390 results on '"Montagna, Gianni"'
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152. Aesthetics Evaluation and Usability of Multifunctional Printer Interface
153. Evaluation of the Layout of Home Game Console Interface Elements Based on Aesthetic Calculation
154. Enterprise Product Morphology Based on Kansei Engineering - Taking AGV as an Example
155. Analysis of Keyboard Layout Elements Based on Aesthetic and Subjective Evaluation
156. Evaluation of the Support System Using the Expression of a Plate Margin Ratio
157. The Effect of Optical Weight on Optical Balance in User Interface
158. Evaluation and Analysis of How to Remove Ads Based on Ad Avoidance
159. Perceptual Quantitative Evaluation of the Design Appearance of Garbage Can
160. Investigation into Pedaling Operation Using Driving Simulator for Preventing Unintended Acceleration
161. Remote Virtual Counseling and Effects of Embodied Cues: Toward Casual On-Line Counseling Under COVID-19 Situation
162. Emotions as an Inspiration for Design
163. State of the Art Analysis of Emotional Design Methodologies and Their Demonstrated Results
164. Analysis Support for Communication Information in Information Equipment by Clustering of Multivariate Time Series Data and Word Embedding
165. Hedonic and Utilitarian Motivations in Predicting the Buy Intention of Technological Products: A Study in Developing and Emerging Countries
166. Design Method of Subway Station Wall Decoration Based on Emotional Design Theory——Take the Exhibition Center Station of Suzhou Line 7 as an Example
167. Ergonomics and Lifestyle: The Future Roles of Television Sets in the Chinese Family
168. Tactile Texture Experience on Ceramic 3D-Printed Surfaces Based on PAD Emotion Model
169. Understanding the Role of Emotions in the Evaluation Process of Baby Strollers by Expectant Mothers
170. A Gesture Elicitation Study to Generate Interaction Design Insights for Self-reporting of Mental and Body States Using a Portable Device
171. Ergonomic Design for Assembly Manufacturing Workstation Based on Universal Design Principles
172. Emotional Features of Musical Pieces with Seamless Transitions in a Video Game
173. Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames
174. Do We Perceive People as More Attractive During a Pandemic?
175. Using Kansei Semantic Differential Method and Grey Relational Analysis in the Exploration of Product Form Image Cognition Representation
176. Are Brand Affiliation Tasks and Similarity Evaluations Comparable? An Examination Using the Example of the Vehicle Front
177. Young Consumers’ Perception of the Matching Relationship Between Product Form and Color: A Case Study of Passenger Car in Side View
178. Relationship Between Eye and Hair Colors and the Impressions of Characters
179. Mondrian’s Tartan Style Application Pleasant Perception Based on the Aesthetic Evaluation and Reliability Analysis
180. Movement-Mediated Communication Between Human and Machine
181. Evaluation of Effect of Look Aside Driving on Avoidance Behaviors of Cyclists
182. Evaluation of Entrainment of Heart Rate and Brain Activation Depending on the Listener’s Nodding Response and the Conversation Situation
183. Emotional Experience Design of Medical Working Space Based on Color Semantics
184. Interaction Between Negative Emotion Regulation Strategy, Voice Emotion and Gender
185. Spatial Perception Under Visual Restriction by Moving a Sound Source Using 3D Audio
186. Immediate Effect of Thumb-to-Ground Distance Training by a Target Multivariate Gait Data Generation Method Considering Physical Differences
187. The Boro Style and the Sashiko Technique
188. Research on Trust Oriented Interface Design Method of Logistics Robots in the Post Epidemic Era
189. Examinations of Color Emotions for Average Faces
190. The Validity of Street View Service Applied to Ambiance Perception of Street: A Comparison of Assessment in Real Site and Baidu Street View
191. Effect of Leg Support on Body Fat Reduction: A Pilot Study on an Older Woman Undertaking Aerobic Exercise
192. Weaving as Traditional and Innovative Human-Centred Activity
193. Design of Fashionable and Functional Tri-laminated Wool Fabrics for Leisurewear Considering Drape and Touch
194. Development of Smart Fencing Garments
195. Designing the Future of Smart Fencing Garments
196. Adaptive Textile Mold System for Double Curvature
197. Design of Fashionable and Functional Tri-Laminated Wool Fabrics for Leisurewear Considering Comfort
198. Individual Motivation to Create Can Boost the Apparel and Textile Company’s Culture and Climate for Innovation: A Case Study
199. Constructed Images and the Inner Self: Reading Identities in 'The Queen’s Gambit'
200. A Cultural Mediation of Meanings Between Consumer-Goods, Trends and the Culturally Constituted World
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