464 results on '"Sidney K. D'Mello"'
Search Results
202. Impact of Position and Orientation of RFID Tags on Real Time Asset Tracking in a Supply Chain.
- Author
-
Sidney K. D'Mello, Eric Mathews, Lee McCauley, and James Markham
- Published
- 2008
- Full Text
- View/download PDF
203. Toward an Affect-Sensitive AutoTutor.
- Author
-
Sidney K. D'Mello, Rosalind W. Picard, and Arthur C. Graesser
- Published
- 2007
- Full Text
- View/download PDF
204. Sequential Patterns of Affective States of Novice Programmers.
- Author
-
Nigel Bosch and Sidney K. D'Mello
- Published
- 2013
205. Emotions During Writing about Socially-Charged Issues: Effects of the (Mis)Alignment of Personal Positions with Instructed Positions.
- Author
-
Caitlin Spencer Mills and Sidney K. D'Mello
- Published
- 2013
206. Added Teacher-Created Motiational Video to an ITS.
- Author
-
Kim M. Kelly, Neil T. Heffernan, Sidney K. D'Mello, Jeffrey Namais, and Amber Chauncey Strain
- Published
- 2013
207. Predicting Affective States expressed through an Emote-Aloud Procedure from AutoTutor's Mixed-Initiative Dialogue.
- Author
-
Sidney K. D'Mello, Scotty D. Craig, Jeremiah Sullins, and Arthur C. Graesser
- Published
- 2006
208. Interactive Concept Maps and Learning Outcomes in Guru.
- Author
-
Natalie K. Person, Andrew Olney, Sidney K. D'Mello, and Blair Lehman
- Published
- 2012
209. Malleability of Students' Perceptions of an Affect-Sensitive Tutor and Its Influence on Learning.
- Author
-
Sidney K. D'Mello and Arthur C. Graesser
- Published
- 2012
210. Painometry: Wearable and objective quantification system for acute postoperative pain
- Author
-
Evan Stene, Tam Vu, Devin Burke, Tae-Ho Kim, Logan E. Weinman, Pavel Goldstein, Sidney K. D'Mello, Nam Bui, Zohreh Raghebi, Marta Ceko, Katrina Siegfried, Tor D. Wager, Taylor Tvrdy, Anh Nguyen, Phuc Nguyen, Farnoush Banaei-Kashani, Hoang Truong, Nhat Pham, Thomas Payne, and Thang N. Dinh
- Subjects
medicine.medical_specialty ,Facial expression ,medicine.diagnostic_test ,Computer science ,Pain tolerance ,Opioid overdose ,Context (language use) ,Electroencephalography ,medicine.disease ,03 medical and health sciences ,Facial muscles ,0302 clinical medicine ,medicine.anatomical_structure ,Physical medicine and rehabilitation ,Opioid ,Photoplethysmogram ,medicine ,030212 general & internal medicine ,030217 neurology & neurosurgery ,medicine.drug - Abstract
Over 50 million people undergo surgeries each year in the United States, with over 70% of them filling opioid prescriptions within one week of the surgery. Due to the highly addictive nature of these opiates, a post-surgical window is a crucial time for pain management to ensure accurate prescription of opioids. Drug prescription nowadays relies primarily on self-reported pain levels to determine the frequency and dosage of pain drug. Patient pain self-reports are, however, influenced by subjective pain tolerance, memories of past painful episodes, current context, and the patient's integrity in reporting their pain level. Therefore, objective measures of pain are needed to better inform pain management. This paper explores a wearable system, named Painometry, which objectively quantifies users' pain perception based-on multiple physiological signals and facial expressions of pain. We propose a sensing technique, called sweep impedance profiling (SIP), to capture the movement of the facial muscle corrugator supercilii, one of the important physiological expressions of pain. We deploy SIP together with other biosignals, including electroencephalography (EEG), photoplethysmogram (PPG), and galvanic skin response (GSR) for pain quantification. From the anatomical and physiological correlations of pain with these signals, we designed Painometry, a multimodality sensing system, which can accurately quantify different levels of pain safely. We prototyped Painometry by building a custom hardware, firmware, and associated software. Our evaluations use the prototype on 23 subjects, which corresponds to 8832 data points from 276 minutes of an IRB-approved experimental pain-inducing protocol. Using leave-one-out cross-validation to estimate performance on unseen data shows 89.5% and 76.7% accuracy of quantification under 3 and 4 pain states, respectively.
- Published
- 2021
211. Predicting Participant Compliance With Fitness Tracker Wearing and Ecological Momentary Assessment Protocols in Information Workers: Observational Study
- Author
-
Pablo Robles-Granda, Jessica Young, Gonzalo J. Martinez, Munmun De Choudhury, Nitesh V. Chawla, Sidney K. D'Mello, Gloria Mark, Aaron Striegel, Koustuv Saha, Stephen M. Mattingly, and Anusha Sirigiri
- Subjects
Agreeableness ,Research design ,media_common.quotation_subject ,Ecological Momentary Assessment ,Wearable computer ,Health Informatics ,Fitness Trackers ,compliance ,Surveys and Questionnaires ,Medicine ,Personality ,Humans ,adherence ,Exercise ,media_common ,Original Paper ,mobile phone ,business.industry ,Ecology ,Conscientiousness ,Odds ratio ,research design ,Neuroticism ,smartphones ,wearables ,Observational study ,business ,mobile sensing - Abstract
Background Studies that use ecological momentary assessments (EMAs) or wearable sensors to track numerous attributes, such as physical activity, sleep, and heart rate, can benefit from reductions in missing data. Maximizing compliance is one method of reducing missing data to increase the return on the heavy investment of time and money into large-scale studies. Objective This paper aims to identify the extent to which compliance can be prospectively predicted from individual attributes and initial compliance. Methods We instrumented 757 information workers with fitness trackers for 1 year and conducted EMAs in the first 56 days of study participation as part of an observational study. Their compliance with the EMA and fitness tracker wearing protocols was analyzed. Overall, 31 individual characteristics (eg, demographics and personalities) and behavioral variables (eg, early compliance and study portal use) were considered, and 14 variables were selected to create beta regression models for predicting compliance with EMAs 56 days out and wearable compliance 1 year out. We surveyed study participation and correlated the results with compliance. Results Our modeling indicates that 16% and 25% of the variance in EMA compliance and wearable compliance, respectively, could be explained through a survey of demographics and personality in a held-out sample. The likelihood of higher EMA and wearable compliance was associated with being older (EMA: odds ratio [OR] 1.02, 95% CI 1.00-1.03; wearable: OR 1.02, 95% CI 1.01-1.04), speaking English as a first language (EMA: OR 1.38, 95% CI 1.05-1.80; wearable: OR 1.39, 95% CI 1.05-1.85), having had a wearable before joining the study (EMA: OR 1.25, 95% CI 1.04-1.51; wearable: OR 1.50, 95% CI 1.23-1.83), and exhibiting conscientiousness (EMA: OR 1.25, 95% CI 1.04-1.51; wearable: OR 1.34, 95% CI 1.14-1.58). Compliance was negatively associated with exhibiting extraversion (EMA: OR 0.74, 95% CI 0.64-0.85; wearable: OR 0.67, 95% CI 0.57-0.78) and having a supervisory role (EMA: OR 0.65, 95% CI 0.54-0.79; wearable: OR 0.66, 95% CI 0.54-0.81). Furthermore, higher wearable compliance was negatively associated with agreeableness (OR 0.68, 95% CI 0.56-0.83) and neuroticism (OR 0.85, 95% CI 0.73-0.98). Compliance in the second week of the study could help explain more variance; 62% and 66% of the variance in EMA compliance and wearable compliance, respectively, was explained. Finally, compliance correlated with participants’ self-reflection on the ease of participation, usefulness of our compliance portal, timely resolution of issues, and compensation adequacy, suggesting that these are avenues for improving compliance. Conclusions We recommend conducting an initial 2-week pilot to measure trait-like compliance and identify participants at risk of long-term noncompliance, performing oversampling based on participants’ individual characteristics to avoid introducing bias in the sample when excluding data based on noncompliance, using an issue tracking portal, and providing special care in troubleshooting to help participants maintain compliance.
