296 results on '"Yong, Jun-Hai"'
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102. Real-Time 3D Eye Performance Reconstruction for RGBD Cameras
103. Real-time 3D eyelids tracking from semantic edges
104. Corrigendum to “[formula omitted] B-spline interpolation to a closed mesh” [Comput Aided Des 43 (2011) 145–160]
105. A counterexample on point inversion and projection for NURBS curve
106. Fully Convolutional Neural Networks with Full-Scale-Features for Semantic Segmentation
107. InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions.
108. CIM algorithm for approximating three-dimensional polygonal curves
109. Preface
110. Automatic Quad Patch Layout Extraction for Quadrilateral Meshes
111. Parameter Estimation of Point Projection on NURBS Curves and Surfaces
112. Corrigendum to “G2 B-spline interpolation to a closed mesh” [Comput Aided Des 43 (2011) 145–160]
113. Towards Photo Watercolorization with Artistic Verisimilitude
114. Rendering chamfering structures of sharp edges
115. Continuity Transition with a Single Regular Curved-Knot Spline Surface
116. Constructing G1 quadratic Bezier curves with arbitrary endpoint tangent vectors
117. Special Issue: IEEE International Conference on Shape Modelling and Applications 2009 Preface
118. Computing the minimum distance between two planar algebraic curves
119. Adaptive geometry compression based on 4-point interpolatory subdivision schemes with labels
120. Standardization of Rational Bézier Surfaces
121. Point projection for B-Spline surfaces
122. Bilateral blue noise sampling.
123. An improved unsupervised clustering-based intrusion detection method
124. INTERSECTION ALGORITHM BETWEEN A CYLINDER AND A GENERAL QUADRIC SURFACE
125. An algorithmnext term for previous termtetrahedral mesh generation based on conforming constrained Delaunay tetrahedralizationnext term
126. Automatic G1 arc spline interpolation for closed point set
127. Efficient Exact Arithmetic over Constructive Reals
128. Solving Under-constrained Assembly Problems Incrementally Using a Kinematic Method
129. Algorithm for Directional Projection of Parametric Curves ontoB-spline Surfaces
130. Importance-Driven Isosurface Decimation for Visualization of Large Simulation Data Based on OpenCL
131. MPVR
132. Bilateral blue noise sampling
133. Calculating Jacobian coefficients of primitive constraints with respect to Euler parameters
134. A Torus Patch Approximation Approach for Point Projection on Implicit Surfaces
135. B-spline surface interpolation
136. An extended schema and its production rule-based algorithms for assembly data exchange using IGES
137. Improved Stochastic Progressive Photon Mapping with Metropolis Sampling
138. Algorithm for orthogonal projection of parametric curves onto -spline surfaces
139. Efficient Depth-of-Field Rendering with Adaptive Sampling and Multiscale Reconstruction
140. B-spline interpolation to a closed mesh
141. Torus/Torus Intersection
142. The Transition Between Sharp and Rounded Features and the Manipulation of Incompatible Boundary in Filling n-sided Holes
143. A Face-Based Shape Matching Method for IGES Surface Model
144. blending multiple surfaces in polar coordinates
145. Real‐time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
146. A point-in-polygon method based on a quasi-closest point
147. Constructing G1 quadratic Bézier curves with arbitrary endpoint tangent vectors
148. Preface
149. Dynamic video summarization using two-level redundancy detection
150. Approximate computation of curves on -spline surfaces
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