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101. Towards a Quality Approach to Hierarchical Color Maps

102. A Framework for Multimodal Medical Image Interaction

103. EventChat: Implementation and user-centric evaluation of a large language model-driven conversational recommender system for exploring leisure events in an SME context

104. Impact of Social Relationships on Peer Assessment in E-Learning

105. Towards Understanding Emotions for Engaged Mental Health Conversations

106. 'I see it as a wellspring for my positive and upward journey in life.': Understanding Current Practices of Assistive Technology's Customized Modification in China

107. Less Cybersickness, Please: Demystifying and Detecting Stereoscopic Visual Inconsistencies in Virtual Reality Apps

108. Immersive Robot Programming Interface for Human-Guided Automation and Randomized Path Planning

109. Automatic Dance Video Segmentation for Understanding Choreography

110. Evaluating Micro Parsons Problems as Exam Questions

111. Facilitating Mixed-Methods Analysis with Computational Notebooks

112. 4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models

113. Collage is the New Writing: Exploring the Fragmentation of Text and User Interfaces in AI Tools

114. Motion Prediction with Gaussian Processes for Safe Human-Robot Interaction in Virtual Environments

115. LLM Theory of Mind and Alignment: Opportunities and Risks

116. Humor Mechanics: Advancing Humor Generation with Multistep Reasoning

117. Investigating Interaction Modes and User Agency in Human-LLM Collaboration for Domain-Specific Data Analysis

118. War Elephants: Rethinking Combat AI and Human Oversight

119. Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment

120. How Could AI Support Design Education? A Study Across Fields Fuels Situating Analytics

121. A Situated-Infrastructuring of WhatsApp for Business in India

122. Interactive Analysis of LLMs using Meaningful Counterfactuals

123. Comparison of On-Orbit Manual Attitude Control Methods for Non-Docking Spacecraft Through Virtual Reality Simulation

124. Augmented Object Intelligence with XR-Objects

125. Raster Forge: Interactive Raster Manipulation Library and GUI for Python

126. Interactive Formal Specification for Mathematical Problems of Engineers

127. Indexing Analytics to Instances: How Integrating a Dashboard can Support Design Education

128. TeleAware Robot: Designing Awareness-augmented Telepresence Robot for Remote Collaborative Locomotion

129. Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure

130. pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication

131. From Paper to Card: Transforming Design Implications with Generative AI

132. AI-Assisted Causal Pathway Diagram for Human-Centered Design

133. MineXR: Mining Personalized Extended Reality Interfaces

134. Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality

135. generAItor: Tree-in-the-Loop Text Generation for Language Model Explainability and Adaptation

136. IMU Tracking of Kinematic Chains in the Absence of Gravitational and Magnetic Fields

137. Exploring the Impact of Opinion Polarization on Short Video Consumption

138. Fighting Game Adaptive Background Music for Improved Gameplay

139. Enhanced DareFightingICE Competitions: Sound Design and AI Competitions

140. Towards Full Authorship with AI: Supporting Revision with AI-Generated Views

141. The Influence of Color Stimuli on Adolescents' Emotion Playing Mobile Games

142. The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality

143. A visualization tool to explore alphabet orderings for the Burrows-Wheeler Transform

144. Understanding Public Perceptions of AI Conversational Agents: A Cross-Cultural Analysis

145. Understanding Human-AI Collaboration in Music Therapy Through Co-Design with Therapists

146. 'It Must Be Gesturing Towards Me': Gesture-Based Interaction between Autonomous Vehicles and Pedestrians

147. AI-Augmented Brainwriting: Investigating the use of LLMs in group ideation

148. Meditating in Live Stream: An Autoethnographic and Interview Study to Investigate Motivations, Interactions and Challenges

149. GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations

150. Understanding the Impact of Long-Term Memory on Self-Disclosure with Large Language Model-Driven Chatbots for Public Health Intervention

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