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251. Using an Infrared Pen as an Input Device for Projected Augmented Reality Tabletops

252. Σχεδίαση με Ηλεκτρονικούς Υπολογιστές και Συστήματα Αυτόματης Σχεδίασης (CAD)

253. A Human���Computer Interface Replacing Mouse and Keyboard for Individuals with Limited Upper Limb Mobility

256. Communication Aids for Paralytic Patients

257. Difference in operation of Mouse and Touchscreen in older adults

262. Global Digital Pen Market Report to 2030 - Rising Investment on Digitalization Presents Opportunities

267. Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR

268. Flyables: Haptic Input Devices for Virtual Reality using Quadcopters

269. Object Detection System for Visually Impaired Persons Using Smartphone

270. Selection Performance Using a Smartphone in VR with Redirected Input

271. How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input

272. MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial

273. Evaluating the Effects of Saccade Types and Directions on Eye Pointing Tasks

274. Enhancement of Electronic Voting Machine Performance Using Fingerprint and Face Recognition

275. Testing Stand Using Hardware Description Languages

276. A model of interaction for graphical systems

277. GKS and Object-Oriented System Design

278. An IoT based Game Controlling Device (JoyGlove)

280. A Gesture Air-Writing Tracking Method that Uses 24 GHz SIMO Radar SoC

281. The Study of Two Novel Speech-Based Selection Techniques in Voice-User Interfaces

282. Myoelectric Interfaces and Related Applications: Current State of EMG Signal Processing–A Systematic Review

283. A Three-Dimensional Ultrasonic Pen-Type Input Device With Millimeter-Level Accuracy for Human–Computer Interaction

284. Challenge-Response Authentication Using In-Air Handwriting Style Verification

285. Design and Evaluation of an Authentication Framework for Wearable Devices

286. Hand sign recognition from depth images with multi-scale density features for deaf mute persons

287. Movement Pattern Recognition in Physical Rehabilitation - Cognitive Motivation-based IT Method and Algorithms

288. Afectación de la jugabilidad en simuladores de realidad virtual para entrenamiento de cirugía laparoscópica asociado a dispositivos Gamepad

289. Machine Learning Regression Approach to the Nanophotonic Waveguide Analyses

290. AuraRing

291. RFID Tattoo

292. Skype & Type

293. People can Compensate for Directional Mismatches Between Input Devices and Cursor Motions, up to a Threshold

294. SRAM-ADC: SRAM Circuits Transformable to a Stochastic ADC at Ultralow Area Overhead

296. DRAW AND ORDER – MODELESS INTERACTIVE ACQUISITION OF OUTLINES

297. Effects of control-display gain and postural control method on distal pointing performance

298. Utilizing gestures to enable visually impaired for computer interaction

299. Kontrol Mouse Menggunakan Webcam Berdasarkan Deteksi Warna

300. ARO: Exploring the Design of Smart-Ring Interactions for Encumbered Hands

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