- Published
- 2021
212. Getting Really Wild: Challenges and Opportunities of Real-World Multimodal Affect Detection
- Author
-
Sidney K. D'Mello
- Subjects
Computer science ,Mosaic (geodemography) ,Context (language use) ,Affective computing ,Affect (psychology) ,Data science ,Test (assessment) - Abstract
Affect detection in the "real" wild - where people go about their daily routines in their homes and workplaces - is arguably a different problem than affect detection in the lab or in the "quasi" wild (e.g., YouTube videos). How will our affect detection systems hold up when put to the test in the real wild? Some in the Affective Computing community had an opportunity to address this question as part of the MOSAIC (Multimodal Objective Sensing to Assess Individuals with Context [1]) program which ran from 2017 to 2020. Results were sobering, but informative. I'll discuss those efforts with an emphasis on performance achieved, insights gleaned, challenges faced, and lessons learned.
- Published
- 2021
- Full Text
- View/download PDF
213. Bias and Fairness in Multimodal Machine Learning: A Case Study of Automated Video Interviews
- Author
-
Louis Hickman, Sidney K. D'Mello, Shree Krishna Subburaj, Louis Tay, Brandon M. Booth, and Sang Eun Woo
- Subjects
Modality (human–computer interaction) ,Modalities ,Computer science ,business.industry ,Model prediction ,Context (language use) ,Machine learning ,computer.software_genre ,Multimodal learning ,Multiple modalities ,Artificial intelligence ,Predictability ,Set (psychology) ,business ,computer - Abstract
We introduce the psychometric concepts of bias and fairness in a multimodal machine learning context assessing individuals’ hireability from prerecorded video interviews. We collected interviews from 733 participants and hireability ratings from a panel of trained annotators in a simulated hiring study, and then trained interpretable machine learning models on verbal, paraverbal, and visual features extracted from the videos to investigate unimodal versus multimodal bias and fairness. Our results demonstrate that, in the absence of any bias mitigation strategy, combining multiple modalities only marginally improves prediction accuracy at the cost of increasing bias and reducing fairness compared to the least biased and most fair unimodal predictor set (verbal). We further show that gender-norming predictors only reduces gender predictability for paraverbal and visual modalities, while removing gender-biased features can achieve gender blindness, minimal bias, and fairness (for all modalities except for visual) at the cost of some prediction accuracy. Overall, the reduced-feature approach using predictors from all modalities achieved the best balance between accuracy, bias, and fairness, with the verbal modality alone performing almost as well. Our analysis highlights how optimizing model prediction accuracy in isolation and in a multimodal context may cause bias, disparate impact, and potential social harm, while a more holistic optimization approach based on accuracy, bias, and fairness can avoid these pitfalls.
- Published
- 2021
- Full Text
- View/download PDF
214. Patterns of Word Usage in Expert Tutoring Sessions: Verbosity versus Quality.
- Author
-
Sidney K. D'Mello
- Published
- 2011
215. Student Speech Act Classification Using Machine Learning.
- Author
-
Travis Rasor, Andrew Olney, and Sidney K. D'Mello
- Published
- 2011
216. Special Track on Affective Computing.
- Author
-
Sidney K. D'Mello and Rafael A. Calvo
- Published
- 2011
217. Dynamical Emotions: Bodily Dynamics of Affect during Problem Solving.
- Author
-
Sidney K. D'Mello
- Published
- 2011
218. Strategy Shifting in a Procedural-Motor Drawing Task.
- Author
-
Brent Morgan, Sidney K. D'Mello, Jenna Fielding, Karl Fike, Andrea Tamplin, Gabriel Radvansky, James Arnett, Robert G. Abbott, and Arthur C. Graesser
- Published
- 2011
219. Motion Tracker: Camera-Based Monitoring of Bodily Movements Using Motion Silhouettes.
- Author
-
Jacqueline Kory Westlund, Sidney K D'Mello, and Andrew M Olney
- Subjects
Medicine ,Science - Abstract
Researchers in the cognitive and affective sciences investigate how thoughts and feelings are reflected in the bodily response systems including peripheral physiology, facial features, and body movements. One specific question along this line of research is how cognition and affect are manifested in the dynamics of general body movements. Progress in this area can be accelerated by inexpensive, non-intrusive, portable, scalable, and easy to calibrate movement tracking systems. Towards this end, this paper presents and validates Motion Tracker, a simple yet effective software program that uses established computer vision techniques to estimate the amount a person moves from a video of the person engaged in a task (available for download from http://jakory.com/motion-tracker/). The system works with any commercially available camera and with existing videos, thereby affording inexpensive, non-intrusive, and potentially portable and scalable estimation of body movement. Strong between-subject correlations were obtained between Motion Tracker's estimates of movement and body movements recorded from the seat (r =.720) and back (r = .695 for participants with higher back movement) of a chair affixed with pressure-sensors while completing a 32-minute computerized task (Study 1). Within-subject cross-correlations were also strong for both the seat (r =.606) and back (r = .507). In Study 2, between-subject correlations between Motion Tracker's movement estimates and movements recorded from an accelerometer worn on the wrist were also strong (rs = .801, .679, and .681) while people performed three brief actions (e.g., waving). Finally, in Study 3 the within-subject cross-correlation was high (r = .855) when Motion Tracker's estimates were correlated with the movement of a person's head as tracked with a Kinect while the person was seated at a desk (Study 3). Best-practice recommendations, limitations, and planned extensions of the system are discussed.
