business.industry ,Policy-based routing ,020206 networking & telecommunications ,020302 automobile design & engineering ,Computer Science Applications ,DTN ,Telecommunication ,Routing (electronic design automation) ,business ,Computer network - Abstract
We discuss MDTN: a delay tolerant application platform built on top of the Public Transportation System (PTS) and able to provide service access while exploiting opportunistic connectivity. Our solution adopts a carrier-based approach where buses act as data collectors for user requests requiring Internet access. Simulations based on real maps and PTS routes with state-of-the-art routing protocols demonstrate that MDTN represents a viable solution for elastic nonreal-time service delivery. Nevertheless, performance indexes of the considered routing policies show that there is no golden rule for optimal performance and a tailored routing strategy is required for each specific case.
- Published
- 2016
144. A Location-Aware Waypoint-Based Routing Protocol for Airborne DTNs in Search and Rescue Scenarios
- Author
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Daniele Ronzani, Pietro Manzoni, Armir Bujari, Juan-Carlos Cano, Carlos T. Calafate, Claudio E. Palazzi, Bujari, Armir, Calafate, Carlos T, Cano, Juan-Carlo, Manzoni, Pietro, Palazzi, C.E, and Ronzani, Daniele
- Subjects
Routing protocol ,Search and rescue ,Computer science ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,02 engineering and technology ,UAVs ,lcsh:Chemical technology ,ComputingMethodologies_ARTIFICIALINTELLIGENCE ,Biochemistry ,Article ,Analytical Chemistry ,Waypoint ,Location aware ,0202 electrical engineering, electronic engineering, information engineering ,lcsh:TP1-1185 ,Electrical and Electronic Engineering ,Instrumentation ,Protocol (object-oriented programming) ,Routing ,business.industry ,ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS ,020206 networking & telecommunications ,Atomic and Molecular Physics, and Optics ,search and rescue ,ARQUITECTURA Y TECNOLOGIA DE COMPUTADORES ,DTN ,routing ,Path (graph theory) ,020201 artificial intelligence & image processing ,Routing (electronic design automation) ,business ,Computer network - Abstract
In this paper, we propose GeoSaW, a delay-tolerant routing protocol for Airborne Networks in Search and Rescue scenarios. The protocol exploits the geographical information of UAVs to make appropriate message forwarding decisions. More precisely, the information about the future UAV&rsquo, s motion path is exploited to select the best UAV carrying the message towards the destination. Simulation results show that the proposed solution outperforms the classic DTN routing protocols in terms of several performance metrics.
- Published
- 2018
145. Broadcasting Messages in the Internet of Vehicles
- Author
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Alessio Vitella, Armir Bujari, and Claudio E. Palazzi
- Subjects
Vehicular ad hoc network ,Wireless ad hoc network ,business.industry ,Wireless network ,Computer science ,Reliability (computer networking) ,Mobile computing ,020206 networking & telecommunications ,020207 software engineering ,Context (language use) ,02 engineering and technology ,Broadcasting ,Probabilistic Flooding ,Internet of Vehicles ,0202 electrical engineering, electronic engineering, information engineering ,Wireless ,The Internet ,business ,Broadcast ,Computer network - Abstract
Vehicular networks are receiving more and more attention from researchers and practitioners. In this context, it is particularly interesting to study realistic scenarios where vehicles are connected among themselves, or with other nodes. Think, for instance, of cooperating interconnecting objects forming an Internet of Vehicles (IoV) to collectively decide on maneuvers. Such connected autonomous vehicles would certainly require fast but also reliable group communications. Broadcast in wireless networks would be useful in this scenario if a tradeoff between reliable message delivery and low overhead can be solved. To this aim, we evaluate the performance of probabilistic flooding schemes and propose a heuristic-based solution that seems promising in fitting the IoV's needs.
- Published
- 2018
146. Editorial
- Author
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Pietro Manzoni and Claudio E Palazzi
- Subjects
Computer Networks and Communications ,General Engineering ,lcsh:Electronic computers. Computer science ,lcsh:QA75.5-76.95 - Published
- 2018
147. Benchmarking of routing algorithms in 3D MANETs
- Author
-
Luca Busato, Armir Bujari, Daniele Ronzani, and Claudio E. Palazzi
- Subjects
Service (systems architecture) ,Drones ,Routing ,Simulation ,UAV ,Wireless ,business.industry ,Computer science ,Routing algorithm ,Context (language use) ,Benchmarking ,Drone ,Quantitative analysis (finance) ,Routing (electronic design automation) ,business ,Computer network - Abstract
Unmanned aerial vehicles (UAV), or commonly referred to as Drones, have captured our imagination bringing new and challenging service provisioning schemes into the networking scenario. We might indeed be reaching the day where communication-enabled drones might be employed in synergy with deployed public networks offering alternate service access means. In this context, we contribute with quantitative analysis of classic routing algorithms in a 3D mobile environment, shedding some light on their performance tradeoffs.
