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391 results on '"Goldberg, Paul W."'

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152. Distributed Selfish Load Balancing

158. Ranking Games that have Competitiveness-based Strategies.

159. Regression with input-dependent noise: A Gaussian process treatment

160. Uncoordinated Two-Sided Matching Markets.

161. A Unified Approach to Congestion Games and Two-Sided Markets.

162. PAC-Learnability of Probabilistic Deterministic Finite State Automata in Terms of Variation Distance.

169. The state of our parks

172. The complexity of gene placement.

176. Some Discriminant-Based PAC Algorithms.

177. Solving product-mix markets and learning agents' preferences

178. Structural results for total search complexity classes with applications to game theory and optimisation

179. PAC-learning geometrical figures

180. Learning Equilibria of Games via Payoff Queries.

181. On Fixed-Price Marketing for Goods with Positive Network Externalities

182. The Ring Design Game with Fair Cost Allocation : [Extended Abstract]

183. The Competitive Facility Location Problem in a Duopoly: Connections to the 1-Median Problem

184. Tight Lower Bounds on Envy-Free Makespan Approximation

185. Smooth Inequalities and Equilibrium Inefficiency in Scheduling Games

186. Lower Bounds on Revenue of Approximately Optimal Auctions

187. Limited Supply Online Auctions for Revenue Maximization

188. Convergence Analysis for Weighted Joint Strategy Fictitious Play in Generalized Second Price Auction

189. Forming Networks of Strategic Agents with Desired Topologies

190. Bounded-Distance Network Creation Games

191. Computing a Profit-Maximizing Sequence of Offers to Agents in a Social Network

192. Homophily in Online Social Networks

193. Efficiently Learning from Revealed Preference

194. Convergence of Best-Response Dynamics in Games with Conflicting Congestion Effects

195. Budget Optimization for Online Campaigns with Positive Carryover Effects

196. Ad Allocation for Browse Sessions

197. Choosing Products in Social Networks

198. Bayesian Mechanism Design with Efficiency, Privacy, and Approximate Truthfulness

199. Auctions with Heterogeneous Items and Budget Limits

200. What I Tell You Three Times Is True: Bootstrap Percolation in Small Worlds

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