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101. Influencing Factors in a Survival Experience: Inducing the Sense of Fear and Safety into the Gameplay.

102. A Survey of Digital Health Interventions for Children with Cancer.

103. 環境啓発ボードゲームの開発と次世代参加型教育の試み.

104. Social and Cognitive Affordances of Two Depression-Themed Games.

105. Reflection on Assumptions from Designing Female-Centric Educational Games

106. A Semantic Frame Approach to Support Serious Game Design

107. The Narrative Quality of Game Mechanics

109. Evaluating GameScapes and SimApps as Effective Classroom Teaching Tools.

110. The effects of introducing game mechanics in different orders on player comprehension

111. Are we ready to talk about feminist game mechanics?

112. Transforming a sport into an exergame : An exploratory study on how golfers interact with sports technology with game mechanics, and how it affects their golfing experience

113. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy

114. Defining a new Game Genre : Ontological approach to identify and define a new genre of games

115. A novel gray FUCOM method and its application for better video games experiences.

116. Redefining the MDA Framework—The Pursuit of a Game Design Ontology

119. Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media

120. Exploring Deep Content in Physical Rehabilitation Games

121. Teaching the IR Process Using Real Experiments Supported by Game Mechanics

122. Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism

123. Gamification and Accessibility

127. Model Matching Theory: A framework for examining the alignment between game mechanics and mental models.

128. Reconceptualizing Gameplay Experiences through the Virtual Embodiment Process.

129. Game Design Elements and the Construction of Player-Avatar Relationships.

130. Gamification in Education: Real Benefits or Edutainment?

131. The Design and Implementation of Gamified Classroom through Schoology Platform.

132. ISEAsy: A Social Business Process Management Platform

133. Sepsis Fast Track: A Serious Game for Medical Decision Making

134. Game Design Techniques in User Research Methods – A New Way to Reach the High Score in Development Teams

135. Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

136. Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism

137. Rationale for "Liking" on Social Networking Sites.

138. Game mechanics and aesthetics differences for tangible and intangible goods provided via social media.

139. Enterprise gamification systems and employment legislation: a systematic literature review.

140. Video games and attitude change: A meta-analysis.

141. Space Age Grand Narratives in Videogames

142. The role of informational feedback as a game mechanic on user perceptions, attitudes and the intention to continue using a gamified Health Behaviour Change Support System

143. Identidades em jogo: o papel dos desenvolvedores no processo de formação de identidades em jogos digitais

144. Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing

146. Motivation-Based Game Design: A Framework for Evaluating Engagement Potential

147. Exploring Opponent Formats : Game Mechanics for Computer-Supported Physical Games

148. Building Internal Enthusiasm for Gamification in Your Organization

149. Gamification: When It Works, When It Doesn’t

150. Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations

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