- Published
- 2015
- Full Text
- View/download PDF
220. Automatic assessment of student reading comprehension from short summaries.
- Author
-
Lisa Mintz, Dan Stefanescu, Shi Feng, Sidney K. D'Mello, and Arthur C. Graesser
- Published
- 2014
221. It Takes Two: Momentary Co-occurrence of Affective States during Computerized Learning.
- Author
-
Nigel Bosch and Sidney K. D'Mello
- Published
- 2014
- Full Text
- View/download PDF
222. Expert Tutors Feedback Is Immediate, Direct, and Discriminating.
- Author
-
Sidney K. D'Mello, Blair Lehman, and Natalie K. Person
- Published
- 2010
223. A Multisensor Person-Centered Approach to Understand the Role of Daily Activities in Job Performance with Organizational Personas
- Author
-
Hemang Rajvanshy, Aaron Striegel, Kaifeng Jiang, Manikanta D. Reddy, Shayan Mirjafari, Raghu Mulukutla, Gloria Mark, Andrew T. Campbell, Kari Nies, Gonzalo J. Martinez, Nitesh V. Chawla, Subigya Nepal, Edward Moskal, Julie M. Gregg, Anusha Sirigiri, Louis Tay, Gregory D. Abowd, Anind K. Dey, Sidney K. D'Mello, Stephen M. Mattingly, Qiang Liu, Vedant Das Swain, Suwen Lin, Munmun De Choudhury, Pablo Robles-Granda, and Koustuv Saha
- Subjects
Organizational citizenship behavior ,education.field_of_study ,Computer Networks and Communications ,media_common.quotation_subject ,05 social sciences ,Population ,050109 social psychology ,Context (language use) ,Persona ,Human-Computer Interaction ,Hardware and Architecture ,Job performance ,0502 economics and business ,Personality ,0501 psychology and cognitive sciences ,Situational ethics ,Function (engineering) ,Psychology ,education ,050203 business & management ,media_common ,Cognitive psychology - Abstract
Several psychologists posit that performance is not only a function of personality but also of situational contexts, such as day-level activities. Yet in practice, since only personality assessments are used to infer job performance, they provide a limited perspective by ignoring activity. However, multi-modal sensing has the potential to characterize these daily activities. This paper illustrates how empirically measured activity data complements traditional effects of personality to explain a worker's performance. We leverage sensors in commodity devices to quantify the activity context of 603 information workers. By applying classical clustering methods on this multisensor data, we take a person-centered approach to describe workers in terms of both personality and activity. We encapsulate both these facets into an analytical framework that we call organizational personas. On interpreting these organizational personas we find empirical evidence to support that, independent of a worker's personality, their activity is associated with job performance. While the effects of personality are consistent with the literature, we find that the activity is equally effective in explaining organizational citizenship behavior and is less but significantly effective for task proficiency and deviant behaviors. Specifically, personas that exhibit a daily-activity pattern with fewer location visits, batched phone-use, shorter desk-sessions and longer sleep duration, tend to perform better on all three performance metrics. Organizational personas are a descriptive framework to identify the testable hypotheses that can disentangle the role of malleable aspects like activity in determining the performance of a worker population.
- Published
- 2019
- Full Text
- View/download PDF
224. I Say, You Say, We Say
- Author
-
Valerie J. Shute, Chen Sun, Angela E.B. Stewart, Hana Vrzakova, Jade Yonehiro, Nicholas D. Duran, Cathlyn Stone, and Sidney K. D'Mello
- Subjects
Computer Networks and Communications ,Computer science ,Process (engineering) ,business.industry ,Word count ,Computer programming ,Socio-cognitive ,computer.software_genre ,Human-Computer Interaction ,Collaboration ,Artificial intelligence ,Set (psychology) ,business ,computer ,Social Sciences (miscellaneous) ,Natural language processing ,Spoken language ,Cognitive style - Abstract
Collaborative problem solving (CPS) is a crucial 21st century skill; however, current technologies fall short of effectively supporting CPS processes, especially for remote, computer-enabled interactions. In order to develop next-generation computer-supported collaborative systems that enhance CPS processes and outcomes by monitoring and responding to the unfolding collaboration, we investigate automated detection of three critical CPS process ? construction of shared knowledge, negotiation/coordination, and maintaining team function ? derived from a validated CPS framework. Our data consists of 32 triads who were tasked with collaboratively solving a challenging visual computer programming task for 20 minutes using commercial videoconferencing software. We used automatic speech recognition to generate transcripts of 11,163 utterances, which trained humans coded for evidence of the above three CPS processes using a set of behavioral indicators. We aimed to automate the trained human-raters' codes in a team-independent fashion (current study) in order to provide automatic real-time or offline feedback (future work). We used Random Forest classifiers trained on the words themselves (bag of n-grams) or with word categories (e.g., emotions, thinking styles, social constructs) from the Linguistic Inquiry Word Count (LIWC) tool. Despite imperfect automatic speech recognition, the n-gram models achieved AUROC (area under the receiver operating characteristic curve) scores of .85, .77, and .77 for construction of shared knowledge, negotiation/coordination, and maintaining team function, respectively; these reflect 70%, 54%, and 54% improvements over chance. The LIWC-category models achieved similar scores of .82, .74, and .73 (64%, 48%, and 46% improvement over chance). Further, the LIWC model-derived scores predicted CPS outcomes more similar to human codes, demonstrating predictive validity. We discuss embedding our models in collaborative interfaces for assessment and dynamic intervention aimed at improving CPS outcomes.
