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Your search keyword '"Valstar, Michel"' showing total 476 results

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476 results on '"Valstar, Michel"'

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201. AVEC 2015

202. Digital innovations in L2 motivation: harnessing the power of the Ideal L2 Self

203. Digital innovations in L2 motivation: harnessing the power of the Ideal L2 Self

204. Objective methods for reliable detection of concealed depression

205. Objective methods for reliable detection of concealed depression

206. Objective methods for reliable detection of concealed depression

207. Digital innovations in L2 motivation: harnessing the power of the Ideal L2 Self

208. Automatic detection of ADHD and ASD from expressive behaviour in RGBD data

209. Digital innovations in L2 motivation: harnessing the power of the Ideal L2 Self

210. Human behaviour-based automatic depression analysis using hand-crafted statistics and deep learned spectral features

211. Predicting folds in poker using action unit detectors and decision trees

212. ChaLearn Looking at People and Faces of the World: Face AnalysisWorkshop and Challenge 2016

213. A functional regression approach to facial landmark tracking

214. AVEC 2017--Real-life depression, and affect recognition workshop and challenge

215. The NoXi database: multimodal recordings of mediated novice-expert interactions

216. Ask Alice: an artificial retrieval of information agent

217. Fusing deep learned and hand-crafted features of appearance, shape, and dynamics for automatic pain estimation

218. A dynamic appearance descriptor approach to facial actions temporal modeling

219. A CNN cascade for landmark guided semantic part segmentation

220. Topic switch models for dialogue management in virtual humans

221. Cascaded continuous regression for real-time incremental face tracking

222. Playing with social and emotional game companions

223. Play SMILE Game with ERiSA: a user study on game companions

224. Objective methods for reliable detection of concealed depression

225. AV+ EC 2015--the first affect recognition challenge bridging across audio, video, and physiological data

226. The automatic detection of chronic pain-related expression: requirements, challenges and a multimodal dataset

227. TRIC-track: tracking by regression with incrementally learned cascades

228. Learning to transfer: transferring latent task structures and its application to person-specific facial action unit detection

229. Finding information about mental health in microblogging platforms: a Case study of depression

230. Objective methods for reliable detection of concealed depression

231. ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies

232. Design and evaluation of virtual human mediated tasks for assessment of depression and anxiety

233. Designing an adaptive embodied conversational agent for health literacy

234. Digital innovations in L2 motivation: harnessing the power of the Ideal L2 Self

235. Predicting folds in poker using action unit detectors and decision trees

236. Human behaviour-based automatic depression analysis using hand-crafted statistics and deep learned spectral features

237. AVEC 2016 – Depression, mood, and emotion recognition workshop and challenge

238. ChaLearn Looking at People and Faces of the World: Face AnalysisWorkshop and Challenge 2016

239. The NoXi database: multimodal recordings of mediated novice-expert interactions

240. AVEC 2017--Real-life depression, and affect recognition workshop and challenge

241. A functional regression approach to facial landmark tracking

242. Ask Alice: an artificial retrieval of information agent

243. Fusing deep learned and hand-crafted features of appearance, shape, and dynamics for automatic pain estimation

244. A CNN cascade for landmark guided semantic part segmentation

245. A dynamic appearance descriptor approach to facial actions temporal modeling

246. Topic switch models for dialogue management in virtual humans

247. Cascaded continuous regression for real-time incremental face tracking

248. Playing with social and emotional game companions

249. Play SMILE Game with ERiSA: a user study on game companions

250. AV+ EC 2015--the first affect recognition challenge bridging across audio, video, and physiological data

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