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301. Regional impact of submarine canyons during seasonal upwelling

302. The development of models for identifying and promoting best practice in e-learning and virtual campuses

303. Dissemination of the VCSE model for virtual mobility

304. Virtual campuses : a new paradigm in eLearning widening learning participation

305. Promoting and implementing best practice in virtual campuses and e-learning

306. Identifying and promoting best practice in virtual campuses and e-learning

307. Towards a framework for identifying and evaluating best practice in e-learning and virtual campuses

308. Genus Envy: Nationalities, Identities, and the Performing Body of Work

309. The Design and Development of the YOUTH@WORK game.

310. A Framework for Games-Based Construction Learning: A Text-Based Programming Languages Approach.

311. Evaluation of a 3D Simulated Practice Learning Environment.

312. A framework for promoting best practice in virtual campuses : initial lessons from the PBP-VC Project

313. Towards the development of a framework for promoting best practice in virtual campuses

314. The promoting best practice in virtual campuses (PBP-VC) project : towards new strategies for higher education

315. TRANSFORMING Human Resources

319. Netting in the Northern and Western Great Basin.

343. Teaching Business Intelligence With a Business Simulation Game.

344. Oregon Archaeology

345. Clovis age Western stemmed projectile points and human coprolites at the Paisley Caves

346. From Function to Fashion : Footwear through Time

347. Rapid Quantification of Energy Absorption and Dissipation Metrics for PPE Padding Materials

348. John Barrymore: A Bio-bibliography

349. Recurrence of Intravenous Talc Granulomatosis following Single Lung Transplantation

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