- Published
- 2019
- Full Text
- View/download PDF
225. The productive role of cognitive reappraisal in regulating affect during game-based learning
- Author
-
Seyedahmad Rahimi, Catherine A. Spann, Sidney K. D'Mello, and Valerie J. Shute
- Subjects
Persistence (psychology) ,media_common.quotation_subject ,05 social sciences ,Exploratory research ,050301 education ,Game based learning ,Frustration ,050801 communication & media studies ,Affect (psychology) ,Human-Computer Interaction ,Affect regulation ,Cognitive reappraisal ,0508 media and communications ,Arts and Humanities (miscellaneous) ,Curiosity ,Psychology ,0503 education ,Social psychology ,General Psychology ,media_common - Abstract
We conducted an exploratory study on affect regulation during game-based learning where 110 college-aged participants (Mage = 22.14, SDage = 1.24; 50.0% female; 70.0% White) played an easy, medium, and difficult level of an educational game (Physics Playground) while self-reporting their strongest affective state and regulation strategies associated with each level. Participants also self-reported their effort and completed a physics posttest after gameplay. We found that frustration, confusion, determination, and curiosity were the dominant affective states (81.4% of total reports) while cognitive reappraisal and acceptance were the major affective regulation strategies (others individually occurred less than 10.1% of the time). Engaging in cognitive reappraisal – an affective regulation strategy that involves changing the way one thinks about a situation – was beneficial for successfully solving a level when participants were frustrated or confused, but had no effect when participants were determined or curious. Engaging in cognitive reappraisal when experiencing high frustration/confusion positively predicted posttest scores, but only for those who put a high amount of effort into the game. For students who were low in effort or low in frustration/confusion, simply accepting one's emotions when experiencing high frustration/confusion was beneficial. We discuss theoretical implications and applications towards game-based learning supports to promote persistence and learning outcomes.
- Published
- 2019
- Full Text
- View/download PDF
226. A Commentary on Construct Validity When Using Operational Virtual Learning Environment Data in Effectiveness Studies
- Author
-
Danielle S. McNamara, A. Corinne Huggins-Manley, Sidney K. D'Mello, Walter L. Leite, Dongho Kim, Carole R. Beal, and Dyugu Dee Cetin-Berber
- Subjects
Knowledge management ,business.industry ,Computer science ,05 social sciences ,Educational technology ,050301 education ,Construct validity ,Education ,Educational research ,0502 economics and business ,ComputingMilieux_COMPUTERSANDEDUCATION ,Virtual learning environment ,050207 economics ,business ,0503 education - Abstract
Virtual learning environments (VLEs) are increasingly used at-scale in educational contexts to facilitate teaching and promote learning, and the data they produce can be used for educationa...
- Published
- 2019
- Full Text
- View/download PDF
227. Prediction of Mood Instability with Passive Sensing
- Author
-
Thomas Plötz, Mehrab Bin Morshed, Richard Li, Sidney K. D'Mello, Gregory D. Abowd, Munmun De Choudhury, and Koustuv Saha
- Subjects
Computer Networks and Communications ,Computer science ,Mood instability ,media_common.quotation_subject ,05 social sciences ,Applied psychology ,Wearable computer ,Early detection ,02 engineering and technology ,Mental health ,Reconstruction method ,Passive sensing ,Human-Computer Interaction ,Mood ,Hardware and Architecture ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Quality (business) ,050107 human factors ,media_common - Abstract
Mental health issues, which can be difficult to diagnose, are a growing concern worldwide. For effective care and support, early detection of mood-related health concerns is of paramount importance. Typically, survey based instruments including Ecologically Momentary Assessments (EMA) and Day Reconstruction Method (DRM) are the method of choice for assessing mood related health. While effective, these methods require some effort and thus both compliance rates as well as quality of responses can be limited. As an alternative, We present a study that used passively sensed data from smartphones and wearables and machine learning techniques to predict mood instabilities, an important aspect of mental health. We explored the effectiveness of the proposed method on two large-scale datasets, finding that as little as three weeks of continuous, passive recordings were sufficient to reliably predict mood instabilities.
- Published
- 2019
- Full Text
- View/download PDF
228. A brief behavioral measure of frustration tolerance predicts academic achievement immediately and two years later
- Author
-
Abigail Quirk, Angela L. Duckworth, J. Parker Goyer, Sidney K. D'Mello, Peter Meindl, Carl W. Lejuez, Brian M. Galla, Carly Haeck, and Alisa Yu
- Subjects
Adult ,Male ,Longitudinal study ,Adolescent ,media_common.quotation_subject ,Emotions ,Frustration ,Test validity ,Academic achievement ,050105 experimental psychology ,Developmental psychology ,Young Adult ,Humans ,Achievement test ,0501 psychology and cognitive sciences ,Longitudinal Studies ,Prospective Studies ,Grit ,Set (psychology) ,General Psychology ,media_common ,Academic Success ,05 social sciences ,Self-control ,Achievement ,Female ,Psychology - Abstract
Achieving important goals is widely assumed to require confronting obstacles, failing repeatedly, and persisting in the face of frustration. Yet empirical evidence linking achievement and frustration tolerance is lacking. To facilitate work on this important topic, we developed and validated a novel behavioral measure of frustration tolerance: the Mirror Tracing Frustration Task (MTFT). In this 5-min task, participants allocate time between a difficult tracing task and entertaining games and videos. In two studies of young adults (Study 1: N = 148, Study 2: N = 283), we demonstrated that the MTFT increased frustration more than 18 other emotions, and that MTFT scores were related to self-reported frustration tolerance. Next, we assessed whether frustration tolerance correlated with similar constructs, including self-control and grit, as well as objective measures of real-world achievement. In a prospective longitudinal study of high-school seniors (N = 391), MTFT scores predicted grade-point average and standardized achievement test scores, and-more than 2 years after completing the MTFT-progress toward a college degree. Though small in size (i.e., rs ranging from .10 to .24), frustration tolerance predicted outcomes over and above a rich set of covariates, including IQ, sociodemographics, self-control, and grit. These findings demonstrate the validity of the MTFT and highlight the importance of frustration tolerance for achieving valued goals. (PsycINFO Database Record (c) 2019 APA, all rights reserved).
