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151. Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design

152. The Gamification of SPICE

154. Gamification Framework for Programming Course in Higher Education

155. Game Mechanics: Sniper Simulator Game

156. Revitalizing Face-to-Face Local Gaming Experience through Mobile Mini Games

157. Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia

158. Measuring Orthogonal Mechanics in Linguistic Annotation Games

159. Contextos educativos : revista de educación

160. Procedural Dungeon Generation: A Survey

161. Gamification of Knowledge Sharing Practices: A Proposed Conceptual Framework for Organizational Learning.

162. Game-Based Management for Students: Ural Federal University Taken as Example.

163. Leaderboard Effects on Player Performance in a Citizen Science Game.

164. Students' Perception of Gamification in Higher Education Courses.

165. What Can Gamification Learn From Sensory Marketing?

166. Diseño de un videojuego RPG basado en criaturas coleccionables

167. 'Dark Cookie' - A serious game to train users to spot and interact with dark patterns in cookie banners

168. Gamification from Player Type Perspective: A Case Study.

169. LA INDUCCIÓN LABORAL APLICADO AL MODELO DE GAMIFICACIÓN.

170. ENJEKSİYON KALIPLARINDA KESKİN KÖŞELİ GEOMETRİLERİN OLUŞTURABİLMESİ İÇİN MEKANİK BİLEZİK.

171. İki Boyutlu Video Oyunlarında Sinir Stili Aktarımı Kullanarak Otomatik Oyun Mekaniği ve Estetiği Üretimi

172. Expert writers on how to achieve narrative immersion in digital games

173. Evaluating a Persuasive Intervention for Engagement in a Large University Class

174. Gamesy

175. Personal finance apps and low‐income households

176. Java Programming Language Learning Application Based on Octalysis Gamification Framework

177. Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic

178. Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

179. Gamifying OTT: a study on consumer attitudes toward game elements and OTT media service provider brands in gamification

180. Mobile Games for a house museum

181. First-person Cinematographic Videogames

182. IMPLICATION THE CROSS-PLATFORM LOVE2D ENGINE FOR RENDERING AND ARTIFICIAL INTELLEGENCE DEVELOPMENT

183. Zwrot w stronę narracji filmowej – współczesna narracja gier wideo na przykładzie serii The Last of Us

184. A Metodologia ABCDE: Enfatizando a Criatividade no Game Design de Jogos Sérios

185. The Nemesis System: How games create stories

186. Why We Jump and How We Fall (For It) : An Overview of the Concept of Jumping as a Video Game Mechanic and How it Affects Gameplay

187. 'Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!': FromSoftware's Bloodborne, and the New Frontier of the Gothic

188. Prototype application for tracking eye movement and task performance evaluation in virtual reality

189. Linguistic Environments of Digital Games

190. Designing Video Games to Crowdsource Linguistic Annotations

191. Playful Mobility Choices: Motivating informed mobility decision making by applying game mechanics

192. NEW APPROACHES TO EFFICIENCY OF MASSIVE ONLINE COURSE

193. Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game

194. Mecânica de jogo em narrativa para apoio de alunos com dislexia: percepções de discentes e docentes

195. The Effects of Game and Student Characteristics on Persistence in Educational Games: A Hierarchical Linear Modeling Approach

196. Reward‐based or meaningful gaming? A field study on game mechanics and serious games for sustainability

197. Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences

198. Towards a Context Agnostic Platform for Design and Assessment of Educational Games.

199. BARGAIN: behavioral affective rule-based games adaptation interface–towards emotionally intelligent games: application on a virtual reality environment for socio-moral development

200. Designing and integrating purposeful learning in gameplay: What will it take to ensure sustainable learning and effectiveness outcomes?

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