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1. Why Is the Current XAI Not Meeting the Expectations? Seeking better explanations for how algorithmic decisions are made.

2. High-performance end-user analysis in pure Julia programming language.

3. Integration of RNTuple in ATLAS Athena.

4. EOS software evolution enabling LHC Run 3.

5. Improving public library services for the development of rural women in Tirunelveli and Tenkasi districts.

6. Resource optimizing federated learning for use with IoT: A systematic review.

7. INFORMATION TECHNOLOGY FOR REAL-TIME MONITORING AND VISUALIZATION OF LOAD IN URBAN PUBLIC OPEN SPACES BASED ON SPATIAL AND STATISTICAL DATA ANALYSES OF HUMAN BEHAVIOUR.

8. EULA, OR EULOGY? RECKONING END USER LICENSE AGREEMENTS AND NEAR-FUTURE CYBORGS.

9. Children and Young People's Involvement in Designing Applied Games: Scoping Review.

10. Social welfare professionals willing to participate in client information system development - Results from a large cross-sectional survey.

11. Revealing the Critical Role of Human Performance in Software: It's time to appreciate the human side of Internet-facing software systems.

12. A resources ecosystem for digital and heritage-led holistic knowledge in rural regeneration.

13. Letter to the Journal Dual-Use Products in the Course of Considering National Security Exceptions under GATT Article XXI.

14. A Taxonomy of Automated Assistants: Rating your intelligent (human or automated) assistant.

15. Network IDS alert classification with active learning techniques.

16. Library User Education Programme: A Panacea for Effective Library Resources Utilization in Nigerian Universities.

17. Governing border security infrastructures: Maintaining large-scale information systems.

18. Setup and commissioning of a high-throughput analysis cluster.

19. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.

20. Users' perception of rural public digital cultural services in China.

21. Teachers' and students' attitudes towards information security: A qualitative study.

22. Inductive Programming Meets the Real World.

23. The Case for Disappearing Cyber Security.

24. Why Agile Teams Fail Without UX Research.

25. The Case for e-Book Literacy: Undergraduate Students' Experience with e-Books for Course Work.

26. THE MICROSTRUCTURE OF A LEXICOGRAPHICAL RESOURCE OF SPOKEN GERMAN: MEANINGS AND FUNCTIONS OF THE LEMMA EBEN.

27. Computer game licences: The EULA and its discontents.

28. A SYSTEMATIC REVIEW ON SMART CITY SERVICES AND IOT-BASED TECHNOLOGIES.

29. The Revolution Continues: Resource Sharing and OCLC in the New Century.

30. Passively Measuring TCP Round-Trip Times.

31. When Open Source Came to Microsoft.

32. Architecture of distributed picture archiving and communication systems for storing and processing high resolution medical images.

33. Cloud based Archival storage technology: Importance from end user-view.

34. TESTING OF TRANSMISSION PARAMETERS WITHIN IP NETWORKS BY NEW STANDARD IN ETHERNET SERVICE TESTING.

35. El usuario final y el principio de Protección por Diseño en la creación de sistemas de información.

36. Do office workers adjust their chairs? End-user knowledge, use and barriers to chair adjustment.

37. A dynamic control technique to enhance the flexibility of software artifact reuse in large-scale repository.

38. Efficient video quality assessment for on-demand video transcoding using intensity variation analysis.

39. Genetic algorithm-based adaptive weight decision method for motion estimation framework.

40. Supporting end-user debugging of trigger-action rules for IoT applications.

41. Generate don’t evaluate: how can codesign benefit communication designers?

42. An end user development platform based on dataflow approach for IoT devices.

43. Automatic production of end user documentation for DSLs.

44. The Space Rider Programme: End user's needs and payload applications survey as driver for mission and system definition.

45. Modelling user quality of experience from objective and subjective data sets using fuzzy logic.

46. Communicating physics-based wave model predictions of coral reefs using Bayesian belief networks.

47. How disruptive is 5G?

48. Do CHANGE platform: A service-based architecture for secure aggregation and distribution of health and wellbeing data.

49. Evaluating the agreement of users with usability problems identified by heuristic evaluation.

50. Designing Plush Toys with a Computer.

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