- Published
- 2019
- Full Text
- View/download PDF
229. Differentiating Higher and Lower Job Performers in the Workplace Using Mobile Sensing
- Author
-
Ge Gao, Aaron Striegel, Edward Moskal, Kaifeng Jiang, Shayan Mirjafari, Pino G. Audia, Gloria Mark, Andrew T. Campbell, Kari Nies, Stephen M. Mattingly, Koustuv Saha, Ted Grover, Vedant Das Swain, Manikanta D. Reddy, Anind K. Dey, Anusha Sirigiri, Pablo Robles-Granda, Subigya Nepal, Julie M. Gregg, Sidney K. D'Mello, Gonzalo J. Martinez, Raghu Mulukutla, Weichen Wang, Kizito Masaba, Munmun De Choudhury, Qiang Liu, Krithika Jagannath, Nitesh V. Chawla, and Suwen Lin
- Subjects
Entrepreneurship ,Supervisor ,ComputingMilieux_THECOMPUTINGPROFESSION ,Computer Networks and Communications ,05 social sciences ,Applied psychology ,Wearable computer ,Behavioral pattern ,02 engineering and technology ,Quarter (United States coin) ,High tech ,Human-Computer Interaction ,Hardware and Architecture ,020204 information systems ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,Gradient boosting ,Mobile sensing ,Psychology ,050203 business & management - Abstract
Assessing performance in the workplace typically relies on subjective evaluations, such as, peer ratings, supervisor ratings and self assessments, which are manual, burdensome and potentially biased. We use objective mobile sensing data from phones, wearables and beacons to study workplace performance and offer new insights into behavioral patterns that distinguish higher and lower performers when considering roles in companies (i.e., supervisors and non-supervisors) and different types of companies (i.e., high tech and consultancy). We present initial results from an ongoing year-long study of N=554 information workers collected over a period ranging from 2-8.5 months. We train a gradient boosting classifier that can classify workers as higher or lower performers with AUROC of 0.83. Our work opens the way to new forms of passive objective assessment and feedback to workers to potentially provide week by week or quarter by quarter guidance in the workplace.
- Published
- 2019
- Full Text
- View/download PDF
230. Why High School Grades Are Better Predictors of On-Time College Graduation Than Are Admissions Test Scores: The Roles of Self-Regulation and Cognitive Ability
- Author
-
Brian M. Galla, Benjamin D. Plummer, Elizabeth P. Shulman, Angela L. Duckworth, Amy S. Finn, Sidney K. D'Mello, Margo Gardner, J. Parker Goyer, and Stephen Hutt
- Subjects
Predictive validity ,Self-management ,education ,05 social sciences ,050301 education ,Cognition ,Predictor variables ,050105 experimental psychology ,Educational attainment ,Education ,Test (assessment) ,0501 psychology and cognitive sciences ,Psychology ,0503 education ,Graduation ,Clinical psychology - Abstract
Compared with admissions test scores, why are high school grades better at predicting college graduation? We argue that success in college requires not only cognitive ability but also self-regulatory competencies that are better indexed by high school grades. In a national sample of 47,303 students who applied to college for the 2009/2010 academic year, Study 1 affirmed that high school grades out-predicted test scores for 4-year college graduation. In a convenience sample of 1,622 high school seniors in the Class of 2013, Study 2 revealed that the incremental predictive validity of high school grades for college graduation was explained by composite measures of self-regulation, whereas the incremental predictive validity of test scores was explained by composite measures of cognitive ability.
- Published
- 2019
- Full Text
- View/download PDF
231. When technologies manipulate our emotions.
- Author
-
Rafael A. Calvo, Dorian Peters, and Sidney K. D'Mello
- Published
- 2015
- Full Text
- View/download PDF
232. Introduction to the 'Best of ACII 2013' Special Section.
- Author
-
Sidney K. D'Mello, Maja Pantic, and Anton Nijholt
- Published
- 2015
- Full Text
- View/download PDF
233. Automatic Gaze-Based Detection of Mind Wandering during Reading.
- Author
-
Sidney K. D'Mello, Jonathan Cobian, and Matthew Hunter
- Published
- 2013
234. Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms
- Author
-
James R. Brockmole, Kristina Krasich, Sidney K. D'Mello, and Stephen Hutt
- Subjects
4. Education ,05 social sciences ,Control (management) ,Psychological intervention ,020207 software engineering ,02 engineering and technology ,Gaze ,Intelligent tutoring system ,Negatively associated ,Intervention (counseling) ,Mind-wandering ,0202 electrical engineering, electronic engineering, information engineering ,Eye tracking ,0501 psychology and cognitive sciences ,Psychology ,050107 human factors ,Cognitive psychology - Abstract
We designed and tested an attention-aware learning technology (AALT) that detects and responds to mind wandering (MW), a shift in attention from task-related to task-unrelated thoughts, that is negatively associated with learning. We leveraged an existing gaze-based mind wandering detector that uses commercial off the shelf eye tracking to inform real-time interventions during learning with an Intelligent Tutoring System in real-world classrooms. The intervention strategies, co-designed with students and teachers, consisted of using student names, reiterating content, and asking questions, with the aim to reengage wandering minds and improve learning. After several rounds of iterative refinement, we tested our AALT in two classroom studies with 287 high-school students. We found that interventions successfully reoriented attention, and compared to two control conditions, reduced mind wandering, and improved retention (measured via a delayed assessment) for students with low prior-knowledge who occasionally (but not excessively) mind wandered. We discuss implications for developing gaze-based AALTs for real-world contexts.
- Published
- 2021
- Full Text
- View/download PDF
235. What You Do Predicts How You Do
- Author
-
A. Corinne Huggins-Manley, Nicholas C. Hunkins, Emily Jensen, Stephen Hutt, Sidney K. D'Mello, and Tetsumichi Umada
- Subjects
Structure (mathematical logic) ,Online learning ,05 social sciences ,Psychological intervention ,050301 education ,Constructive ,050105 experimental psychology ,Formative assessment ,Passive learning ,Item response theory ,ComputingMilieux_COMPUTERSANDEDUCATION ,Mathematics education ,0501 psychology and cognitive sciences ,0503 education - Abstract
Students using online learning environments need to effectively self-regulate their learning. However, with an absence of teacher-provided structure, students often resort to less effective, passive learning strategies versus constructive ones. We consider the potential benefits of interventions that promote retrieval practice – retrieving learned content from memory – which is an effective strategy for learning and retention. The goal is to nudge students towards completing short, formative quizzes when they are likely to succeed on those assessments. Towards this goal, we developed a machine-learning model using data from 32,685 students who used an online mathematics platform over an entire school year to prospectively predict scores on three-item assessments (N = 210,020) from interaction patterns up to 9 minutes before the assessment as well as Item Response Theory (IRT) estimates of student ability and quiz difficulty. These models achieved a student-independent correlation of 0.55 between predicted and actual scores on the assessments and outperformed IRT-only predictions (r = 0.34). Model performance was largely independent of the length of the analyzed window preceding a quiz. We discuss potential for future applications of the models to trigger dynamic interventions that aim to encourage students to engage with formative assessments rather than more passive learning strategies.
