415 results on '"*COMPUTER games industry"'
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2. NVIDIA Corporation SWOT Analysis.
3. THE MAKING OF... Harold HALIBUT.
4. Chinese eSports Industry's Boom and Recession: Evidence From Bubble Detection Framework.
5. Legal aspects of ways to monetize rights in the computer games industry
6. Group Games Computer Games Industry
7. NVIDIA Corporation SWOT Analysis.
8. There’s money in those computer-generated hills
9. NVIDIA Corporation SWOT Analysis.
10. 84 ACTIVISION BLIZZARD.
11. Game Studies, Middle State Publishing, and Scholarly Identity.
12. Social capital and financial capital acquisition: creating gaming ventures in Shanghai's entrepreneurial ecosystem.
13. LIFE AFTER GOD.
14. Social Capital and Venture Creation: Identifying Entrepreneurial Opportunities in the Chinese Digital Game Industry.
15. Towards a unified theory of toxic behavior in video games.
16. Evaluating Transitive Trust among Agents in Game Environment.
17. Fifty years in home computing, the digital computer and its private use(er)s.
18. NVIDIA Corporation SWOT Analysis.
19. NVIDIA Corporation SWOT Analysis.
20. Game on : pressing play on new $1 billion industry
21. Whatever happened to the 1980s coding heroes?
22. NVIDIA Corporation SWOT Analysis.
23. Links of external relationships of game developers and their innovativeness.
24. THE GROWTH OF THE GAMING INDUSTRY IN THE CONTEXT OF CREATIVE INDUSTRIES.
25. Software as a service: Lessons from the video game industry.
26. Interactive Works and Gameplay Emotions.
27. Analyzing Moral Deliberation During Gameplay: Moral Foundations Theory as an Analytic Resource.
28. Computer Game Fan Communities, Community Management, and Structures of Membership.
29. COSMETIC ITEMS.
30. LIGHTS OUT.
31. RISING STEAM.
32. Sharing the controller: 'Armello, push me pull you' and Australian Indie games
33. NVIDIA Corporation SWOT Analysis.
34. Is less more?: Sex, stories and video games
35. From developing games in the garage to the world
36. Why Computers Take Up Games.
37. NVIDIA Corporation SWOT Analysis.
38. Museological shortcuts: Rethinking the museum.
39. Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.
40. Generating various composite human faces from real 3D facial images.
41. An Artist Friendly Material Design System.
42. Scope to Cope: Sensible Student Game Development
43. Microsoft buying Valve would be a disaster for PC gaming.
44. Antstream Arcade.
45. NVIDIA Corporation SWOT Analysis.
46. Nowcasting Mobile Games Ranking Using Web Search Query Data.
47. NVIDIA Corporation SWOT Analysis.
48. Virtual worlds, real money
49. ZORGANIZOWANA CZĘŚĆ PRZEDSIĘBIORSTWA Z BRANŻY GIER KOMPUTEROWYCH JAKO WKŁAD DO NOWEJ SPÓŁKI Z UDZIAŁEM FUNDUSZU VC.
50. “Everyone Can Make Games!”: The post-feminist context of women in digital game production.
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