- Published
- 2018
148. A web application for reading and attentional assessments
- Author
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Claudio E. Palazzi, Daniele Ronzani, Sara Bertoni, Andrea Facoetti, and Sandro Franceschini
- Subjects
Battery (electricity) ,Settore M-PSI/01 - Psicologia Generale ,Reading assessment ,business.industry ,media_common.quotation_subject ,Applied psychology ,020207 software engineering ,Standardized test ,Subject (documents) ,Ruby on Rails ,02 engineering and technology ,03 medical and health sciences ,Attentional assessment ,0302 clinical medicine ,Work (electrical) ,Reading (process) ,0202 electrical engineering, electronic engineering, information engineering ,Web application ,business ,Psychology ,030217 neurology & neurosurgery ,media_common - Abstract
This work aims to design and develop a web application for reading and attentional evaluation in schooling children using a standardized tests battery. The application allows the automatic and immediate calculation of child's scores by inserting times and errors committed by the subject. The obtained scores are needed to establish whether the participant's performance is in deficit or not (i.e., Z-score).
- Published
- 2018
149. A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs
- Author
-
Claudio E. Palazzi, Daniele Ronzani, Armir Bujari, Bujari, A., Palazzi, C.E., and Ronzani, D.
- Subjects
Routing protocol ,Stateless protocol ,Computer Networks and Communications ,Computer science ,UAV ,ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS ,020206 networking & telecommunications ,Context (language use) ,MANET ,02 engineering and technology ,Mobile ad hoc network ,Network topology ,Mobile communication ,Task (computing) ,position-based routing ,Scalability ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Electrical and Electronic Engineering ,Routing (electronic design automation) ,Algorithm ,Software ,FANET - Abstract
Scalable routing for wireless communication systems is a compelling and challenging task. To this aim, routing algorithms exploiting geographic information have been proposed. These algorithms refer to nodes by their location, rather than their address, and use those coordinates to route greedily towards a destination. With the advent of unmanned airborne vehicle (UAV) technology, a lot of research effort has been devoted to extend position-based packet routing proposals to three dimensional environments. In this context, Flying Ad-hoc Networks (FANETs), comprised of autonomous flying vehicles, pose several issues. This work focuses on the state-of-the-art, stateless geographic packet routing protocols conceived or adapted for three-dimensional network scenarios. Proposals are evaluated over a common scenario through a comprehensive comparative analysis.
- Published
- 2018
150. Would Current Ad-Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study
- Author
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Claudio E. Palazzi, Ombretta Gaggi, Armir Bujari, Daniele Ronzani, Bujari, A., Gaggi, O., Palazzi, C.E., and Ronzani, D.
- Subjects
Routing protocol ,Computer Networks and Communications ,Computer science ,Wireless ad hoc network ,Mobile computing ,02 engineering and technology ,Network topology ,position-based ,Internet of Vehicles (IoV) ,0202 electrical engineering, electronic engineering, information engineering ,Ad hoc routing ,business.industry ,ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS ,020206 networking & telecommunications ,topology-based ,Computer Science Applications ,Hardware and Architecture ,routing ,Signal Processing ,020201 artificial intelligence & image processing ,The Internet ,Smart environment ,Routing (electronic design automation) ,business ,performance ,Information Systems ,Computer network - Abstract
In recent years we have seen a great proliferation of smart vehicles, ranging from cars to little drones (both terrestrial and aerial), all endowed with sensors and communication capabilities. It is hence easy to foresee a future with even more smart and connected vehicles moving around, occupying space and creating an Internet of Vehicles (IoV). In this IoV, a multitude of nodes (both static and mobile) will generate a continuous multihop flow of local information to support local smart environment applications. Therefore, one interesting environment for the IoV would be in the form of 3-D mobile ad-hoc networks (MANETs). Unfortunately, MANET routing protocols have generally been designed and analyzed keeping in mind a 2-D scenario; there is no guarantee on how they would support a 3-D topology of the IoV. To this end, we have considered routing protocols deemed as the state-of-the-art for classic MANETs and tested them over 3-D topologies to evaluate their assets and technical challenges.
- Published
- 2018
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