- Published
- 2021
- Full Text
- View/download PDF
236. A Deep Transfer Learning Approach to Modeling Teacher Discourse in the Classroom
- Author
-
Samuel L. Pugh, Sidney K. D'Mello, and Emily Jensen
- Subjects
Statement (computer science) ,Class (computer programming) ,Reflection (computer programming) ,Data collection ,business.industry ,Computer science ,Deep learning ,05 social sciences ,050301 education ,02 engineering and technology ,computer.software_genre ,Random forest ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,Artificial intelligence ,business ,Transfer of learning ,0503 education ,computer ,Natural language processing ,Utterance - Abstract
Teachers, like everyone else, need objective reliable feedback in order to improve their effectiveness. However, developing a system for automated teacher feedback entails many decisions regarding data collection procedures, automated analysis, and presentation of feedback for reflection. We address the latter two questions by comparing two different machine learning approaches to automatically model seven features of teacher discourse (e.g., use of questions, elaborated evaluations). We compared a traditional open-vocabulary approach using n-grams and Random Forest classifiers with a state-of-the-art deep transfer learning approach for natural language processing (BERT). We found a tradeoff between data quantity and accuracy, where deep models had an advantage on larger datasets, but not for smaller datasets, particularly for variables with low incidence rates. We also compared the models based on the level of feedback granularity: utterance-level (e.g., whether an utterance is a question or a statement), class session-level proportions by averaging across utterances (e.g., question incidence score of 48%), and session-level ordinal feedback based on pre-determined thresholds (e.g., question asking score is medium [vs. low or high]) and found that BERT generally provided more accurate feedback at all levels of granularity. Thus, BERT appears to be the most viable approach to providing automatic feedback on teacher discourse provided there is sufficient data to fine tune the model.
- Published
- 2021
- Full Text
- View/download PDF
237. Mind wandering during reading: An interdisciplinary and integrative review of psychological, computing, and intervention research and theory
- Author
-
Caitlin Mills and Sidney K. D'Mello
- Subjects
Linguistics and Language ,Reading (process) ,media_common.quotation_subject ,Mind-wandering ,Intervention research ,Psychology ,Linguistics ,media_common ,Cognitive psychology - Published
- 2021
- Full Text
- View/download PDF
238. How Do Learners Regulate Their Emotions?
- Author
-
Amber Chauncey Strain, Sidney K. D'Mello, and Melissa R. Gross
- Published
- 2012
- Full Text
- View/download PDF
239. Emotions during Writing on Topics That Align or Misalign with Personal Beliefs.
- Author
-
Caitlin Mills 0001 and Sidney K. D'Mello
- Published
- 2012
- Full Text
- View/download PDF
240. Emotional regularity: associations with personality, psychological health, and occupational outcomes
- Author
-
June Gruber and Sidney K. D'Mello
- Subjects
Adult ,Experience sampling method ,media_common.quotation_subject ,Emotions ,Scientific discovery ,Experimental and Cognitive Psychology ,Emotional functioning ,Emotional intensity ,Psychological health ,Mental Health ,Arts and Humanities (miscellaneous) ,Extant taxon ,Developmental and Educational Psychology ,Humans ,Personality ,Set (psychology) ,Psychology ,Clinical psychology ,media_common - Abstract
Emotional regularity is the degree to which a person maintains and returns to a set of emotional states over time. The present investigation examined associations between emotional regularity and extant emotion measures as well as psychologically relevant dimensions of personality, health, and real-world occupational outcomes. Participants included 598 U.S. adults who provided daily experience sampling reports on their emotional states for approximately two months. Results suggest that emotional regularity was related to, but distinct from, well-established measures of emotion including emotional intensity, variability, covariation, inertia, granularity, and emodiversity. Furthermore, emotional regularity significantly predicted measures of personality, psychological health, and occupational outcomes even when accounting for extant emotion measures and sociodemographic covariates. Finally, it explained modest (7.5%) improvement (in terms of cross-validated RSq.) over baseline models containing emotional intensity, variability, and sociodemographic covariates. These findings suggest that emotional regularity may provide an important indicator of healthy emotional functioning and may be a promising area for further scientific discovery.
- Published
- 2021
- Full Text
- View/download PDF
241. Annotating Student Engagement Across Grades 1–12: Associations with Demographics and Expressivity
- Author
-
Asli Arslan Esme, Sinem Aslan, Sidney K. D'Mello, Nese Alyuz, and Lama Nachman
- Subjects
Mediation (statistics) ,Emotional engagement ,Demographics ,Supervised learning ,ComputingMilieux_COMPUTERSANDEDUCATION ,Ethnic group ,Student engagement ,Expressivity (genetics) ,Digital learning ,Psychology ,Developmental psychology - Abstract
Digital learning technologies that aim to measure and sustain student engagement typically use supervised machine learning approaches for engagement detection, which requires reliable “ground-truth” engagement annotations. The present study examined associations between student demographics (age [grade], gender, and ethnicity) and the reliability of engagement annotations based on visual behaviors. We collected videos of diverse students (N = 60) from grades 1–12 who engaged in one-hour online learning sessions with grade-appropriate content. Each student’s data was annotated by three trained coders for behavioral and emotional engagement. We found that inter-rater reliability (IRR) for behavioral engagement was higher for older students whereas IRRs for emotional engagement was higher for younger students. We also found that both rotational head movements and facial expressivity decreased with age, and critically, rotational head movements mediated the effects of grade on behavioral IRR; there was no mediation for emotional IRR. There were no effects of gender or ethnicity on IRR. We discuss the implications of our findings for annotating engagement in supervised learning models for diverse students and across grades.
