1,705 results on '"W. Lawson"'
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102. Effects of group performance feedback and goal-setting in an organisational energy intervention.
103. 'what do you think of the return of dungarees?': social media interactions between retail locations and their customers.
104. Coarse-Grained Dynamically Accurate Simulations of Ionic Liquids: [pyr14][TFSI] and [EMIM][BF4]
105. Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction.
106. Designing for Digital Playing Out.
107. Recipes for Programmable Money.
108. Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV.
109. Role of Conferences in Shaping the Field of HCI.
110. Effect of Husbandry Practices on the Fecal Microbiota of C57BL/6J Breeding Colonies Housed in 2 Different Barrier Facilities in the Same Institution
111. Stable and Efficient Lithium Metal Anode Cycling through Understanding the Effects of Electrolyte Composition and Electrode Preconditioning
112. Positive Correlation Between Women’s Status and Intimate Partner Violence Suggests Violence Backlash in Mwanza, Tanzania
113. Molecular dynamics simulations of austenite-martensite interface migration in NiTi alloy
114. The NDH complex reveals a trade-off that constrains maximising photosynthesis inArabidopsis thaliana
115. Redefining North Atlantic right whale habitat‐use patterns under climate change
116. Cool and the gang: design insights for engaging student energy interventions.
117. CHI and the future robot enslavement of humankind: a retrospective.
118. Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep.
119. Who is on your sofa?: TV audience communities and second screening social networks.
120. 'I can't get no sleep': discussing #insomnia on twitter.
121. Get lost: facilitating serendipitous exploration in location-sharing services.
122. Animal-computer interaction SIG.
123. 'We've bin watching you': designing for reflection and social persuasion to promote sustainable lifestyles.
124. 'Watts in it for me?': design implications for implementing effective energy interventions in organisations.
125. Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls.
126. Experiences and Reflections.
127. 'I Can Haz Emoshuns?'-Understanding Anthropomorphosis of Cats among Internet Users.
128. Co-viewing live TV with digital backchannel streams.
129. Automatic nesting seabird detection based on boosted HOG-LBP descriptors.
130. Power ballads: deploying aversive energy feedback in social media.
131. Practical, appropriate, empirically-validated guidelines for designing educational games.
132. Theoretical investigation of phase transitions in the shape memory alloy NiTi
133. Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace.
134. Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr.
135. Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting.
136. Rethinking Engagement with Online News through Social and Visual Co-Annotation.
137. Provisioning of Highly Reliable Real-Time Systems.
138. Wattsup?: motivating reductions in domestic energy consumption using social networks.
139. Motivating physical activity at work: using persuasive social media for competitive step counting.
140. Blowtooth: pervasive gaming in unique and challenging environments.
141. There's a monster in my kitchen: using aversive feedback to motivate behaviour change.
142. Improving social game engagement on facebook through enhanced socio-contextual information.
143. Competitive carbon counting: can social networking sites make saving energy more enjoyable?
144. Tagliatelle: social tagging to encourage healthier eating.
145. Molecular dynamics simulation of twin nucleation and growth in Ni-based superalloys
146. Dislocation-assisted diffusion-mediated atomic reshuffling in the Kolbe mechanism for micro-twinning in Ni-based superalloys from molecular dynamics simulation
147. Familiars: representing Facebook users' social behaviour through a reflective playful experience.
148. Gaming On and Off the Social Graph: The Social Structure of Facebook Games.
149. Tabletop Prototyping of Serious Games for 'Soft Skills' Training.
150. Coordinating Learning Agents for Multiple Resource Job Scheduling.
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