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303 results on '"Billinghurst M"'

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203. Contextual Information Access with Augmented Reality

204. New perspectives on form: Real-time, virtual modeling in networked 3D environments

205. Synthesizing affective neurophysiological signals using generative models: A review paper.

206. CAEVR: Biosignals-Driven Context-Aware Empathy in Virtual Reality.

207. VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research.

208. Sitting or Standing in VR: About Comfort, Conflicts, and Hazards.

209. Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues.

210. Older adults' experiences of social isolation and loneliness: Can virtual touring increase social connectedness? A pilot study.

212. Immersive medical virtual reality: still a novelty or already a necessity?

213. Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture.

214. IEEE ISMAR 2022 Report: Toward Better Mixed Realities.

215. Brain activity during cybersickness: a scoping review.

216. Using Virtual Replicas to Improve Mixed Reality Remote Collaboration.

217. BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task.

218. Using Facial Micro-Expressions in Combination With EEG and Physiological Signals for Emotion Recognition.

219. Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts.

220. Propping Up Virtual Reality With Haptic Proxies.

221. Getting your game on: Using virtual reality to improve real table tennis skills.

222. The Effects of Sharing Awareness Cues in Collaborative Mixed Reality.

223. A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks.

224. Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment.

225. Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.

226. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).

227. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.

228. A Hybrid 2D/3D User Interface for Radiological Diagnosis.

229. LivePhantom: Retrieving Virtual World Light Data to Real Environments.

230. Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration.

231. A wearable navigation display can improve attentiveness to the surgical field.

232. Climbing With a Head-Mounted Display: Dual-Task Costs.

233. Hands in space: gesture interaction with augmented-reality interfaces.

234. Shape recognition and pose estimation for mobile Augmented Reality.

235. Molecular-size fractionation of pentastarch, radiolabelling with 99mTc, and evaluation of biological behaviour in mice.

236. A novel amine-dioxime chelator for technetium-99m: synthesis and evaluation of 2-nitroimidazole-containing analogues as markers for hypoxic cells.

237. New interface metaphors for complex information space visualization: an ECG monitor object prototype.

238. The expert surgical assistant. An intelligent virtual environment with multimodal input.

239. Hepatobiliary clearance of intravenous Tc-99m pertechnetate.

240. Stabilization of [99mTc]HMPAO--1. Ethanolic preparation.

241. Some factors affecting the calibration of radionuclide calibrators--I. 99mTc.

242. Contamination from 131I, 103Ru, and 239Np in the eluate of 99Mo-99mTc generators loaded with (n, gamma)-produced 99Mo.

243. Interaction of some sterilizing filter materials with some technetium-99m radiopharmaceuticals.

245. Mechanistic aspects of the interaction of 99mTc in association with stannous pyrophosphate with damaged red blood cells.

246. Chemical aspects of labeling sucralfate with 99mTcO4.

248. Hidden-part suppression on three-dimensional plots.

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