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151. Evaluation of the Layout of the Interface Elements of the Posters Designed by the ‘Luban’ AI System and the Designer Based on ‘Meidu’ Calculation

152. Aesthetics Evaluation and Usability of Multifunctional Printer Interface

153. Evaluation of the Layout of Home Game Console Interface Elements Based on Aesthetic Calculation

154. Enterprise Product Morphology Based on Kansei Engineering - Taking AGV as an Example

155. Analysis of Keyboard Layout Elements Based on Aesthetic and Subjective Evaluation

156. Evaluation of the Support System Using the Expression of a Plate Margin Ratio

157. The Effect of Optical Weight on Optical Balance in User Interface

158. Evaluation and Analysis of How to Remove Ads Based on Ad Avoidance

159. Perceptual Quantitative Evaluation of the Design Appearance of Garbage Can

160. Investigation into Pedaling Operation Using Driving Simulator for Preventing Unintended Acceleration

161. Remote Virtual Counseling and Effects of Embodied Cues: Toward Casual On-Line Counseling Under COVID-19 Situation

162. Emotions as an Inspiration for Design

163. State of the Art Analysis of Emotional Design Methodologies and Their Demonstrated Results

164. Analysis Support for Communication Information in Information Equipment by Clustering of Multivariate Time Series Data and Word Embedding

165. Hedonic and Utilitarian Motivations in Predicting the Buy Intention of Technological Products: A Study in Developing and Emerging Countries

166. Design Method of Subway Station Wall Decoration Based on Emotional Design Theory——Take the Exhibition Center Station of Suzhou Line 7 as an Example

167. Ergonomics and Lifestyle: The Future Roles of Television Sets in the Chinese Family

168. Tactile Texture Experience on Ceramic 3D-Printed Surfaces Based on PAD Emotion Model

169. Understanding the Role of Emotions in the Evaluation Process of Baby Strollers by Expectant Mothers

170. A Gesture Elicitation Study to Generate Interaction Design Insights for Self-reporting of Mental and Body States Using a Portable Device

171. Ergonomic Design for Assembly Manufacturing Workstation Based on Universal Design Principles

172. Emotional Features of Musical Pieces with Seamless Transitions in a Video Game

173. Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames

174. Do We Perceive People as More Attractive During a Pandemic?

175. Using Kansei Semantic Differential Method and Grey Relational Analysis in the Exploration of Product Form Image Cognition Representation

176. Are Brand Affiliation Tasks and Similarity Evaluations Comparable? An Examination Using the Example of the Vehicle Front

177. Young Consumers’ Perception of the Matching Relationship Between Product Form and Color: A Case Study of Passenger Car in Side View

178. Relationship Between Eye and Hair Colors and the Impressions of Characters

179. Mondrian’s Tartan Style Application Pleasant Perception Based on the Aesthetic Evaluation and Reliability Analysis

180. Movement-Mediated Communication Between Human and Machine

181. Evaluation of Effect of Look Aside Driving on Avoidance Behaviors of Cyclists

182. Evaluation of Entrainment of Heart Rate and Brain Activation Depending on the Listener’s Nodding Response and the Conversation Situation

183. Emotional Experience Design of Medical Working Space Based on Color Semantics

184. Interaction Between Negative Emotion Regulation Strategy, Voice Emotion and Gender

185. Spatial Perception Under Visual Restriction by Moving a Sound Source Using 3D Audio

186. Immediate Effect of Thumb-to-Ground Distance Training by a Target Multivariate Gait Data Generation Method Considering Physical Differences

187. The Boro Style and the Sashiko Technique

188. Research on Trust Oriented Interface Design Method of Logistics Robots in the Post Epidemic Era

189. Examinations of Color Emotions for Average Faces

190. The Validity of Street View Service Applied to Ambiance Perception of Street: A Comparison of Assessment in Real Site and Baidu Street View

191. Effect of Leg Support on Body Fat Reduction: A Pilot Study on an Older Woman Undertaking Aerobic Exercise

192. Weaving as Traditional and Innovative Human-Centred Activity

193. Design of Fashionable and Functional Tri-laminated Wool Fabrics for Leisurewear Considering Drape and Touch

194. Development of Smart Fencing Garments

195. Designing the Future of Smart Fencing Garments

196. Adaptive Textile Mold System for Double Curvature

197. Design of Fashionable and Functional Tri-Laminated Wool Fabrics for Leisurewear Considering Comfort

198. Individual Motivation to Create Can Boost the Apparel and Textile Company’s Culture and Climate for Innovation: A Case Study

199. Constructed Images and the Inner Self: Reading Identities in 'The Queen’s Gambit'

200. A Cultural Mediation of Meanings Between Consumer-Goods, Trends and the Culturally Constituted World

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