- Published
- 2021
- Full Text
- View/download PDF
242. Designing an Interactive Visualization System for Monitoring Participant Compliance in a Large-Scale, Longitudinal Study
- Author
-
Sidney K. D'Mello, Poorna Talkad Sukumar, Megan Caruso, Gloria Mark, Gonzalo J. Martinez, Thomas Breideband, Sierra Rose, Cooper Steputis, and Aaron Striegel
- Subjects
FOS: Computer and information sciences ,Process management ,Iterative design ,Process (engineering) ,Computer science ,media_common.quotation_subject ,05 social sciences ,Computer Science - Human-Computer Interaction ,020207 software engineering ,ComputingMilieux_LEGALASPECTSOFCOMPUTING ,02 engineering and technology ,Human-Computer Interaction (cs.HC) ,Visualization ,Compliance (psychology) ,Asynchronous communication ,Scale (social sciences) ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Quality (business) ,Interactive visualization ,050107 human factors ,media_common - Abstract
Frequent monitoring of participant compliance is necessary when conducting large-scale, longitudinal studies to ensure that the collected data is of sufficiently high quality. While the need for achieving high compliance has been underscored and there are discussions on incentives and factors affecting compliance, little is shared about the actual processes and tools used for monitoring compliance in such studies. Monitoring participant compliance with respect to multi-modal data can be a tedious process, especially if there are only a few personnel involved. In this case study, we describe the iterative design of an interactive visualization system we developed for monitoring compliance and refined based on changing requirements in an ongoing study. We find that the visualization system, leveraging the digital medium, both facilitates the exploratory tasks of monitoring participant compliance and supports asynchronous collaboration among non-co-located researchers. Our documented requirements for checking participant compliance as well as the design of the visualization system can help inform the compliance-monitoring process in future studies., 8 pages, 4 figures
- Published
- 2020
243. MBead: Semi-supervised Multilabel Behaviour Anomaly Detection on Multivariate Temporal Sensory Data
- Author
-
Sidney K. D'Mello, Nitesh V. Chawla, Gonzalo J. Martinez, Suwen Lin, and Louis Faust
- Subjects
Computer science ,business.industry ,Anomaly (natural sciences) ,Big data ,020206 networking & telecommunications ,02 engineering and technology ,Human behavior ,Missing data ,Machine learning ,computer.software_genre ,Autoencoder ,Temporal database ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Pairwise comparison ,Anomaly detection ,Artificial intelligence ,business ,computer - Abstract
Human abnormal physical and psychological behaviors, such as high level of stress, may result in negative impacts on work and life, if not handled efficiently. However, the continuous collection of behavioral data from questionnaires is not feasible, as is often the case for the natural downside of survey data gathering. Thanks to the proliferation of mobile sensors, it brings compelling opportunities for us to more deeply analyze human behavior. In this work, we ask the question of detecting anomalies in human physical and psychological behaviors from multivariate temporal data from multi-modal sensors. In the past decades, many efforts have been made in developing anomaly detection methods, but there remain several challenges in this specific domain problem: 1) data contains missing values at random positions. 2) data from multiple sensors is of multi-resolution and multivariate. 3) human behaviors are correlated to each other, thus it poses a multi-label problem. 4) the available labeled instances are limited, which requires the semi-supervised learning setting. 5) the frequency of anomaly occurrence is much smaller than that of normal instances, leading to imbalance problems. We propose a novel framework MBead to resolve these concerns. MBead consists of three key components: reweighted autoencoder to capture the dependency across temporal domain and multiple modalities, relevance learning module to learn the pairwise relations among labeled instances, and temporal prediction module to detect the anomalies while trained in semi-supervised settings. Extensive experiments show our MBead outperforms seven state-of-art baselines on three tasks of behavior anomaly detection: stress, affect, and work performance.
- Published
- 2020
- Full Text
- View/download PDF
244. Multimodal, Multiparty Modeling of Collaborative Problem Solving Performance
- Author
-
Angela E.B. Stewart, Arjun Ramesh Rao, Shree Krishna Subburaj, and Sidney K. D'Mello
- Subjects
Facial expression ,Computer science ,business.industry ,05 social sciences ,Context (language use) ,Machine learning ,computer.software_genre ,Gaze ,050105 experimental psychology ,Task (project management) ,Weighting ,Nonverbal communication ,0502 economics and business ,Eye tracking ,0501 psychology and cognitive sciences ,Artificial intelligence ,business ,Baseline (configuration management) ,computer ,050203 business & management - Abstract
Modeling team phenomena from multiparty interactions inherently requires combining signals from multiple teammates, often by weighting strategies. Here, we explored the hypothesis that strategic weighting signals from individual teammates would outperform an equal weighting baseline. Accordingly, we explored role-, trait-, and behavior-based weighting of behavioral signals across team members. We analyzed data from 101 triads engaged in computer-mediated collaborative problem solving (CPS) in an educational physics game. We investigated the accuracy of machine-learned models trained on facial expressions, acoustic-prosodics, eye gaze, and task context information, computed one-minute prior to the end of a game level, at predicting success at solving that level. AUROCs for unimodal models that equally weighted features from the three teammates ranged from .54 to .67, whereas a combination of gaze, face, and task context features, achieved an AUROC of .73. The various multiparty weighting strategies did not outperform an equal-weighting baseline. However, our best nonverbal model (AUROC = .73) outperformed a language-based model (AUROC = .67), and there were some advantages to combining the two (AUROC = .75). Finally, models aimed at prospectively predicting performance on a minute-by-minute basis from the start of the level achieved a lower, but still above-chance, AUROC of .60. We discuss implications for multiparty modeling of team performance and other team constructs.
- Published
- 2020
- Full Text
- View/download PDF
245. Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning
- Author
-
Amanda Godley, Patrick J. Donnelly, Emily Jensen, Meghan Dale, Sidney K. D'Mello, Cathlyn Stone, and Sean Kelly
- Subjects
Computer science ,media_common.quotation_subject ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Teacher learning ,Human–computer interaction ,ComputingMilieux_COMPUTERSANDEDUCATION ,0202 electrical engineering, electronic engineering, information engineering ,Key (cryptography) ,0501 psychology and cognitive sciences ,Quality (business) ,Interactive visualization ,050107 human factors ,media_common - Abstract
Like anyone, teachers need feedback to improve. Due to the high cost of human classroom observation, teachers receive infrequent feedback which is often more focused on evaluating performance than on improving practice. To address this critical barrier to teacher learning, we aim to provide teachers with detailed and actionable automated feedback. Towards this end, we developed an approach that enables teachers to easily record high-quality audio from their classes. Using this approach, teachers recorded 142 classroom sessions, of which 127 (89%) were usable. Next, we used speech recognition and machine learning to develop teacher-generalizable computer-scored estimates of key dimensions of teacher discourse. We found that automated models were moderately accurate when compared to human coders and that speech recognition errors did not influence performance. We conclude that authentic teacher discourse can be recorded and analyzed for automatic feedback. Our next step is to incorporate the automatic models into an interactive visualization tool that will provide teachers with objective feedback on the quality of their discourse.
