391 results on '"Goldberg, Paul W."'
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152. Distributed Selfish Load Balancing
153. Utilitarian resource assignment
154. The complexity of computing a Nash equilibrium
155. Reducibility among equilibrium problems
156. A Bound on the Precision Required to Estimate a Boolean Perceptron from Its Average Satisfying Assignment
157. Bounds for the convergence rate of randomized local search in a multiplayer load-balancing game
158. Ranking Games that have Competitiveness-based Strategies.
159. Regression with input-dependent noise: A Gaussian process treatment
160. Uncoordinated Two-Sided Matching Markets.
161. A Unified Approach to Congestion Games and Two-Sided Markets.
162. PAC-Learnability of Probabilistic Deterministic Finite State Automata in Terms of Variation Distance.
163. Evolutionary Trees Can be Learned in Polynomial Time in the Two-State General Markov Model
164. Learning fixed-dimension linear thresholds from fragmented data
165. Constructing Computer Virus Phylogenies
166. Exact Learning of Discretized Geometric Concepts
167. Minimizing phylogenetic number to find good evolutionary trees
168. Four Strikes Against Physical Mapping of DNA
169. The state of our parks
170. Learning one-dimensional geometric patterns under one-sided random misclassification noise
171. Learning unions of boxes with membership and equivalence queries
172. The complexity of gene placement.
173. Learning fixed-dimension linear thresholds from fragmented data.
174. Learning one-dimensional geometric patterns under one-sided random misclassification noise.
175. Learning unions of boxes with membership and equivalence queries.
176. Some Discriminant-Based PAC Algorithms.
177. Solving product-mix markets and learning agents' preferences
178. Structural results for total search complexity classes with applications to game theory and optimisation
179. PAC-learning geometrical figures
180. Learning Equilibria of Games via Payoff Queries.
181. On Fixed-Price Marketing for Goods with Positive Network Externalities
182. The Ring Design Game with Fair Cost Allocation : [Extended Abstract]
183. The Competitive Facility Location Problem in a Duopoly: Connections to the 1-Median Problem
184. Tight Lower Bounds on Envy-Free Makespan Approximation
185. Smooth Inequalities and Equilibrium Inefficiency in Scheduling Games
186. Lower Bounds on Revenue of Approximately Optimal Auctions
187. Limited Supply Online Auctions for Revenue Maximization
188. Convergence Analysis for Weighted Joint Strategy Fictitious Play in Generalized Second Price Auction
189. Forming Networks of Strategic Agents with Desired Topologies
190. Bounded-Distance Network Creation Games
191. Computing a Profit-Maximizing Sequence of Offers to Agents in a Social Network
192. Homophily in Online Social Networks
193. Efficiently Learning from Revealed Preference
194. Convergence of Best-Response Dynamics in Games with Conflicting Congestion Effects
195. Budget Optimization for Online Campaigns with Positive Carryover Effects
196. Ad Allocation for Browse Sessions
197. Choosing Products in Social Networks
198. Bayesian Mechanism Design with Efficiency, Privacy, and Approximate Truthfulness
199. Auctions with Heterogeneous Items and Budget Limits
200. What I Tell You Three Times Is True: Bootstrap Percolation in Small Worlds
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