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246 results on '"wargaming"'

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201. The NAVTAG System and its modification to include the SH-60B Helicopter

202. Yamashita's gambit: a historical wargame on audacious decision-making.

203. Talk is cheap: using scenario training to improve US Army divisions.

204. Leaders of consequence.

205. Return to twilight: a model of great power rivalry.

206. Wargaming and logistical operations supporting decisive action.

207. Counter fire! A game to train tactical fire direction and artillery battalion operations.

208. Decisive operations: a modern large-scale combat operations wargame.

209. The lives of objects: designing for meaningful things

210. Wargaming all domain operations and leader development.

211. Modeling reconstruction as a wargame, 1865-1877.

212. Carpathians' Eagles: simulating airmobile operations in Romanian mountainous terrain.

213. Ides of war: war machines of World War II (a program management and force management wargame of the Axis-Soviet front during World War II).

214. Motorcade showdown.

215. Firebirds: a simulation to demonstrate fundamentals of Army aviation reconnaissance and security missions.

216. Gas attack: simulating large-scale chemical warfare at the Second Battle of the Marne, 1918.

217. 1759 campaign for Quebec City: a historical wargame of the French and Indian War.

218. Blazing skies.

219. Wargaming-logistics of the American Civil War: western theater-1862.

220. Box: building tactical decision making and warfighting function integration expertise through wargaming.

221. Improving operational wargaming: it's all fun and games until someone loses a war.

222. Key to defeating Army After Next: man-portable air defense systems against the air-mechanized formation.

223. Tactical wargaming after H-hour: an unstructured mental process.

224. Simplified war game.

225. Manual wargaming process : does our current methodology give us the optimum solution?

226. Mindgames: altering simulations use at the brigade level.

227. Analysis in the utility of commercial wargaming simulation software for Army organizational leadership development.

228. Assumption based campaign planning.

229. Time management and the military decision making process.

230. Logical evolution of the MDMP.

231. Gazing into the crystal ball together: wargaming and the visualization for the commander and staff.

232. Assessing combat power: a methodology for tactical battle staffs.

233. Wargames, training, and decision-making. Increasing the experience of Army leaders.

234. Keeping your dog in the fight: an evaluation of synchronization and decision-making.

235. Synchronization and the Division OPORD Training Program.

236. Optimum method of wargaming a tactical and operational course of action as an integral part of a corps commander's and G3's estimate of the situation in a time-compressed environment.

237. Requirement for an abbreviated military decision-making process in doctrine.

238. Historical simulation and the American Civil War.

239. Study of military history through commercial war games: a look at Operation Crusader with the Operational Art of War.

240. Basic Plan: Joint Army and Navy Exercises, 1925. Problem No. #3.

241. Tactical motion analyzer (TMA)

242. The NAVTAG System and its modification to include the SH-60B Helicopter

243. The persuasion game: Developing a serious game based model for information warfare and influence studies

244. Information display from board wargame for marketing strategy identification

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