- Published
- 2020
- Full Text
- View/download PDF
246. Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations
- Author
-
Nicholas D. Duran, Angela E.B. Stewart, Sidney K. D'Mello, and Mary Jean Amon
- Subjects
Teamwork ,media_common.quotation_subject ,education ,05 social sciences ,Applied psychology ,020207 software engineering ,02 engineering and technology ,Positive perception ,computer.software_genre ,Task (project management) ,Videoconferencing ,Team diversity ,0202 electrical engineering, electronic engineering, information engineering ,Collaborative Problem Solving ,Personality ,0501 psychology and cognitive sciences ,Psychology ,human activities ,computer ,050107 human factors ,media_common ,Diversity (business) - Abstract
In an increasingly globalized and service-oriented economy, people need to engage in computer-mediated collaborative problem solving (CPS) with diverse teams. However, teams routinely fail to live up to expectations, showcasing the need for technologies that help develop effective collaboration skills. We take a step in this direction by investigating how different dimensions of team diversity (demographic, personality, attitudes towards teamwork, prior domain experience) predict objective (e.g. effective solutions) and subjective (e.g. positive perceptions) collaborative outcomes. We collected data from 96 triads who engaged in a 30-minute CPS task via videoconferencing. We found that demographic diversity and differing attitudes towards teamwork predicted impressions of positive engagement, while personality diversity predicted learning outcomes. Importantly, these relationships were maintained after accounting for team makeup. None of the diversity measures predicted task performance. We discuss how our findings can be incorporated into technologies that aim to help diverse teams develop CPS skills.
- Published
- 2020
- Full Text
- View/download PDF
247. Focused or stuck together
- Author
-
Nicholas D. Duran, Hana Vrzakova, Angela E.B. Stewart, Mary Jean Amon, and Sidney K. D'Mello
- Subjects
Backchannel ,Computer science ,business.industry ,05 social sciences ,050301 education ,Context (language use) ,computer.software_genre ,050105 experimental psychology ,Task (project management) ,Software ,Videoconferencing ,Human–computer interaction ,Computer-supported cooperative work ,0501 psychology and cognitive sciences ,business ,0503 education ,computer ,Interpretability ,Visual programming language - Abstract
Collaborative problem solving (CPS) in virtual environments is an increasingly important context of 21st century learning. However, our understanding of this complex and dynamic phenomenon is still limited. Here, we examine unimodal primitives (activity on the screen, speech, and body movements), and their multimodal combinations during remote CPS. We analyze two datasets where 116 triads collaboratively engaged in a challenging visual programming task using video conferencing software. We investigate how UI-interactions, behavioral primitives, and multimodal patterns were associated with teams' subjective and objective performance outcomes. We found that idling with limited speech (i.e., silence or backchannel feedback only) and without movement was negatively correlated with task performance and with participants' subjective perceptions of the collaboration. However, being silent and focused during solution execution was positively correlated with task performance. Results illustrate that in some cases, multimodal patterns improved the predictions and improved explanatory power over the unimodal primitives. We discuss how the findings can inform the design of real-time interventions for remote CPS.
- Published
- 2020
- Full Text
- View/download PDF
248. Multimodal Analytics for Automated Assessment
- Author
-
Sidney K. D'Mello
- Subjects
Analytics ,business.industry ,Computer science ,business ,Data science - Published
- 2020
- Full Text
- View/download PDF
249. Big data in the science of learning
- Author
-
Sidney K. D'Mello
- Subjects
business.industry ,Big data ,Sociology ,business ,Data science - Published
- 2020
- Full Text
- View/download PDF
250. Jointly Predicting Job Performance, Personality, Cognitive Ability, Affect, and Well-Being
- Author
-
Stephen M. Mattingly, Nitesh V. Chawla, Anind K. Dey, Gonzalo J. Martinez, Xian Wu, Sidney K. D'Mello, Koustuv Saha, Gloria Mark, Suwen Lin, Andrew T. Campbell, Kari Nies, Shayan Mirjafari, Ted Grover, Julie M. Gregg, Edward Moskal, Aaron Striegel, Munmun De Choudhury, and Pablo Robles-Granda
- Subjects
FOS: Computer and information sciences ,Ubiquitous computing ,Computer Science - Artificial Intelligence ,Computer science ,media_common.quotation_subject ,Wearable computer ,02 engineering and technology ,Machine learning ,computer.software_genre ,Theoretical Computer Science ,Computer Science - Computers and Society ,Artificial Intelligence ,Computers and Society (cs.CY) ,0202 electrical engineering, electronic engineering, information engineering ,Personality ,media_common ,business.industry ,Cognition ,Artificial Intelligence (cs.AI) ,Job performance ,Well-being ,Benchmark (computing) ,Task analysis ,020201 artificial intelligence & image processing ,Artificial intelligence ,business ,computer - Abstract
Assessment of job performance, personalized health and psychometric measures are domains where data-driven and ubiquitous computing exhibits the potential of a profound impact in the future. Existing techniques use data extracted from questionnaires, sensors (wearable, computer, etc.), or other traits, to assess well-being and cognitive attributes of individuals. However, these techniques can neither predict individual's well-being and psychological traits in a global manner nor consider the challenges associated to processing the data available, that is incomplete and noisy. In this paper, we create a benchmark for predictive analysis of individuals from a perspective that integrates: physical and physiological behavior, psychological states and traits, and job performance. We design data mining techniques as benchmark and uses real noisy and incomplete data derived from wearable sensors to predict 19 constructs based on 12 standardized well-validated tests. The study included 757 participants who were knowledge workers in organizations across the USA with varied work roles. We developed a data mining framework to extract the meaningful predictors for each of the 19 variables under consideration. Our model is the first benchmark that combines these various instrument-derived variables in a single framework to understand people's behavior by leveraging real uncurated data from wearable, mobile, and social media sources. We verify our approach experimentally using the data obtained from our longitudinal study. The results show that our framework is consistently reliable and capable of predicting the variables under study better than the baselines when prediction is restricted to the noisy, incomplete data.
- Published
- 2020
- Full Text
- View/download PDF
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.