962 results on '"De Gloria, Alessandro"'
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152. Deployment of serious gaming approach for safe and sustainable mobility
153. Editorial
154. An IoT-inspired cloud-based web service architecture for e-Health applications
155. Preface
156. Improved Multimodal Emotion Recognition for Better Game-Based Learning
157. Editorial.
158. Acquiring 21st Century Skills: gaining insight in the design and applicability of a serious game with 4C-ID
159. Preface
160. Masters in Serious Games Curriculum Framework
161. Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction
162. A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study
163. Videogame player status detection through Brain-Computer Interaction
164. A Format of Serious Games for Higher Technology Education Topics
165. Measuring Enjoyment in Games through EEG Signal Analysis
166. An interactive TV framework for Serious Games
167. LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places
168. Enabling Dynamic Generation of Levels for RTS Serious Games Entertainment Computing
169. Designing Serious Games for Cultural Heritage Purposes
170. Corrigendum
171. Special Issue on Digital Games for Learning Mathematics
172. Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games
173. Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds
174. The architectonic-style likelihood principle for procedural development of Cultural Heritage Virtual Worlds
175. Supporting Authors in the Development of Task-Based Learning in Serious Games
176. Designing a technological framework for serious gaming on interactive TV
177. Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems
178. 3D Graphic Streaming Protocol for Pervasive Gaming
179. Editorial
180. A Cloud-based Videogame Streaming System for Pervasive Gaming
181. Architectural Improvements to Serious Games
182. Defining a Framework to Support Cognitive Training for Older People via Interactive Digital Television
183. Designing Online Virtual Words for Cultural Heritage
184. The ELU t-learning framework
185. Distributed video game streaming system for pervasive gaming
186. Travel in Europe: An online environment to promote cultural heritage
187. Designing enjoyable entertainment products
188. An algorithm to show monuments in virtual words for cultural heritage
189. Engaging Young People in Cultural Heritage Discovery Through Play: Designing an Interactive 3D Environment Based on User-Centered Investigations
190. Countryside Challenges - The Travel in Europe Scenario at Macao
191. Europa in 3D
192. Designing educational games for t-learning
193. Serious Games: l’esempio Road Rider e i problemi di valutazione
194. Supporto multimediale per l’orientamento dei non vedenti in strutture turistiche
195. Road Rider: an interactive 3D game to promote road safety
196. A serious game to promote road safety
197. Learning contents by videogame 'tricks'
198. Using hypermedia as a support for computer science courses in primary school Design and Evaluation of a Web Based Multimedia Framework for Primary School
199. Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds
200. Résoudre l’hétérogénéité des donnés gépgraphiques au moyen d’outils informatiques interopérables
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