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1. Effects of using gadgets in online learning on dry eye syndrome.

2. Polyoxometalates as next-generation of theragnostic gadgets in cancer.

3. Previous study of brushless permanent-magnet DC motors.

4. In future Migraine will be treated with different gadgets, some are already available while many more are being developed- Fayaz Ahmed.

5. RELIABILITY MODELLING OF UTENSILS MANUFACTURING SYSTEM WITH TEMPERATURE DEPENDENT MAINTENANCE.

6. Traversability, Reconfiguration, and Reachability in the Gadget Framework.

7. Design and analysis of low power static full adder: A comparative study.

8. Portable solar device.

9. Dual mode portable power bank for extending battery life of gadget devices.

10. DIY SKINCARE GADGETS, DECODED.

11. معارف الريفيات بتأثير أوانى الطهى المنزلية على الغذاء وصحة أفراد الأسرة والعوامل المرتبطة بها في بعض قري محافظة كفر الشيخ.

12. EFEKTIVITAS PELAYANAN KONSELING PASTORAL TERHADAP GENERASI MUDA YANG KECANDUAN GADGET.

13. 明初宫廷茶具探析.

14. Effective usage of gadgets for online education by students during Covid19 outbreak 1st and 2nd waves comparative analysis using statistical tools.

15. Design and implementation of wearable protective device for women with IoT.

16. A robust control for D-STATCOM under variations of DC-Link capacitance.

17. Effect of gadget use on student eyes health during the Covid-19 pandemic.

18. Fantastic Foot Baths.

19. What is affective technotouch (and why does it matter)?

20. Mapping the Kitchen Microbiota in Five European Countries Reveals a Set of Core Bacteria across Countries, Kitchen Surfaces, and Cleaning Utensils.

21. The impacts of gadgets on development and knowledge of primary school students in urban area of Negeri Sembilan.

22. Hierarchical 3D MoSe2 and 1D MnFe2O4 Wrapped with MnO2 nanocomposites toward high-performance Bi-layer microwave absorber.

23. 论“唐物道具”在日本茶道形成中的作用.

24. GADGETS AND GIZMOS THAT INSPIRED ADAM SMITH.

25. Impact of baffle geometry on the fluid motion in the stirred vessel.

26. Power oscillation damping control by satcom using fuzzy controller.

27. One HANDY GADGET.

28. 台湾高山族传统服饰中的刺绣针法.

29. A novel modified Kock–Snowflake fractal MIMO antenna for 4G/5G UWB communication gadgets.

30. A Comparative Study of Religious Images on Sogdian Burial Utensils in China and Central Asia.

31. Experimental investigation of rectangular mini channel array as an effective tool for energy efficient cooling of electronic gadgets.

32. MARKET WOMEN USE OF INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) GADGETS IN NIGERIA.

33. Polymeric blends and nanocomposites for high performance EMI shielding and microwave absorbing applications.

34. Implementation of 5-axis Robot Arm for Automatic Processes.

35. The excavation of tomb M12 at Hujiacaochang cemetery in Jingzhou, Hubei: Jingzhou Museum.

36. A novel approach: Expanding battery life in smart and fitness gadgets using photovoltaic with quantum dot.

37. Bone China: Revisited and Reformulated.

38. Jane Yang-D'Haene at Bienvenu Steinberg & J, New York City.

39. An Enhanced Approach for Image Edge Detection Using Histogram Equalization (BBHE) and Bacterial Foraging Optimization (BFO).

40. The Distinguishing Proof of a Wide Range of Offices for Oceanic Route Influencing Ecosystem in Saudi Arabia.

41. Aesthetic Gadgets: Rethinking Universalism in Evolutionary Aesthetics.

42. A Framework for Embracing Mobile Gadgets to Nurture the Reading Habits of Rural Learners in Southern Africa.

43. 曹植墓玛瑙料器功用商榷.

44. Programmable Multiwavelength Radio Frequency Spectrometry of Chemophysical Environments through an Adaptable Network of Flexible and Environmentally Responsive, Passive Wireless Elements.

45. Screen Time: John Herrman: Apple's Strange, Wonderful, Pointless Gadget Who Needs a Vision Pro?

46. GADGETS: a genetic algorithm for detecting epistasis using nuclear families.

47. POPULAR MECHANICS 2022: Gadget AWARDS: TECH OF ALL TRADES.

48. ARKEOLOJİK ESERLERDE DEXİOSİS JESTİNİN ANLAMI: İKONOGRAFİK BİR İNCELEME.

49. Unpacking South African Institutions of Higher Learning Efforts and Hurdles to Respond to COVID-19: Social Service Professionals' Lenses.

50. LA MUERTE DE LA FOTOGRAFÍA, EL DÍA DESPUÉS: Alteraciones de realidad y experiencias creadas por los avances tecnológicos.

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