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301. RESEARCH AND APPLICATION OF A DUAL FILTERING MUSIC HYBRID RECOMMENDATION MODEL BASED ON CATBOOST ALGORITHM AND DCN.

302. HUMAN-COMPUTER INTERACTION INTERFACE DESIGN IN THE CAB OF NEW ENERGY VEHICLES.

303. Faktor-Faktor Yang Mempengaruhi Customer Loyalty Pengguna Layanan Netflix Di Indonesia.

304. IoT Product Design for User Experience and Technological Innovation in Virtual Reality Environments.

305. User Experience of ChatGPT: Insights from Undergraduate English Language and Literature Students in Bangladesh.

306. Exploring sex differences in collaborative virtual environments for participation equality and user experience.

307. Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach.

308. The way of water: exploring the role of interaction elements in usability challenges with in-car VR experience.

309. Reinvestigating repurchase intentions for travel apps: a comparison of China's various tiers of cities.

310. Optimization of AES using BERT and BiLSTM for Grading the Online Exams.

311. Consequences of Information Feed Integration on User Engagement and Contribution: A Natural Experiment in an Online Knowledge-Sharing Community.

312. Secure-by-Design Real-Time Internet of Medical Things Architecture: e-Health Population Monitoring (RTPM).

313. Perspectives on Machine Learning.

314. Parallel and Distributed Frugal Tracking of a Quantile †.

315. Which Factors Affect the Visual Preference and User Experience: A Case Study of the Mulan River Greenway in Putian City, China.

316. Study on virtual sewing process of down jacket based on Style3D.

317. C2: ABR Streaming in Cognizant of Consumption Context for Improved QoE and Resource Usage Tradeoffs.

318. A Quality of Experience and Visual Attention Evaluation for 360° Videos with Non-spatial and Spatial Audio.

319. Exploring the Facets of the Multiplayer VR Gaming Experience.

320. VertexShuffle-Based Spherical Super-Resolution for 360-Degree Videos.

321. Methodological Quality of User-Centered Usability Evaluation of Digital Applications to Promote Citizens' Engagement and Participation in Public Governance: A Systematic Literature Review.

322. 基于用户场景研究的增程式电动汽车市场分析.

323. 车载娱乐系统多音源融合服务设计与实现.

324. An Innovative Smart Home System with Cloud Integration.

325. Older Adults Experience with a Layperson-Supported Digital Mental Health Intervention for Depression: Qualitative Insights on Engagement.

326. Exploring User Experiences with a Persuasive mHealth App for Breastfeeding: An Empirical Investigation.

327. Opportunities and challenges of a dynamic consent-based application: personalized options for personal health data sharing and utilization.

328. Implementing social and affective touch to enhance user experience in human-robot interaction.

329. Mobile-linked point-of-care diagnostics in community-based healthcare: a scoping review of user experiences.

330. User expectations and experiences of an assistive robotic arm in amyotrophic lateral sclerosis: a multicenter observational study.

331. Predictive multiuser redirected walking using artificial potential fields.

332. Feasibility of hand grip tests during and after hospitalization in geriatric patients: an observational study.

333. Smart Predict: adding partner-suggested vocabulary to increase efficiency in a dual tablet AAC typing application.

334. Does size matter? Exploring the effect of cobot size on user experience in human–robot collaboration.

335. Analysis of the causes, psychological mechanisms, and coping strategies of short video addiction in China.

336. User Evaluation of a Shared Robot Control System Combining BCI and Eye Tracking in a Portable Augmented Reality User Interface.

337. A Multilayer Architecture towards the Development and Distribution of Multimodal Interface Applications on the Edge.

338. Exploring the Long-Term User Experience of an Interactive Loading Screen Using UX Curve and QUIS.

339. Analysis of User Experience of Hand Gestures for Interaction with Wearable Devices.

340. Multi-Copy Edge Data Integrity Verification Supporting Dynamics and Batch Auditing.

341. Collaborative Filtering and Recommendation Algorithm for Artificial Intelligence Live Streaming E-Commerce Platforms Based on Big Data.

342. Real Time Congestion Control and Simulation of Large-Scale Video Conference System Based on GRU Algorithm.

343. Design and Implementation of Online Shopping Mall Based on Collaborative Filtering.

344. Evaluating the real-world usability of BCI control systems with augmented reality: a user study protocol.

345. The Sense of Agency in Human–Machine Interaction Systems.

346. Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience.

347. Assessment of Exoskeletons for Work Activities: The Dilemma behind the Product.

348. Video Quality Modelling—Comparison of the Classical and Machine Learning Techniques.

349. From Customer's Voice to Decision-Maker Insights: Textual Analysis Framework for Arabic Reviews of Saudi Arabia's Super App.

350. Qualitative studies involving users of clinical neurotechnology: a scoping review.

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