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2,547 results on '"*COMPUTER-generated imagery"'

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1. Valence-Dependent Implicit Action Generalization Among Group Members.

2. A Stereo Camera Simulator for Large‐Eddy Simulations of Continental Shallow Cumulus Clouds Based on Three‐Dimensional Path‐Tracing.

3. Virtual Influencers in the Real World: We are increasingly engaging with these digital personalities, online and offline.

4. INFINITE ART.

5. Technology on trial: facilitative and prejudicial effects of computer-generated animations on jurors' legal judgments.

6. Simulating individual movement in fish.

7. FOTOGRAFÍA DIGITAL E INFOGRAFÍA COMO TECNOLOGÍAS DE GENERACIÓN DE IMÁGENES PARA LA DOCUMENTACIÓN, EXPRESIÓN VISUAL Y CONTEXTUALIZACIÓN SOCIAL DEL PATRIMONIO CONSTRUIDO. UN ENFOQUE GLOBAL.

8. LA PLASMATICIDAD EISENSTEINIANA. ¿PASADO, O PRESENTE O TODO LO CONTRARIO?

9. Visual Heuristics for Verb Production: Testing a Deep‐Learning Model With Experiments in Japanese.

10. SELF-PROMOTION.

11. Optimization algorithm of an artificial neural network-based controller and simulation method for animated virtual idol characters.

12. Customizing blendshapes to capture facial details.

13. Analysis of the Snake Robot Kinematics with Virtual Reality Visualisation.

14. Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures.

15. "I randomize, therefore I think": Computational indeterminacy and the tensions of liberal subjectivity among writers of computer‐generated poetry in the United States.

16. A New Class of Graph Grammars and Modelling of Certain Biological Structures.

17. ANIMATION.

18. Les chaînes de télévision burkinabè à l’épreuve du terrorisme. Analyse de cinq grands reportages réalisés par Oméga TV en 2021.

19. Orientation Keypoints for 6D Human Pose Estimation.

20. Orientation Keypoints for 6D Human Pose Estimation.

21. Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant.

22. Infants expect agents to minimize the collective cost of collaborative actions.

23. Keyframe Extraction Using Linear Rotation Invariant Coordinates.

24. Adopting the metaverse for learning environments means more use of deep learning artificial intelligence: this presents challenges and problems.

25. Intelligent Animation Creation Method Based on Spatial Separation Perception Algorithm.

26. Design of Three-Dimensional Pleated Clothing Pattern Based on Computer Animation Technology.

27. An Astro-Animation Class: Optimizing Artistic, Educational, and Outreach Outcomes.

28. Regularly striped preconditioner for implicit clothing simulation.

29. The Disney animation renaissance: Behind the glass at the Florida studio.

30. LEARNING CURVES.

31. The Use of Live Action, Animation, and Computer-Generated Imagery in the Depiction of Non-Human Primates in Film.

32. Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering.

34. Counterfactual Thinking Made in a Relevant Choice and Negative Consequences.

35. Visual effects and their importance in the field of visual media creation.

36. Facial Modelling and Animation: An Overview of The State-of-The Art.

37. Chromatophony: A Potential Application of Living Images in the Pixel Era.

38. High-Quality Text Descriptions of Visual Elements in Online Interactive Versions of Traditional Print Mechanical Engineering Textbooks.

40. Bunny Running.

41. Grow Up.

42. Go Grow Glow.

44. Intel XR Fab Tour.

47. Project Relate.

48. The Seven Virtues Project.

49. ChainZoku.

50. KUYA.

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